On start player build one main line that supplies, for example, wood to lumber mill. By time he added transportation of goods from this station. Some time later he deside to split cargo flows: supplies of wood by old line but goods by new line from new station near lumber mill. Agree that this is common situation if player want build one-purpose (very)large stations.
At this point player have two stations that get goods from Lumber mill. Yes, rating on old station will be (very)low but if supplies of wood will huge then goods on old station may contain over 1k crates.
In classic TTD (and in OTTD) to handle this situation player need to rebuild supplies station from scratch (remove old, build brand new and change all routes to old station). That action on heavy loaded station is now so easy... I know
With this patch player just can click several times and problem will be gone.
Version 3 of this patch. If testing show no bugs ( ) then this patch is final of my idea about these features.
I made this because I really missed these features in TTD/OTTD. This features not critical but enjoyable
There a diff over trunk r24178 in attach.
Unfortunately I have to duplicate with some modifications one draw function.
What it do:
-On double click in Station View window (inside cargolist or ratinglist) rating list switch between normal ratings and ratings of cargo types that _not_ picked up before (or was turnoff, see below).
-On CTRL-click in cargolist this cargo: 1 click) stop getting from industry to station; 2 click) cleared from station as never picked up (but rating not affected).
-On CTRL-click in ratinglist (when extra cargo types view active) selected cargo type start comming from industry to station (if competition conditions allow). But this method of enabling industry have some penalties. I think that arrive of vehicle to station is much more good thing that only activate produce.
Penalties are:
Code: Select all
ge.days_since_pickup = 100; // Some penalties: vehicle on station is still good thing.
ge.last_speed = 1;
ge.last_age = 50;
ge.rating = ge.rating * 0.8;
Please, test it and report if some bugs or some found.
Also any suggestions welcome.
OLDPOST
Hello there. Here a little patch that allow to remove some type of goods from station.
Removing happen when in station view ctrl+click on row with stored cargo happen.
Removing have 2 stage:
First ctrl+click stop getting any new cargoes of this type from industries.
Second ctrl+click remove any cargo of this type remain on station.
Please try it and report bugs if any.
Write this patch because of 1) want to improve gameplay with this feature (sometimes very need it); 2) http://wiki.openttd.org/Todo_list
UPD: v3 released.