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 Post subject: Re: Huge Airports
PostPosted: Sat Mar 24, 2012 3:36 am 
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Engineer
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2 things:
First of all how do i apply the patch? IDK how :?
And is this compatible with the grf custom airports wich make all airport have 0 noise level and make all airports avaliable at any time?
Thanks. :bow:


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 Post subject: Re: Huge Airports
PostPosted: Sat Mar 24, 2012 6:43 am 
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Tycoon
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Location: Idaho, USA
sss wrote:
is this compatible with the grf custom airports wich make all airport have 0 noise level and make all airports avaliable at any time?

Not currently, but I will shortly try and make another similar grf specifically for this patch.
Since my previous question regarding the new airports' IDs has gone unanswered, I'll just test things myself.

EDIT: Here, this attached grf should work to disable noise and date restrictions for the two new "Huge" airports.


Attachments:
HANoLimits.grf [275 Bytes]
Downloaded 84 times

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 Post subject: Re: Huge Airports
PostPosted: Wed Apr 11, 2012 5:33 am 
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Supercheese wrote:
sss wrote:
is this compatible with the grf custom airports wich make all airport have 0 noise level and make all airports avaliable at any time?

Not currently, but I will shortly try and make another similar grf specifically for this patch.
Since my previous question regarding the new airports' IDs has gone unanswered, I'll just test things myself.

EDIT: Here, this attached grf should work to disable noise and date restrictions for the two new "Huge" airports.

Thanks.
but i still dont know where to put the patch!


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 Post subject: Re: Huge Airports
PostPosted: Wed Apr 11, 2012 6:08 am 
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sss wrote:
but i still dont know where to put the patch!

viewtopic.php?f=33&t=21678&start=740 and http://wiki.openttd.org/Patch#How_can_I_use_a_patch.3F

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 Post subject: Re: Huge Airports
PostPosted: Wed May 09, 2012 8:09 am 
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Engineer
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Joined: Wed May 09, 2012 7:57 am
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I can't build the Cycle Airport. When I click to build the message " Can't build airport here... station too spread out"
Please help me
Thanks


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Huge airport - not build.PNG [310.92 KiB]
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 Post subject: Re: Huge Airports
PostPosted: Wed May 09, 2012 8:47 am 
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Increase the station spread in Advanced Settings -> Stations.

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 Post subject: Re: Huge Airports
PostPosted: Sat Jun 09, 2012 6:45 pm 
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Well I have no f*** clue what I'm doing and all the links posted that are suppose to help, do not. So I guess I'm not using this. Why can't you just use the ingame content downloader? I don't understand the problems, perhaps a better explaination and guide on how to install would help new players...


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 Post subject: Re: Huge Airports
PostPosted: Sat Jun 09, 2012 7:11 pm 
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Manthing wrote:
Well I have no f*** clue what I'm doing and all the links posted that are suppose to help, do not. So I guess I'm not using this. Why can't you just use the ingame content downloader? I don't understand the problems, perhaps a better explaination and guide on how to install would help new players...

I approved your post as it was waiting for approval. And I also give you a warning for a dirty mouth, please refrain from it.

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 Post subject: Re: Huge Airports
PostPosted: Sat Jun 09, 2012 7:21 pm 
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The development forum is about things that are still in development, that is, they cannot be deployed in the normal way, as they are not finished sufficiently.

You are welcome to help, but there is a lot you need to know about, in particular about compiling programs, patching, and some knowledge about programming is also useful. Compiling and patching is explained at the wiki, but it is not as simple as just clicking or copy/pasting some text. If you want more explanation, I'd suggest to read a few books about it.


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 Post subject: Re: Huge Airports
PostPosted: Sat Jun 09, 2012 8:36 pm 
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Manthing wrote:
Well I have no f*** clue what I'm doing and all the links posted that are suppose to help, do not. So I guess I'm not using this. Why can't you just use the ingame content downloader? I don't understand the problems, perhaps a better explaination and guide on how to install would help new players...


The reason you can't use the in-game content downloader is because this requires a patch. It's not a mod that you can download and immediately use. You must install software to write the patch into the source code of the game and then compile it to create a new game executable. The NewGRF that accompanies this patch is to display the new graphics.

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 Post subject: Re: Huge Airports
PostPosted: Sat Jun 09, 2012 8:42 pm 
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Sorry for the language, I will try to use exceptable words in the future. As for the whole compiling situation, couldn't a pre-compiled file be put up for download for people like me (and probably many others) who don't know what their doing? It would certainly help and probably wouldn't be to much extra work as you already have to compile it anyways.


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 Post subject: Re: Huge Airports
PostPosted: Sat Jun 09, 2012 8:49 pm 
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Manthing wrote:
Sorry for the language, I will try to use exceptable words in the future. As for the whole compiling situation, couldn't a pre-compiled file be put up for download for people like me (and probably many others) who don't know what their doing? It would certainly help and probably wouldn't be to much extra work as you already have to compile it anyways.

Try this? viewtopic.php?f=33&t=56933&start=20#p998633

Oh, and this too: viewtopic.php?f=33&t=56933&start=20#p998715

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 Post subject: Re: Huge Airports
PostPosted: Sat Jun 09, 2012 8:54 pm 
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Manthing wrote:
Sorry for the language, I will try to use exceptable words in the future. As for the whole compiling situation, couldn't a pre-compiled file be put up for download for people like me (and probably many others) who don't know what their doing? It would certainly help and probably wouldn't be to much extra work as you already have to compile it anyways.
With OpenTTD being a multi-platform game, you need to make about a twenty binaries at a dozen different systems. How many patch authors have a dozen different systems available in their bedroom do you think?
It is far more practical to request that users interested in patches learn how to patch and compile for their system.

Favorite patches tend to get build by someone, and the patched binary is distributed, so what you want does happen in a limited form.

In addition, you normally learn the most about a patch by reading the patch file itself rather playing the program. In other words, the compiled program is not the most interesting part of a patch for developers.


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 Post subject: Re: Huge Airports
PostPosted: Sat Jun 09, 2012 9:10 pm 
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Engineer
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Joined: Wed May 30, 2012 12:28 am
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Supercheese wrote:
Manthing wrote:
Sorry for the language, I will try to use exceptable words in the future. As for the whole compiling situation, couldn't a pre-compiled file be put up for download for people like me (and probably many others) who don't know what their doing? It would certainly help and probably wouldn't be to much extra work as you already have to compile it anyways.

Try this? viewtopic.php?f=33&t=56933&start=20#p998633

Oh, and this too: viewtopic.php?f=33&t=56933&start=20#p998715


Thank you good sir.


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 Post subject: Re: Huge Airports
PostPosted: Fri Jun 15, 2012 5:04 pm 
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Joined: Tue May 29, 2012 9:49 am
Posts: 61
im just geting a new sort of heli pad thats have a shodow of the intercontinental 2 on its pitcure and then i try to biuld it it says: cant biuld airport here


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