Current catchment area of a station is explained here. In fact it is a little more complex than that, but it doesn't matter.
This patch modifies that definition and tries to unify it (acceptance area = production area). The alternative proposed here defines the catchment area of a station as the union of the catchment area of each single tile belonging to that station.
I know the patch takes lots of lines for no gameplay improvement. Really, it is almost useless. It is just to write future patches. I just post it here as I think it can be interesting to have it separated from other patches.
Patch: Alternative Acceptance/Production areas
Moderator: OpenTTD Developers
Patch: Alternative Acceptance/Production areas
- Attachments
-
- AlternateCatchmentDefinition_v1_r24450.diff
- Complete patch
- (43.58 KiB) Downloaded 108 times
-
- AlternateCatchmentDefinition_v1_r24450.zip
- Mercurial queue
- (23.58 KiB) Downloaded 66 times
Last edited by J0anJosep on 01 Sep 2012 22:11, edited 1 time in total.
Formerly known as Juanjo
Re: Patch: Alternative Acceptance/Production areas
I find this patch interesting, even if it just unifies some concepts. I always find the station areas confusing, and I need to check the wiki to be sure about how it works. The patch is quite big, though; with regard to reviewing, it would be better if it could be splitted into smaller, working parts.
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: Patch: Alternative Acceptance/Production areas
I posted a mercurial queue in the first post with the patch split into a dozen (non-working) parts. I hope you asked for that.Terkhen wrote:... it would be better if it could be splitted into smaller, working parts.
If you mean smaller parts that work, by the way I wrote the patch I would have to fully rewrite it. Or maybe someone with better programming skills can do it much better.
Formerly known as Juanjo
Re: Patch: Alternative Acceptance/Production areas
Small patches that include a single change and don't break the game (even if subsequent patches make the game work again) are preferred, but I guess that if the change is big and not easily splittable having smaller, working paches does not have to be mandatory. Besides that, a patch queue should be fine. I'm sorry, I saw .zip and as usual with patch threads I assumed windows binary
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
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