Hello Everyone,
I'm playing a huge world map I made using the Spring Patchpack, with the day length set to 6. The problem is that many short passenger air routes that would be profitable in the real world, due to the scale of the map I'm using, aren't profitable with busy airports where they have to circle once or twice. Is there any way of adjusting a vehicles running cost down or altering passenger payment rates once a game has started?
Thanks!!
Adjusted Running Cost or Improving Passenger Payment
Moderator: OpenTTD Developers
Re: Adjusted Running Cost or Improving Passenger Payment
no, not once the game has started. what you can do in the future, though, is use a planeset newgrf that offers adjustable costs to operate.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Who is online
Users browsing this forum: No registered users and 8 guests