well it is possible to lay tracks...
Here it is, a prepreAlpha demo of the zugspiel engine for windows. I can't figure out why it is so slow, it runs about 50 times slower then the Linux build. If someone can help with it, plase contact me (chochmah_AT_gmx_net). .zugspiel-prealpha.zip
-'x' pauses the game (the game starts in paused mode)
-'ESC' exits (with segfault)
-if you want to see how the pathfinding is done, press 'o'
you can redirect trains by pressing 'z', selecting a train by clicking on the engine, press 'z' again, press 'u' and then click on a title with a signal or one of the trainstationbuildings (the halls) (if it worked you should see a cyan line marking the train destinationtable)
-on the bottom left corner of the map you see a red dot. thats a train in a "depot". Start the game in paused mode. press 'z' and select the red dot, press 'z' again, press 'u' and select first a signal close to the train and then a trainstation, then press 'x'
-to build tracks press 't', right mousebutton changes tracktype.
-'e' deletes tracks
If you press any other key... nobody knows what will happen. (Probably segfault)
(when you want to place track left)