Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Thu Sep 02, 2010 6:15 pm

All times are UTC




Post new topic Reply to topic  [ 28 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: #wwOTTDgd/2 finished. Some patches here
PostPosted: Sun May 11, 2008 11:04 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 3075
Just starting this thread to gather the necessary patches for a renewed wwottdgd in one place.

PATCH WANTED:
A nice addition to a #wwottdgd game would be to have diverse regions on the map. We're looking for a patch(er) which allows to apply different grf to different towns. Volunteers please step forward now :) See also Ammlers post further down this thread.

The patches are written by different people; what I post here is just an updated version to current trunk for the cases where they don't apply flawlessly anymore.

See also the wwottdgd wiki page.

Current planning for patches (20 June 2008):
- new patch setting: disable tree growth updated to r13397; originally by Frostregen, simplified & rewritten by Belugas
- close airports updated to r13397; originally by cirdan
- infrasructure sharing v04_alpha updated to r13590; by Gedemon with modifications
- 55 clients (Ammler)
- no terraform (accessible via rcon, per-company basis) Thanks to SmatZ
* restrict terraform to one tile (this thread)
- move player (dihedral)
- automove to previous company on re-join (dihedral)
- modified build o slope costs
- ingame rivers parts now (though not functionality) in trunk, updated to r13536
- clientList_show_id
* copy & paste
* distant join
- no company stat changes (probably not)]
* no

Additional player-side patches (available in the full client patch of beta4):
* fastest bridge built by Ctrl-drag, updated to r13058; originally by Frostregen
* quick goto
* filter by cargo
* copy & paste
* view place of latest build activity (thx to SmatZ)

Patches preceded by "-" are in the current version running on the dev server, patches preceded by "*" are scheduled for the next release and only tested locally.

Some of the patches can also be retrieved from http://wwottdgd.ammler.ch/wwottdgd/patches/2/
See a post further down for a current beta patch of wwottdgd.


Attachments:
File comment: wwottdgd banner by LordAzamoth

wwottdgd.swf [ 19.73 KiB | Viewed 1723 times ]
File comment: infrastructure sharing + close airports (r13305)
is_closeAirport_r13305.diff [133.07 KiB]
Downloaded 15 times
File comment: wwottdgd integrated patch for r13305
wwottdgd_alpha3c_r13305.diff [171.56 KiB]
Downloaded 31 times

_________________
Image
OpenTTD: manual | online content | translations | #openttdcoop: blog | wiki | public server | dev server | NewGRF pack | DevZone
Base Sets: OpenSFX | OpenMSX | OpenGFX | NewGRF: Swedish Rails | Variable Snowline | OpenGFX+ | ComicHouses


Last edited by planetmaker on Sat Mar 14, 2009 9:23 pm, edited 35 times in total.
Top
 Profile E-mail  
 
 Post subject: Re: Patch assortment for wwottdgd / 2
PostPosted: Sun May 11, 2008 11:04 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 3075
Further patches


Attachments:
File comment: costs of autoslope during building made dependent on rail cost not on tf cost; originally by Phazorx
r13040_basecost_foundation.diff [7.57 KiB]
Downloaded 46 times
File comment: players cannot change company properties (color, name, password, manager name); originally by dihedral
r13040_no_company_changes.diff [1.46 KiB]
Downloaded 57 times
File comment: clientlist with id; for r13202
clientlist_show_id_v1_r13201.diff [1.82 KiB]
Downloaded 13 times

_________________
Image
OpenTTD: manual | online content | translations | #openttdcoop: blog | wiki | public server | dev server | NewGRF pack | DevZone
Base Sets: OpenSFX | OpenMSX | OpenGFX | NewGRF: Swedish Rails | Variable Snowline | OpenGFX+ | ComicHouses


Last edited by planetmaker on Thu May 22, 2008 11:49 am, edited 5 times in total.
Top
 Profile E-mail  
 
 Post subject: Re: Patch assortment for wwottdgd / 2
PostPosted: Sun May 11, 2008 12:08 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 3075
.


Attachments:
File comment: increase to 55 clients maximum
wwottdgd_55clients_r13134.diff [514 Bytes]
Downloaded 15 times
File comment: ingame rivers updated to r13305; originally by Roujin
ingame_rivers_r13305.diff [10.13 KiB]
Downloaded 17 times
File comment: move clients, updated to r13305
move_client_v5_r13305.diff [8.56 KiB]
Downloaded 19 times

_________________
Image
OpenTTD: manual | online content | translations | #openttdcoop: blog | wiki | public server | dev server | NewGRF pack | DevZone
Base Sets: OpenSFX | OpenMSX | OpenGFX | NewGRF: Swedish Rails | Variable Snowline | OpenGFX+ | ComicHouses


Last edited by planetmaker on Thu May 29, 2008 8:20 pm, edited 9 times in total.
Top
 Profile E-mail  
 
 Post subject: Re: Patch assortment for wwottdgd / 2
PostPosted: Wed May 14, 2008 2:31 pm 
President
President
Offline

Joined: Wed Feb 14, 2007 5:48 pm
Posts: 937
little note on the side - these patches together will not be able to run as a server... as soon as more than 11 clients are in the game you have an increased probability of it crashing.
we had to do a minor (and dirty) fix for the server to work with no crashes :-)

_________________
Image


Top
 Profile  
 
 Post subject: Re: Patch assortment for wwottdgd / 2
PostPosted: Wed May 14, 2008 8:16 pm 
Chairman
Chairman
User avatar
Offline

Joined: Sun Jun 18, 2006 6:18 pm
Posts: 768
Location: Switzerland
dihedral wrote:
we had to do a minor (and dirty) fix for the server to work with no crashes :-)


I greped the server and might found that ugly patch. ;-)
http://wwottdgd.ammler.ch/wwottdgd/patc ... pfix.patch

_________________
Image
Town Names: Image Swiss / Image French · Image Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!


Last edited by Ammler on Thu May 22, 2008 1:46 pm, edited 1 time in total.

Top
 Profile E-mail  
 
 Post subject: Re: Patch assortment for wwottdgd / 2
PostPosted: Wed May 14, 2008 9:03 pm 
President
President
Offline

Joined: Wed Feb 14, 2007 5:48 pm
Posts: 937
nasty - i must say :-P
we should have at least kept the <none> in!

_________________
Image


Top
 Profile  
 
 Post subject: wwOTTDgd / 2 - looking for patcher
PostPosted: Fri May 16, 2008 2:35 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 3075
I recently stumbled over the close airport patch - which seemed to me a good adition to the wwottdgd. What do you think. See link to thread and updated version in first post of this thread.


Attachments:
File comment: patchsetting tree growth + no TF on rocks for r13202
rock_tree_r13202.diff [11.24 KiB]
Downloaded 19 times
File comment: wwottdgd alpha 2 for r13211
missing: yapp, fast-bridges, no-tf-on-rocks, snow-in-temp

wwottdgd_alpha2_r13211.diff [145.32 KiB]
Downloaded 10 times
File comment: binary r13211M-wwottdgd for OS-X
wwottdgd_alpha2_osx_r13211.tgz [2.95 MiB]
Downloaded 21 times

_________________
Image
OpenTTD: manual | online content | translations | #openttdcoop: blog | wiki | public server | dev server | NewGRF pack | DevZone
Base Sets: OpenSFX | OpenMSX | OpenGFX | NewGRF: Swedish Rails | Variable Snowline | OpenGFX+ | ComicHouses


Last edited by planetmaker on Thu May 22, 2008 5:13 pm, edited 7 times in total.
Top
 Profile E-mail  
 
 Post subject: Re: #wwottdgd - looking for patcher
PostPosted: Fri May 16, 2008 3:46 pm 
Chairman
Chairman
User avatar
Offline

Joined: Sun Jun 18, 2006 6:18 pm
Posts: 768
Location: Switzerland
Idea for a patch:

1. Region / Town dependend NewGRFs
Is it possible to hack the code to have possibility of different town and road grfs for different towns/regions?

I would like something like nacity at west, TTRS in the middle and japan houses at east or something like that, same with different road sets.

2. Balancing different NewGRFs
That problem is already mentioned here but wwottdgd should have different Vehicle Sets, we need something to balance different GRFs. (That problem is known before the new feature was introduced, i.e. with Trams and 4LV) The 2. something to filter for different Sets and labled somehow, so you see fast, from which GRF a vehicle is.

There is only one rule for it: Multiplayer safe.

Greets
Ammler

Edit: attached a Linux i686 build for the current WWOTTDGD patch
Edit2: attached a winbin (unzip and run the exe...)
Edit3: removed binaries.


Attachments:
File comment: WWOTTDGD/2 Banner from LordAzamath

wwottdgd.swf [ 19.73 KiB | Viewed 2598 times ]

_________________
Image
Town Names: Image Swiss / Image French · Image Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!


Last edited by Ammler on Mon Jun 23, 2008 1:44 pm, edited 1 time in total.
Top
 Profile E-mail  
 
 Post subject: Re: #wwottdgd - looking for patcher
PostPosted: Thu May 22, 2008 11:59 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 3075
Bump. Some patches needed an update. Also now close airports works jointly with infrastructure sharing. ingame rivers currently need a serious update and are left out. No terraform on rocks for some reason screws the binary, though it works on its own nicely, therefor left out, too.

Find joint patch here.


Attachments:
File comment: patch to disallow terraform on a per-company basis. rcon <pw> "patch allow_terraform <value>". <value> is a bit mask for the companies ingame. Thanks to SmatZ
no_terraform3.diff [2.17 KiB]
Downloaded 19 times
File comment: mist
Nenpool Falls Transport, 14. Jan 1950.png [71.54 KiB]
Downloaded 20 times

_________________
Image
OpenTTD: manual | online content | translations | #openttdcoop: blog | wiki | public server | dev server | NewGRF pack | DevZone
Base Sets: OpenSFX | OpenMSX | OpenGFX | NewGRF: Swedish Rails | Variable Snowline | OpenGFX+ | ComicHouses


Last edited by planetmaker on Sat Jul 12, 2008 12:02 am, edited 2 times in total.
Top
 Profile E-mail  
 
 Post subject: Re: #wwottdgd - looking for patcher; alpha2 out
PostPosted: Mon May 26, 2008 7:49 am 
President
President
Offline

Joined: Wed Feb 14, 2007 5:48 pm
Posts: 937
What i would love to see is a rcon gui!

all admin function should be available, and the rcon password stored in the variable rcon_pass should be used for any admin actions done.

a mere check if the client has the rcon_pass set, and is not the server should suffice in this case

i would love to do this myself yet am lacking a lot of time for all the things going on.

also if someone feels like adding a gui to the move clients feature (running the rcon commands in the same style as mentioned above) that would ease up a lot of admin work on the special day :-)

_________________
Image


Top
 Profile  
 
 Post subject: Re: #wwottdgd - looking for patcher; alpha2 out
PostPosted: Mon May 26, 2008 9:31 am 
Chairman
Chairman
User avatar
Offline

Joined: Sun Jun 18, 2006 6:18 pm
Posts: 768
Location: Switzerland
The admin GUI would be a really nice addon, I think, it should be technically possible like you make your own (not dedicated) server... (If you use rcon <pw> GUI, all patch settings are changeable like you are the server self.)

_________________
Image
Town Names: Image Swiss / Image French · Image Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!


Top
 Profile E-mail  
 
 Post subject: Re: #wwottdgd - looking for patcher; alpha3 out
PostPosted: Thu May 29, 2008 8:32 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 3075
Bump and update of all patches to trunk r13305. OS-X binary attached here, integrated patch in first posting.


Attachments:
File comment: binary of the r13305M-wwottdgd for OS-X
openttd-r13305M-wwottdgd-OSX.tgz [2.96 MiB]
Downloaded 19 times

_________________
Image
OpenTTD: manual | online content | translations | #openttdcoop: blog | wiki | public server | dev server | NewGRF pack | DevZone
Base Sets: OpenSFX | OpenMSX | OpenGFX | NewGRF: Swedish Rails | Variable Snowline | OpenGFX+ | ComicHouses


Last edited by planetmaker on Sun Jun 01, 2008 1:21 pm, edited 1 time in total.
Top
 Profile E-mail  
 
 Post subject: Re: #wwottdgd - looking for patcher; alpha3 out
PostPosted: Sun Jun 01, 2008 8:19 am 
Tycoon
Tycoon
Offline

Joined: Fri Jun 08, 2007 8:00 am
Posts: 1656
Location: Tallinn, Estonia
I was wondering if you had the map yet done by mark.. I asked planetmaker and he said thatyou dont have it yet.. So here is one draft based on mark's proposal.. Please tell me what to improve further.. I think I should make the global area smaller and give the other companies more room..

I created this from heightmap created with gimp and I've got the xcf with shadows and highlights too, soI can change the things pretty easily..
You need to open this map via scenario editor, because it doesn't have any towns or industries yet.


And the heightmap from what it was produced.


EDIT: I took these things out, because they are outta date..
The real map will look like this.. It's basically ready now.
Attachment:
gj.png [619.44 KiB]
Downloaded 287 times

_________________
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.


Top
 Profile E-mail  
 
 Post subject: Re: #wwottdgd - looking for patcher; alpha3 out
PostPosted: Sun Jun 01, 2008 3:43 pm 
Tycoon
Tycoon
Offline

Joined: Fri Jun 08, 2007 8:00 am
Posts: 1656
Location: Tallinn, Estonia
WinBin, compiled with BOTTD
Attachment:
openttd-r13305M-wwottdgd-win.zip.zip [2.83 MiB]
Downloaded 34 times

The height map from which the scenario was made. Done by me :)
Attachment:
g.png [443.92 KiB]
Downloaded 494 times

_________________
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.


Top
 Profile E-mail  
 
 Post subject: Re: #wwottdgd - looking for patcher; alpha3 out
PostPosted: Sat Jun 07, 2008 9:00 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 3075
In order to forbid exessive terraforming, I created a small patch which restricts terraforming to one-tile operations only. Maybe it is of use to someone else, too :).

It's accessible via patch setting and is disabled by default.

Criticism & praise welcome :)


Attachments:
File comment: patchsetting: one tile terraform only for r13397
patchsetting_one_tile_tf_r13397.diff [4.74 KiB]
Downloaded 39 times
File comment: 55 clients patch for r13397
55clients_r13397.diff [502 Bytes]
Downloaded 17 times
File comment: diff for wwottdgd-client-beta1 for r13400
wwottdgd_client_beta1_r13400.diff [287.72 KiB]
Downloaded 15 times

_________________
Image
OpenTTD: manual | online content | translations | #openttdcoop: blog | wiki | public server | dev server | NewGRF pack | DevZone
Base Sets: OpenSFX | OpenMSX | OpenGFX | NewGRF: Swedish Rails | Variable Snowline | OpenGFX+ | ComicHouses


Last edited by planetmaker on Sat Jun 07, 2008 8:18 pm, edited 2 times in total.
Top
 Profile E-mail  
 
 Post subject: Re: #wwottdgd - looking for patcher; alpha3 out
PostPosted: Sat Jun 07, 2008 6:37 pm 
Tycoon
Tycoon
Offline

Joined: Sun Apr 08, 2007 4:07 am
Posts: 1824
This means the level tool is disabled completely?

_________________
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage


Top
 Profile  
 
 Post subject: Re: #wwottdgd - looking for patcher; alpha3 out
PostPosted: Sat Jun 07, 2008 6:57 pm 
Tycoon
Tycoon
Offline

Joined: Fri Jun 08, 2007 8:00 am
Posts: 1656
Location: Tallinn, Estonia
The other possibility would be to change terraforming costs very high, but we dont want to bankrupt the companies.. It's mainly for wwottdgd to limit terraforming.. (Although I have no answer to your question..)

_________________
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.


Top
 Profile E-mail  
 
 Post subject: Re: #wwottdgd - looking for patcher; alpha3 out
PostPosted: Sat Jun 07, 2008 8:16 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 3075
Roujin wrote:
This means the level tool is disabled completely?

Not quite. You may still level a 2x2 area, changing the side of one tile :) But you may not level more than two tile edges simultaneously.

An improvement of this patch actually would be to make the size of the restriction a patch option.

Please don't mis-understand me here: I like your patches on the terraform tools a lot and think they're absolutely nice and trunk-worthy. But in a game with many players I'd like some control and not have one person spoil the fun for dozens of players.

As it's a patch option, it can be switched off and on via rcon during a game.

_________________
Image
OpenTTD: manual | online content | translations | #openttdcoop: blog | wiki | public server | dev server | NewGRF pack | DevZone
Base Sets: OpenSFX | OpenMSX | OpenGFX | NewGRF: Swedish Rails | Variable Snowline | OpenGFX+ | ComicHouses


Top
 Profile E-mail  
 
 Post subject: Re: #wwottdgd - looking for patcher; alpha3 out
PostPosted: Sat Jun 07, 2008 9:26 pm 
Tycoon
Tycoon
Offline

Joined: Sun Apr 08, 2007 4:07 am
Posts: 1824
I was just wondering if it wasn't a bit over the top.. but if you feel it is needed for your event...

Did you limit the drag-tool to a certain size? or does it display an error when dragging too big an area?

Did you make sure the check is enforced on the server, not only on the client itself?


edit: I just checked. It just errors out when you drag more than 2x2.
This probably means (without looking at code) that the server enforces it. That's good, so nobody can go around it with a hacked client.

It could be more user friendly though if it would also change the client in a way that it's not able to drag more than 2x2 anymore.

edit2: for hints on how to archieve that, look at how station placement drag is limited to max station spread size.

_________________
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage


Top
 Profile  
 
 Post subject: Re: #wwottdgd - looking for patcher; alpha3 out
PostPosted: Mon Jun 09, 2008 10:14 am 
President
President
Offline

Joined: Wed Feb 14, 2007 5:48 pm
Posts: 937
as far as i am aware of it, there is another patch that will allow us to only allow tf'ing for a certain company. or disable for everyone!

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 28 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Breast Enlargement | Debt Help | Motorhome Insurance | Cheap Home Insurance | Compare Mortgages
Powered by phpBB © 2000-2009 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2010.
Hosted by Zernebok.