Cut the trees on Everest
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- HackaLittleBit
- Director
- Posts: 550
- Joined: 10 Dec 2008 16:08
- Location: tile 0x0000
Cut the trees on Everest
If you are also fed up of growing trees on mount everest than this patch is for you!
Apply patch, compile and start the game.
Then exit the game by closing it.
Two new variables "trees_around_snow_line_range" and "no_trees_on_this_level" are written in openttd.cfg.
Both have value 0.
"trees_around_snow_line_range" handles tree growth around snow level.
If you for example set it to value 6 the program will put mixed forest from 6 tiles below snow line until snow line.
From snow line to six tiles above it will put arctic trees thinning out towards the snow.
"no_trees_on_this_level" gives you the possibility to skip a level for tree growth.
If for example you don't want trees on level 1 and 4 you have to fill in value "20" or 0x14 or "60" or 0x41.
You can do this for the first 16 levels. The max value is 0xFFFFFFFF.
If this value is set to 0 the patch stops working and everything works like the original game.
The next two foto's below are with settings "no_trees_on_this_level = 0x134" and "trees_around_snow_line_range = 6"
And..... stolen trees!
This patch will do for me.
If you have exotic variations please feel free to post them..
Have fun!
Apply patch, compile and start the game.
Then exit the game by closing it.
Two new variables "trees_around_snow_line_range" and "no_trees_on_this_level" are written in openttd.cfg.
Both have value 0.
"trees_around_snow_line_range" handles tree growth around snow level.
If you for example set it to value 6 the program will put mixed forest from 6 tiles below snow line until snow line.
From snow line to six tiles above it will put arctic trees thinning out towards the snow.
"no_trees_on_this_level" gives you the possibility to skip a level for tree growth.
If for example you don't want trees on level 1 and 4 you have to fill in value "20" or 0x14 or "60" or 0x41.
You can do this for the first 16 levels. The max value is 0xFFFFFFFF.
If this value is set to 0 the patch stops working and everything works like the original game.
The next two foto's below are with settings "no_trees_on_this_level = 0x134" and "trees_around_snow_line_range = 6"
And..... stolen trees!
This patch will do for me.
If you have exotic variations please feel free to post them..
Have fun!
- Attachments
-
- teperate.png (210.67 KiB) Viewed 8500 times
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- arctic.png (252.52 KiB) Viewed 8500 times
-
- everest_r27117_v1.patch
- The patch!
- (3.71 KiB) Downloaded 284 times
Re: Cut the trees on Everest
So, basically this does the same thing as the Tree line height patch?
Re: Cut the trees on Everest
Another approach is to generate rocks above certain height (for example by modified GenerateClearTile in clear_cmd.cpp),
it also block tree growth and additionally makes terrain leveling more challenging.
it also block tree growth and additionally makes terrain leveling more challenging.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
- HackaLittleBit
- Director
- Posts: 550
- Joined: 10 Dec 2008 16:08
- Location: tile 0x0000
Re: Cut the trees on Everest
Yup.archy wrote:So, basically this does the same thing as the Tree line height patch?
I didn't know it existed.
With mine you can also stop generating trees on some lower levels 0 to 16.
You have to experiment.
Re: Cut the trees on Everest
can you elaborate what you mean by alpine trees? does this mean that above a given height there will only be coniferous trees and no deciduous? If so that alone sounds like a good use case!
Best,
Best,
- HackaLittleBit
- Director
- Posts: 550
- Joined: 10 Dec 2008 16:08
- Location: tile 0x0000
Re: Cut the trees on Everest
What I did was combining the trees of two climates. arctic and temperate.
The idea is to use temperate trees in the lower parts and arctic in higher places.
I used a zone below the snow line to mix arctic with temperate.
The patch is very simple, but it gives you the possibility to adjust forrest to your own liking.
The effect however is highly dependent on the Tree GRF u are using.
I like the stolen trees GRF. But that is personal.
The idea is to use temperate trees in the lower parts and arctic in higher places.
I used a zone below the snow line to mix arctic with temperate.
The patch is very simple, but it gives you the possibility to adjust forrest to your own liking.
The effect however is highly dependent on the Tree GRF u are using.
I like the stolen trees GRF. But that is personal.
Re: Cut the trees on Everest
Sounds great! What about Tropic - Temperate - Arctic? So an additional zone to let one have tropic trees in the lowlands, temperate in the highland, and arctic up on the mountains? Or any other mix the user sets...
Re: Cut the trees on Everest
What about snowlines that vary with the seasons?
It will be at least a month before I can test this very interesting patch.
It will be at least a month before I can test this very interesting patch.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
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Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
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- SwissFan91
- Tycoon
- Posts: 2395
- Joined: 08 Feb 2009 18:36
- Location: Alberta, Canada
Re: Cut the trees on Everest
Any chance of a Windows binary of this please?
Re: Cut the trees on Everest
Yes.SwissFan91 wrote:Any chance of a Windows binary of this please?
This is done with Cirdan's New Map Features branch which is currently synced with openttd r27220.
- Attachments
-
- OpenTTD-g29408edbM-Everest-Win32.7z
- (5.45 MiB) Downloaded 165 times
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
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