Hafting wrote:Failed to run tracerestrict-cirdan, Cannot open file 'tracerestrict.grf'
This should be fixed now, I've moved it to bin/baseset/
bundle is a directory created by the install target.
wallyweb wrote:That worked. Thanks for the help. Here is the savegame/scenario package:
I will have a look at these in the coming days.
Edit:
Hafting wrote:Cannot generate maps, Assertion failed *h <= mh
It seems that the terrain generator generated a point of height 33, when the maximum for the parameters you've given is 32.
This seems a bit odd when you've set everything to max flatness.
I'm not really sure how the algorithm is supposed to work, it also looks like Cirdan has made a number of changes to it relative to trunk.
Edit 2:
wallyweb wrote:BUG REPORT
tracerestrict-cirdan custom bridgeheads
tracerestrict-cirdan custom bridgeheads
1. I built three steel cantilever rail bridges
2. I converted the straight bridgehead tracks to diagonal
3. I placed signals on the bridgehead tracks
4. When I opened the tracerestrict dialogue on two of the bridgehead signals, the bridges converted to steel girder ... before coding.
The bridges are default OpenGFX.
So far I've only managed to to change the bridge type by adding or removing instructions. Not sure how just opening the window would trigger it, not that that matters too much.
Probably the best thing to do is to add a check to disallow opening the window or issuing a modification action for bridge end tiles, as they seem to be using the same bit that I'm using to indicate whether or not a signal tile is restricted.
Edit 3: This should be fixed now.