That's correct. Chill's pack is based on an older version of OTTD and is not compatible with DTS 2.0Dante123 wrote:is it correct that the new "Dutch Trainset 2" newGRF is not comaptible with this version of openttd where chill's patchpack is based on ?
Chill's patchpack v14_7
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Re: Chill's patchpack v14_5
Re: Chill's patchpack v14_5
I was searching on the wrong place. Now its working fine! Thanks for your help!thphwh wrote:Close all programs down. Try running your normal OTTD, then see if a .cfg file appears in the OTTD folder in the directory in my previous post, then run the precompiled version of OpenTTD with the PatchPack. Finally, delete the .cfg file if there is one. See if this works.
Re: Chill's patchpack v14_5
No problem, I had installed it a few days ago and had exactly the same problem, though I had to figure it out myself. I think you need a different configuration file for the Patch pack binary. Probably.
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Re: Chill's patchpack v14_5
Is there a mirror for this? I'm trying to download the OSX version and the download speed drops below 1kb/s or doesn't complete :
Re: Chill's patchpack v14_5
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
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Re: Chill's patchpack v14_5
Thanks. It's still doing it in the main download section.Ammler wrote:http://101.bundles.openttdcoop.org
I have yet no clue, what this could cause, I am investigating...
Re: Chill's patchpack v14_5
I don't know how to install this.
I do this: I install openTTD 1.2.2. It's start with no problems. Go to the site to download so I download h122e7a62/ openttd-chillpp-h122e7a62-windows-win64.zip . Because I have 64-bit win 7. Open the zip, extract all to the openttd folder. Try to open the game this happen:
Then I go to INSTALLATION / CHANGELOG at this thread.
I download this file:
DOS_chipp_v13_5_needed_grfs_and_sources.7z.zip
Then I copy over the files. Same errors .
Then I download copypaste.grf
And trafficlights.grf but what files is it?
Can't open OpenTTD, even copy over everything.
I do this: I install openTTD 1.2.2. It's start with no problems. Go to the site to download so I download h122e7a62/ openttd-chillpp-h122e7a62-windows-win64.zip . Because I have 64-bit win 7. Open the zip, extract all to the openttd folder. Try to open the game this happen:
I press ok then this happen:OpenTTD
ini: invalid value
'SHOW_TOWN_NAMES|SHOW_STATION_NAME|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|WAYPOINTS|SHOW_COMPETITOR_SIGNS'for'dosplay_opt'
Strange, why is it no grafic now but is worked when I just installed it and downloaded the gfx packs because I do not have the Transport Tycoon cd's here.ERROR!
Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.
Then I go to INSTALLATION / CHANGELOG at this thread.
I download this file:
DOS_chipp_v13_5_needed_grfs_and_sources.7z.zip
Then I copy over the files. Same errors .
Then I download copypaste.grf
And trafficlights.grf but what files is it?
Can't open OpenTTD, even copy over everything.
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Re: Chill's patchpack v14_5
Hi,
I have a WIN7 64Bit, too.
I have install the OTTD 1.2.2, which starts without any problems.
Then i have download the newest CPP-Version, extract this *zip in an other direction.
To start OTTD 1.2.2, i take the installed links in the Startmenue/Link on desktop.
To start CPP i have make a Link on the desktop from the ottd.exe from the extract *zip direction.
Both Versions works on the same direction in the documents/ottd direction to make the saved games and newgrfs downloads.
Sallarsahr
I have a WIN7 64Bit, too.
I have install the OTTD 1.2.2, which starts without any problems.
Then i have download the newest CPP-Version, extract this *zip in an other direction.
To start OTTD 1.2.2, i take the installed links in the Startmenue/Link on desktop.
To start CPP i have make a Link on the desktop from the ottd.exe from the extract *zip direction.
Both Versions works on the same direction in the documents/ottd direction to make the saved games and newgrfs downloads.
Sallarsahr
Re: Chill's patchpack v14_5
I got it to open now but when I press openttd I got this:
OpenTTD
ini: invalid value
'SHOW_TOWN_NAMES|SHOW_STATION_NAME|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|WAYPOINTS|SHOW_COMPETITOR_SIGNS'for'dosplay_opt'
But the game work with GFX and so on now. But my cities, stations and so on have no names on the land and so on. . What is this problems? I didn't even download the trafficlight stuff.
But I can place lights at the start of a bridge and at the end is that's a new feature or should I get the options to have light on the brigde itself?
Please help!
OpenTTD
ini: invalid value
'SHOW_TOWN_NAMES|SHOW_STATION_NAME|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|WAYPOINTS|SHOW_COMPETITOR_SIGNS'for'dosplay_opt'
But the game work with GFX and so on now. But my cities, stations and so on have no names on the land and so on. . What is this problems? I didn't even download the trafficlight stuff.
But I can place lights at the start of a bridge and at the end is that's a new feature or should I get the options to have light on the brigde itself?
Please help!
Re: Chill's patchpack v14_5
thphwh wrote:If you had a normal installation of OTTD before you acquired the Bundle:
Look in - The OpenTTD folder in your user account's home directory:
Windows: C:\My Documents\OpenTTD (95, 98, ME)
C:\Documents and Settings\<username>\My Documents\OpenTTD\ (2000, XP)
C:\Users\<username>\Documents\OpenTTD\ (Vista, 7)
Mac OSX: ~/Documents/OpenTTD/
Linux: ~/.openttd/
And delete the .cfg file.
This is what happened to me. In any other scenario, I can't help you...
I and another user had this problem;just follow either instructions. I had to work this out myself and I tried everything. If this doesn't work, I'm not sure what I can do. Hope this works!thphwh wrote:Close all programs down. Try running your normal OTTD, then see if a .cfg file appears in the OTTD folder in the directory in my previous post, then run the precompiled version of OpenTTD with the PatchPack. Finally, delete the .cfg file if there is one. See if this works.
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Re: Chill's patchpack v14_5
Any idea why eGRVTS2 would not work with the latest CPP?
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Re: Chill's patchpack v14_5
Chill's Patchpack is lagging far behind trunk in many newgrf aspects. GRFs compiled with recent nightly versions of NML, for instance, won't be compatible with Chill's Patchpack due to a new grf container revision (among other things, IIRC).kamnet wrote:Any idea why eGRVTS2 would not work with the latest CPP?
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Re: Chill's patchpack v14_5
eGRVTS2 is listed as being compatible with OpenTTD 1.0.0 or higher, and I'm pretty sure that CPP is compiled from trunk which is much more recent than OpenTTD 1.0.0.Supercheese wrote:Chill's Patchpack is lagging far behind trunk in many newgrf aspects. GRFs compiled with recent nightly versions of NML, for instance, won't be compatible with Chill's Patchpack due to a new grf container revision (among other things, IIRC).kamnet wrote:Any idea why eGRVTS2 would not work with the latest CPP?
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Re: Chill's patchpack v14_5
This is just conjecture, but perhaps that compatibility statement is incorrect, as I suspect that eGRVTS 2 was compiled with a nightly NML version. See: http://newgrf-specs.tt-wiki.net/wiki/NM ... troductionkamnet wrote:eGRVTS2 is listed as being compatible with OpenTTD 1.0.0 or higher, and I'm pretty sure that CPP is compiled from trunk which is much more recent than OpenTTD 1.0.0.
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"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Chill's patchpack v14_5
Supercheese wrote:This is just conjecture, but perhaps that compatibility statement is incorrect, as I suspect that eGRVTS 2 was compiled with a nightly NML version. See: http://newgrf-specs.tt-wiki.net/wiki/NM ... troductionkamnet wrote:eGRVTS2 is listed as being compatible with OpenTTD 1.0.0 or higher, and I'm pretty sure that CPP is compiled from trunk which is much more recent than OpenTTD 1.0.0.
Just downloaded 1.0.0, indeed, doesn't show up there either.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Chill's patchpack v14_5
Coming back after a long hiatus. I DL'd OTTD 1.2.2, and was wondering where i can get the Chillpak build for this release, and if it even exists. If not, what's the latest nightly i can use?
Re: Chill's patchpack v14_5
See the first post download links.
AFAIK, no ChillPP version has been based directly off a stable branch, because that would be silly .
The latest (rather old) version of CPP is still based off r22555, which is newer than the 1.1.x branch but much older than 1.2.x - now about 3000 revisions behind current trunk. This means that many recent grfs (pretty much anything since 1.2.0 came out) aren't compatible with it, sadly.
AFAIK, no ChillPP version has been based directly off a stable branch, because that would be silly .
The latest (rather old) version of CPP is still based off r22555, which is newer than the 1.1.x branch but much older than 1.2.x - now about 3000 revisions behind current trunk. This means that many recent grfs (pretty much anything since 1.2.0 came out) aren't compatible with it, sadly.
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Re: Chill's patchpack v14_5
Hmmm ...well, i'm upgrading from 22553, which seems perfectly okay with me, so i guess i'll have to choose between the tried and true and the new and improved. I'll hafta see what new features have been added...
Thanks for the info...
Thanks for the info...
Re: Chill's patchpack v14_5
I know its a silly question but I have to ask, sorry:
Is there any chances that we will have a ChillPP with the OpenTTD 1.2.2?
I love the CPP but as a scripter it will be nice to have access to the latest features like NoGO
Thanks a lot for the effort.
Is there any chances that we will have a ChillPP with the OpenTTD 1.2.2?
I love the CPP but as a scripter it will be nice to have access to the latest features like NoGO
Thanks a lot for the effort.
yep, I'm Spanish
Re: Chill's patchpack v14_5
Simple answer is no
not unless someone does a lot of work or the patchpack is remade
not unless someone does a lot of work or the patchpack is remade
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