Thanks Cirdan,
already compiled for ubuntu
I will test it and post it later if everything is working.
I have the feeling (was reading your commits on the git tree) that it solves
my trains that are stucked in the depot from time to time as well.
Those yapf fixes making sense (even) to me
Hmm what about a new way for those breakdowns. Currently they are no fun
even with the new setting. That's why I disable the breakdowns and with it
the auto servicing.
I had something like
Breakdowns/Year.....Age of Train.........Condition/State
.......0- 1.........................0-5 .............100%-75%
.......2 - 4........................5-10............100%-75%
.......3-6.........................>10..............100%-50%
.......0-2.......................... 0-5...............75%-50%
.......3-6 .........................5-10........ ....75%-50%
.......5-10.........................>10..............75%-50%
.......0-3........................... 0-5..............50%-25%
.......4-8...........................5-10.............50%-25%
......10-20........................>10..............50%-25%
Everything under 25% is like >20 to a high random number of breakdowns
Edit: I know now what I really miss. Its condition/state of the vehicle.
Reliability could serve as a factor as well. If the state is worse but the reliability is good it
breaks down less often. (formula)*(100-reliability)
To save money there should be a edit: condition/state parameter for servicing to set it to 100%, 75% or 50%
Like in real life
Some companies do not care about their passengers or good lol
Missing the table feature now lol
But maybe its to cpmplex for a game that should be some fun
Thanks again for fixing the bug. Tested with my test scenario. Works flawless.
So everyone have fun with the newest version.
Attached is Version 9d44e037 of Cirdans NMF for Untuntu 13.10 64bit as.xz