Patch : Town growth based on passenger/mails/goods
Moderator: OpenTTD Developers
Patch : Town growth based on passenger/mails/goods
A small patch that slow down town growth if there aren't enough passengers, mails and goods transported relatively to it's size.
v0.2 :
- Use food and water ratio in arctic and tropical map.
- Show what is most needed in town's window
- v0.1 Fix : overflowing town with goods can no longer give a bonus.
link to win32 build
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v0.1 :
when activated, the patch use basic openttd growth, but it also checks 3 numbers :
1/ Maximum town size without goods
2/ Ratio of town's monthly max passenger/mail and the number of created passenger/mail in stations
3/ Ratio of town's monthly max passenger/mail and the number of goods transported to the town
the 2 and 3 are used as factor to slow down town growth. 2 is always checked, 3 only if maximum town size is reached.
available settings :
town growth based on passenger/mails/goods (ON/OFF)
max town size before needing goods to growth (1000-15000)
max slowdown factor (2-25)
I've also included a modified version of this patch by pheeror.
It shows the town growth rate (relative to original max value, without fund building activated) in town's windows.
v0.2 :
- Use food and water ratio in arctic and tropical map.
- Show what is most needed in town's window
- v0.1 Fix : overflowing town with goods can no longer give a bonus.
link to win32 build
-------
v0.1 :
when activated, the patch use basic openttd growth, but it also checks 3 numbers :
1/ Maximum town size without goods
2/ Ratio of town's monthly max passenger/mail and the number of created passenger/mail in stations
3/ Ratio of town's monthly max passenger/mail and the number of goods transported to the town
the 2 and 3 are used as factor to slow down town growth. 2 is always checked, 3 only if maximum town size is reached.
available settings :
town growth based on passenger/mails/goods (ON/OFF)
max town size before needing goods to growth (1000-15000)
max slowdown factor (2-25)
I've also included a modified version of this patch by pheeror.
It shows the town growth rate (relative to original max value, without fund building activated) in town's windows.
- Attachments
-
- Unnamed, 31st Jul 1985.png
- patch on, no transport
- (198.63 KiB) Downloaded 190 times
-
- Unnamed, 3rd Aug 1986.png
- patch off, no transport
- (202.95 KiB) Downloaded 159 times
Last edited by Gedemon on 19 Apr 2008 01:52, edited 2 times in total.
Re: Patch : Town growth based on passenger/mails/goods
screens
- Attachments
-
- Niddafeld Transport, 13th Feb 1987.png
- patch off, small transport
- (186.74 KiB) Downloaded 167 times
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- Niddafeld Transport, 18th Sep 1987.png
- patch on, small transport
- (191.75 KiB) Downloaded 154 times
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- Niddafeld Transport, 8th Apr 1990.png
- patch on, normal transport, but no goods transported and town size > 2000
- (241.81 KiB) Downloaded 198 times
- PouncingAnt
- Transport Coordinator
- Posts: 357
- Joined: 09 Nov 2004 22:33
Re: Patch : Town growth based on passenger/mails/goods
Nice to see some more patches related to enhancing the economic gameplay. I'm compiling now 

NB: the below challenges are still open for submission, so feel free to perform necromancy on them!
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
Re: Patch : Town growth based on passenger/mails/goods
Well, I tried something similar with cutting off. However, cutting off will happen automatically, since the generated number increases while transported number does not. (see http://www.tt-forums.net/viewtopic.php? ... own+growth with diagrams)
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com
Re: Patch : Town growth based on passenger/mails/goods
would you mind to submit your patch to Community Integrated Version?
Id like to try it out but am not able to compile it
Id like to try it out but am not able to compile it
Re: Patch : Town growth based on passenger/mails/goods
yes, that a very similar patch. And I need diagrams tooprissi wrote:Well, I tried something similar with cutting off. However, cutting off will happen automatically, since the generated number increases while transported number does not. (see http://www.tt-forums.net/viewtopic.php? ... own+growth with diagrams)

maybe I'll run some test games from a common save but different patch values...
Here's a win32 binary to test.8h wrote:would you mind to submit your patch to Community Integrated Version?
Id like to try it out but am not able to compile it
I'll like to submit it to Community Integrated Version, but it may need a few tunning before. So go on, test it

edit : binary v0.2
- Attachments
-
- TownGrowthWin32.rar
- Town Growth patch v0.2 Win32
- (1.92 MiB) Downloaded 226 times
Last edited by Gedemon on 19 Apr 2008 01:51, edited 1 time in total.
- PouncingAnt
- Transport Coordinator
- Posts: 357
- Joined: 09 Nov 2004 22:33
Re: Patch : Town growth based on passenger/mails/goods
I've been giving it some test playing. I really like how it works, but I still think population growth may be a bit too easy before the max pop. before goods needed limit.
I'll give it some more testing, maybe I'll change my mind, but either way, its a nice patch
I'll give it some more testing, maybe I'll change my mind, but either way, its a nice patch

NB: the below challenges are still open for submission, so feel free to perform necromancy on them!
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
Re: Patch : Town growth based on passenger/mails/goods
Very interesting patch. How does this affect food and water?
Re: Patch : Town growth based on passenger/mails/goods
ATM food and water are not affected by the patch.Youri219 wrote:Very interesting patch. How does this affect food and water?
if the patch is activated, you'll need goods and food/water (in artic/desert) for town growth, but only the amount of goods will influence town growth.
but I can make the patch to manage food and water in the same way, if you think that should be done.

Re: Patch : Town growth based on passenger/mails/goods
v0.2 done, see first post.
now you can see what is needed for town growth in it's windows.

now you can see what is needed for town growth in it's windows.
- Attachments
-
- Screenshot of town windows
- Neu Sonnenhorst Transport, 6th Sep 1993.png (222.75 KiB) Viewed 1083 times
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