New cheat patch
Moderator: OpenTTD Developers
New cheat patch
Hello,
I have programmed feature with new cheat available in the single player game. It disables penalty for (un)loading for over sized train in station.
I have programmed feature with new cheat available in the single player game. It disables penalty for (un)loading for over sized train in station.
- Attachments
-
- cheat.patch
- against commit r25186
- (4.91 KiB) Downloaded 103 times
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- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: New cheat patch
Seems reasonable enough -- I actually hard-remove (comment out) this loading speed penalty in my custom-compiled OTTD, so a soft-remove like this would be an improvement. Without actually patching and compiling, I offer this suggestion:
For the cheat menu text, rather than "Long trains will not get penalty in stations", I would phrase it more like "Disable loading speed penalty for trains longer than stations".
For the cheat menu text, rather than "Long trains will not get penalty in stations", I would phrase it more like "Disable loading speed penalty for trains longer than stations".
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: New cheat patch
Or rather "...loading time penalty...".
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: New cheat patch
Thanks for advises, I never know how should I describe the funcionality in few words 

- Attachments
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- cheat2.patch
- against r25189
- (8.61 KiB) Downloaded 80 times
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- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: New cheat patch
You should probably submit this to Flyspray (http://bugs.openttd.org/), I'm pretty sure that's the preferred process for reviewing patches if you want to have them considered for trunk inclusion. 

Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: New cheat patch
Regarding the patch, you should omit the changes to projects/openttd_vs100vcxproj in your patch. Those appear to only be local for compilation on your system. Thus they shouldn't be included in the patch.
Eg. do
or in case of mercurial queues:
With mercurial patch queues, I usually put a patch at the start of the queue which contain removal of DirectMusic. This way, I make sure none of my real patches contain changes to the project files.
Eg. do
Code: Select all
svn diff src > my.patch
Code: Select all
hg qdiff src > my.patch
With mercurial patch queues, I usually put a patch at the start of the queue which contain removal of DirectMusic. This way, I make sure none of my real patches contain changes to the project files.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: New cheat patch
Oh, sorry, I've forgotten to omit project file. Should I create the task on FS? or is the patch post this way fine too?
- Attachments
-
- cheat.patch
- r25193
- (4.92 KiB) Downloaded 76 times
Re: New cheat patch
general rule: post here if you want more feedback from players, post on flyspray if you want more feedback from developers (but try to have this as "finished" as possible before doing so)
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