Aberro
Well, it's up to you what you want to do. The fact is that in these days, urbanist provide a city planning, and usually create district plans, that architects then populate with buildings. These is how modular cities would work.
Also keep in mind that you will probably hit the wall when randomizing things, so you will have to impose some artificial order for the cities to not look ridiculous.
The real life scenarios are that - no matter how you do it - the cities are organized is some way and planned up from the beginning. This doesn't have to be growing a whole city part in one tick. The module development could span many in-game months.
About the slopes - yes that is the tricky part, but if you take another thought you will find that there is an easy algorithm for that - you just take each planned tile in the module and compare it to the underlying terrain, if it doesn't fit - you just move the module one tile forward or try a different one (what you actually do depends on how it would end up looking).
Still this is only a suggestion, I don't expect you to follow my strict guideliness, but maybe there is something that you would benefit from.
Realistic town layout patch (planned)
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