Very! Thanks a bunch Roest; I couldn't play without C&P, and have been wanting to try YAPP for a while now. This is perfect. Thanks again.Roest wrote:I merged it with copy&paste for anyone interested.
YAPP - Yet Another PBS Patch (now in trunk!)
Moderator: OpenTTD Developers
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
I read the 'how to install patches/diff' thread, and didn't understand it.
I want to use this, as I have a map that I'm running that have loads of trains, but they keep slowing down due to trains on other lines..
Can someone send me a compiled one (or have I missed it in the thread)?
I want to use this, as I have a map that I'm running that have loads of trains, but they keep slowing down due to trains on other lines..
Can someone send me a compiled one (or have I missed it in the thread)?
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
Here you are.
You need the copypaste.grf for it tho.
You need the copypaste.grf for it tho.
- Attachments
-
- trunk_r12703_yapp_copypaste_r12701.zip
- (2.89 MiB) Downloaded 154 times
- vwspeedracer
- Engineer
- Posts: 28
- Joined: 31 Mar 2008 01:37
- Location: Colchester, VT, USA
- Contact:
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
Here's a really sloppy fix to overcome a change in 12711. I didn't bother to fix offsets. Compiles in 12715 with a little fuzz, but seems to run ok.
- Attachments
-
- yapp_r12711_v6m_svn.patch
- (195.83 KiB) Downloaded 122 times
Fan of:
- OpenTTD
- Improved Shares
- Route Restriction
- Industrial Stations Renewal
- And many others that have already been trunked!
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
@Michi_cc: Is there anyway that a combining of presignals with PBS signals will happen like in TTDP is?
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
i play using only PBS signals, and i never encouraged situation i need them ... maybye i do it all wrong, but ... show me where would u need PBS with this great patch?Draakon wrote:@Michi_cc: Is there anyway that a combining of presignals with PBS signals will happen like in TTDP is?
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
No no no, you meant that TTDP has merged PBS signals with presignals aka, they act like presignals but like PBS too.
Now there are many situations where it comes a problem. For example 2 platform station (terminus) is full and a third one comes? It goes forward and waits a signal where the train that was in the station wants to come out? It can't.
Now there are many situations where it comes a problem. For example 2 platform station (terminus) is full and a third one comes? It goes forward and waits a signal where the train that was in the station wants to come out? It can't.
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
umm ... show me a screenshot
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
Hmm, i am wrong indeed with the stations (sorry) but i don't know but in #openttdcoop, there are things called Priorities. That makes so that if a train from a sideline comes and will jam the Mainline for a while when the train from sideline merges to mainline, the priority instead prevents that. Now it is not possible to do it without presignals and we also know that combining in the normal way is not a good way to do. TTDP PBS signals let's you to make prober priorities while YAPP does not.
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
Michi said that somewhere in this thread that whacky stuff like priorities wont work.
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
With the YAPP flavour of PBS, you should only put signals where it's 'safe' for a train to wait. So, no signals directly after a crossing, no signals just in front of the station.Draakon wrote:Now there are many situations where it comes a problem. For example 2 platform station (terminus) is full and a third one comes? It goes forward and waits a signal where the train that was in the station wants to come out? It can't.
- vwspeedracer
- Engineer
- Posts: 28
- Joined: 31 Mar 2008 01:37
- Location: Colchester, VT, USA
- Contact:
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
I'm not sure what you're trying to do. Here's the stations with old signals vs. presignals. I hope I got them right - I've been using PBS for so long I'm a bit flakey with the old stuff. Makes multi-player more of a challenge.
- Attachments
-
- Simple Pre-Signal Station
- Pre-Signals.png (56.87 KiB) Viewed 4075 times
-
- Simple YAPP Station
- PBS.png (53.13 KiB) Viewed 4079 times
Fan of:
- OpenTTD
- Improved Shares
- Route Restriction
- Industrial Stations Renewal
- And many others that have already been trunked!
- vwspeedracer
- Engineer
- Posts: 28
- Joined: 31 Mar 2008 01:37
- Location: Colchester, VT, USA
- Contact:
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
<Snip>
Last edited by vwspeedracer on 16 Apr 2008 01:04, edited 1 time in total.
Fan of:
- OpenTTD
- Improved Shares
- Route Restriction
- Industrial Stations Renewal
- And many others that have already been trunked!
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
Stop with the painful anti-aliased scaling. Just give us cropped screenshots, so we can see what's going on.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- vwspeedracer
- Engineer
- Posts: 28
- Joined: 31 Mar 2008 01:37
- Location: Colchester, VT, USA
- Contact:
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
As requested.
- Attachments
-
- Fancy Pre-Signal Station (crop only)
- Fancy Pre-Signal Station - Big.png (111.39 KiB) Viewed 4067 times
-
- Fancy PBS Station (crop only)
- Fancy PBS Station - Big.png (84.94 KiB) Viewed 4071 times
Fan of:
- OpenTTD
- Improved Shares
- Route Restriction
- Industrial Stations Renewal
- And many others that have already been trunked!
Re: YAPP - Yet Another PBS Patch (New version 4 out!)
I mentioned it already but it isn't implemented yet. Is is possible to add this to the patch?Progman wrote:If a train waits for the green signal it shows "Waiting for free path". Thats cool, but the target should be shown, too. If several trains deadlock a junction and all shows "Waiting for free path" you have no idea which one could maybe solve the deadlock. So this message should be sth. like "Waiting for free path to {TARGET}"
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
You could always check trains' orders, which in my opinion would take less time, than resizing train window to see the whole message...
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
Got an assertion with latest (v6) version. Compiled from svn diff with BuildOTTD. It seems to be related with a train that has no orders (assertion appears just before 'Train is lost mesasge', it can be ignored and game continues as normal).
I've got a savegome just before this, but it is 2048x2048, so I can't attach it here. Will try to reproduce it on smaller map.
I've got a savegome just before this, but it is 2048x2048, so I can't attach it here. Will try to reproduce it on smaller map.
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
I downloaded the one that Roest uploaded.
I've found 1 small problem with this (otherwise its brilliant). I can save a game, but not re-load it at another time. Once I finished the game and saved it (to go to bed for instance), I can't reload the next day.
Is there a way I can get a version that does allow me to reload a game.
cheers.
I've found 1 small problem with this (otherwise its brilliant). I can save a game, but not re-load it at another time. Once I finished the game and saved it (to go to bed for instance), I can't reload the next day.
Is there a way I can get a version that does allow me to reload a game.
cheers.
Re: YAPP - Yet Another PBS Patch (New version 6 out!)
I just checked it, save/load works fine here.rpa wrote: Is there a way I can get a version that does allow me to reload a game.
Who is online
Users browsing this forum: No registered users and 27 guests