Patches:
Automated timetables v0.8, currently mostly not working, left for future fix.
Hardware cursor v1.1, my patch, makes cursor hardware acceleration (works only in Windows).
Huge cities, my micropatch, expands maximum town size in settings, so new map may be generated with really huge cities (>200k population)
More conditional orders, it's... more conditional orders.
Polyline track tool v8d, make curved tracks in two clicks.
Reduced tree growth.
Route Markers v1.1, modified version supporting both NPF and YAPF.
ShipsMovement v5, ships try to keep distance from each other and try to do not overlap on map (with exception for docks)
Day length factor.
Town cargo rates, reduces or increases quantity of passengers and mail generated by town.
Stuck trains, minimap mode that shows places where trains are stuck often.
Custom Bridge Heads, reanimated from damn hell and oblivion, but I've really wanted it to work. And I've succeeded in it, by cost of Signal Tunnel incompatibility.
Temperate snowline, variable temperate snowline height, depending on month.
The Clipboard v1.1.0, copy&paste segments of map with all structures on it.
Town Rating Labels, rating of your company are shown as colour of town name.
Trains cortege speed limit, another my patch that slows down fast trains following slow ones so that fast train won't stop on signals but follow train in front at same speed.
Vehicle Group Info, shows group overall income stats.
Custom Town Growth, my patch that changes town growth algorithm. Originally, town growth rate was depend on count of serviced stations (even if you use it to get coal from nearby mine), with upper limit 5, which is, I believe, absurd. Now towns growth rate depends on passengers&mail serviced ratio to maximum (i.e. if you serviced 500 pass. and 300 mail in past month from max. 1000 pass. and 500 mail, town will grow veeeeery slowly). Towns with passengers|mail ratio below 0.5 will not grow at all. Stations mean service level also affects town growth, so, i.e., if your stations do not cover all town (and therefore you cannot service maximum passengers), but serviced really good (~40% and more), town will grow slightly faster. If your service is below 40%, town growth rate will be reduced. With this new algorithm small towns are easier to expand that bit cities, but last ones are still grows pretty fast if serviced at good level.
Code: Select all
Version history:
v0.1:
Initial release
v0.2:
Fixed crush when trains enters CBH from direction different than direction of bridge.
v0.3.4
Added CBH support for road|tram. Small fixes. YAPF have incompatibility with CBH, so avoid using it for road or rail vehicles.
v0.4.1
Added Trains cortege speed limit patch;
Bugfixes.