I use "Maintain in depot" order on every train in my games and I haven't seen any issues. I also have used order "go to depot". As far as I know locomotive get serviced every time it visits depot so You may just force the train to go into it and then continue the journey. I myself make stations with smaller amount of platforms, if the platform isn't free train just waits in depot and I also know it got serviced at the same time.romazoon wrote:"visit depot only if service needed" was not working in my case. I think, there is too much penalty caused by some complicated depot access, so train are skipping that order and so are still not renewing, unless i make a "always go to depot" + a jump order wich check age of vehicle...wich become tedious to setup.
JGR's Patch Pack
Moderator: OpenTTD Developers
Re: JGR's Patch Pack
TT-Screenshot Of The Month - 2012 July, winner!
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Re: JGR's Patch Pack
It's not difficult to separate them, it just doesn't make sense from a gameplay point of view to do so.romazoon wrote:if it s difficult to separate the autorenew/repace from the "buy new vehicle", then it would be quite fine having the possibility to buy in others people depot (that function is anyway rather needed for planes (as i explained in my last post).
If you put in a depot service order and the vehicle skips it, it is because it does not need to be serviced at the point in time at which the order was reached. This is not the same as not needing to be auto-renewed.romazoon wrote:for the sake of it i tried adding depot orders, and while i though it would be a simple service order, it is not, i had to put some "jump order" to make sure train don t visit the depot each time because the "visit depot only if service needed" was not working in my case. I think, there is too much penalty caused by some complicated depot access, so train are skipping that order and so are still not renewing, unless i make a "always go to depot" + a jump order wich check age of vehicle...wich become tedious to setup.
Auto-renew can take place the next time it reaches a depot service order when it does need to be serviced.
I try to avoid trains getting lost as much as possible. For longer train routes I have several depot service orders spread across the order list. I usually put them directly after leaving/passing the previous order, to minimise the impact on the timetable.romazoon wrote:Also i understand the issue of getting some train lost because they visit wrong depot, but to not allow the train to be renewed or bought in a depot seems to be a sliightly different issue. My train regularly visit other companies depot since they are free to do so when they need it (but for nothing, they just keep failing autorenew or replace) and they rarely(to not say never) get lost. this is only due to where and how depot are setted up(exemple : a depot facing a terminus for exemple never make train lost if the exit only send train back to the terminus).
I play with breakdowns on, (albeit reduced) and use specific depots for all vehicles, it should not be that significant an issue.romazoon wrote:And finally, If someone would play with breakdown on, he would really be happy that trains don t have a specific depot order in their order list otherwise they would not be able to visit the nearest depot, but only the "specifics depots", wich might be very far.
There is nothing stopping you currently from also adding service orders to competitors' depots, however this would then reduce the probability of any individual servicing event also being an opportunity for auto-renewal accordingly.
In terms of your request though, I may have a look at adding some company settings to control allowing other companies to buy/renew/etc vehicles in their depots, which should solve the issue, assuming that your competitor is cooperative.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
you are making me and Tin very glad for it ! we shall remain patient though see you soonISA wrote:In terms of your request though, I may have a look at adding some company settings to control allowing other companies to buy/renew/etc vehicles in their depots, which should solve the issue, assuming that your competitor is cooperative.
Re: JGR's Patch Pack
Edit: I'm testing it now and it all seems to work fine without me having needed to do much at all.romazoon wrote:you are making me and Tin very glad for it ! we shall remain patient though see you soonISA wrote:In terms of your request though, I may have a look at adding some company settings to control allowing other companies to buy/renew/etc vehicles in their depots, which should solve the issue, assuming that your competitor is cooperative.
I've added one company setting per vehicle type to enable competitors buying/renewing vehicles in this company's depots.
The only complexity is that it's less visually obvious who the owner of free wagon chains in train depots is, but that does not seem insurmountable.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
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- Engineer
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- Joined: 24 Feb 2016 16:40
Re: JGR's Patch Pack
Hey JGR
first off all: thanks for the work!
and here comes a wish can you please add this patch
Timetable change all staitions
http://www.tt-forums.net/viewtopic.php?f=32&t=50274
http://www.tt-forums.net/download/file.php?id=136017
or is it in and i be too stupid
Thanks
first off all: thanks for the work!
and here comes a wish can you please add this patch
Timetable change all staitions
http://www.tt-forums.net/viewtopic.php?f=32&t=50274
http://www.tt-forums.net/download/file.php?id=136017
or is it in and i be too stupid
Thanks
-
- Engineer
- Posts: 8
- Joined: 07 Feb 2016 17:53
Re: JGR's Patch Pack
hey guys....where can i find the 0.8.0.diff? i'm trying to patch for multiplayer but the only files i can find are the zip files...and have no clue how to patch using msys with those
Re: JGR's Patch Pack
I'll have a look at it and see if it may be included.Vanderbildt wrote:Hey JGR
first off all: thanks for the work!
and here comes a wish can you please add this patch
Timetable change all staitions
http://www.tt-forums.net/viewtopic.php?f=32&t=50274
http://www.tt-forums.net/download/file.php?id=136017
or is it in and i be too stupid
Thanks
In general, the source for all versions is available on Github.bitterdevil wrote:hey guys....where can i find the 0.8.0.diff? i'm trying to patch for multiplayer but the only files i can find are the zip files...and have no clue how to patch using msys with those
See attached for an archive including the diff, GRFs, etc.
Do note however, that a number of moderately unpleasant bugs have been fixed since v0.8.0, so don't file a bug if you get a crash or desync.
If you need to you/the server admin can upgrade the server without impacting the current game.
- Attachments
-
- jgrpp-0.8.0.zip
- Old buggy version
For use with old MP servers only.
Do not file bugs for this version. - (338.08 KiB) Downloaded 32 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
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Re: JGR's Patch Pack
thx for the help. for the bugs, you are right...but i can't find any hard servers...only ones are with outdated versionsTycoon wrote:In general, the source for all versions is available on Github.
See attached for an archive including the diff, GRFs, etc.
Do note however, that a number of moderately unpleasant bugs have been fixed since v0.8.0, so don't file a bug if you get a crash or desync.
If you need to you/the server admin can upgrade the server without impacting the current game.
-
- Engineer
- Posts: 8
- Joined: 07 Feb 2016 17:53
Re: JGR's Patch Pack
ok, i'm dumb! i used msys and svn...and every time, i can't find the openttd exe....for msys there is one, but after i patch, it's still the vanilla version...for svn, no openttd exe file anywhere...what am i doing wrong?
Re: JGR's Patch Pack
I'm not particularly familiar with MSYS, I don't do dev work on windows these days.bitterdevil wrote:ok, i'm dumb! i used msys and svn...and every time, i can't find the openttd exe....for msys there is one, but after i patch, it's still the vanilla version...for svn, no openttd exe file anywhere...what am i doing wrong?
When I get home tonight/tomorrow I can post a binary.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
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Re: JGR's Patch Pack
thx....i've been looking for a 0.8.0 binary for weeks nowJGR wrote: I'm not particularly familiar with MSYS, I don't do dev work on windows these days.
When I get home tonight/tomorrow I can post a binary.
Re: JGR's Patch Pack
One thing that bugs me with this implementation of daylength is it affects some animations. Vehicles and water are fine, houses if I remember are fine, but industries and objects have their animation slowed by the day length factor. My eye candy and I would love to see this changed if possible
Would this be an easy fix, or would it be more of the typical daylength "if we tweak this part it breaks this other part" trouble?
Would this be an easy fix, or would it be more of the typical daylength "if we tweak this part it breaks this other part" trouble?
Re: JGR's Patch Pack
See attached.bitterdevil wrote:thx....i've been looking for a 0.8.0 binary for weeks now
I'll have a look but I'm not going to promise anything at this stage.Tsylatac wrote:One thing that bugs me with this implementation of daylength is it affects some animations. Vehicles and water are fine, houses if I remember are fine, but industries and objects have their animation slowed by the day length factor. My eye candy and I would love to see this changed if possible
Would this be an easy fix, or would it be more of the typical daylength "if we tweak this part it breaks this other part" trouble?
- Attachments
-
- openttd-custom-jgrpp-0.8.0-MINGW-win32.zip
- Old buggy version
For use with old MP servers only.
Do not file bugs for this version. - (12.83 MiB) Downloaded 31 times
-
- openttd-custom-jgrpp-0.8.0-MINGW-win64.zip
- Old buggy version
For use with old MP servers only.
Do not file bugs for this version. - (13.74 MiB) Downloaded 36 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
This should be done now.Tsylatac wrote:One thing that bugs me with this implementation of daylength is it affects some animations. Vehicles and water are fine, houses if I remember are fine, but industries and objects have their animation slowed by the day length factor. My eye candy and I would love to see this changed if possible
Would this be an easy fix, or would it be more of the typical daylength "if we tweak this part it breaks this other part" trouble?
An equivalent implementation is now in the latest release.Vanderbildt wrote:Hey JGR
first off all: thanks for the work!
and here comes a wish can you please add this patch
Timetable change all staitions
http://www.tt-forums.net/viewtopic.php?f=32&t=50274
http://www.tt-forums.net/download/file.php?id=136017
or is it in and i be too stupid
Thanks
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
First of all tnx for a amazing patch! I had great fun with in on lan parties and online!
How do i get infrastructure sharing working? (it's enabled in my settings).
There is no infra sharing button in my company screen and just connecting to railroads of other companies in multiplayer also doesn't work.
How do i get infrastructure sharing working? (it's enabled in my settings).
There is no infra sharing button in my company screen and just connecting to railroads of other companies in multiplayer also doesn't work.
Re: JGR's Patch Pack
If "Enable sharing of railways" is on, your trains should be able to use the railways of other companies. What specifically doesn't work, does your train turn back where the tracks change ownership?dromer20 wrote:First of all tnx for a amazing patch! I had great fun with in on lan parties and online!
How do i get infrastructure sharing working? (it's enabled in my settings).
There is no infra sharing button in my company screen and just connecting to railroads of other companies in multiplayer also doesn't work.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
Probably he tried to make a junction - it is impossible and intentional.
Only head-to-head connections are allowed, therefore owner have control, whenever he allow to join or not (ISR track ends are very useful now).
Only head-to-head connections are allowed, therefore owner have control, whenever he allow to join or not (ISR track ends are very useful now).
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: JGR's Patch Pack
Hey JGR, I've really been enjoying your patch pack. Thanks for making putting together a great set of additions to the game.
I was wondering if you would be able to add the Rainfall River Generator to the pack, the screenshots I've seen look like it really makes a more realistic looking map.
http://www.tt-forums.net/viewtopic.php?f=33&t=71970
I was wondering if you would be able to add the Rainfall River Generator to the pack, the screenshots I've seen look like it really makes a more realistic looking map.
http://www.tt-forums.net/viewtopic.php?f=33&t=71970
Re: JGR's Patch Pack
That patch is one that I've tested before and have been thinking about adding for a while, however when I last looked at it, it did not seem completely finished. There doesn't seem to be much happening lately, but at some point I'll have to have another look at it.iw_shawn wrote:Hey JGR, I've really been enjoying your patch pack. Thanks for making putting together a great set of additions to the game.
I was wondering if you would be able to add the Rainfall River Generator to the pack, the screenshots I've seen look like it really makes a more realistic looking map.
http://www.tt-forums.net/viewtopic.php?f=33&t=71970
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
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