I'm sorry , I didn't remember the amount of GRFs I played with; This is a test savegame without any GRF but with the same rail layout I generally use with metro GRFs. It was tested on v0.13.0 and configuration of signals in tunnels was set up in every 2 squares.JGR wrote:Can you be more specific about what you mean by "not working"?einsteinyh wrote:Signals in Tunnels are not workingin v0.12.1 unless you place a signal after stations and before tunnels. In 0.12.0 they worked without any additional signal.
There have been no signals on bridges/tunnels changes between v0.12.0 and v0.12.1 (there is an unrelated change for the next release though).
I haven't been able to get your savegame to work yet as it uses 15 GRFs which aren't available on bananas, most importantly including the train sets, can you provide a link or send me a copy?
One-way roads indicate direction of each tunnel that I want you to focus on. The tunnel under the road surrounded by owned tiles only allows the entrance of 1 train at a time, when it could easily host 3 or 4 depending on the configuration (also tried adjusting the signals to 1 tile).
In a large underground network happened frequently; this was what I meant with "signals were not working".
I didn't do tests with route based signals, it would be appropriate doing them despite diminishing a lot the capacity of the intersection.
I really thank you for implementing PBSignals because it cured a huge headache I had on my first attempts of creating underground networks