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PostPosted: Thu Jan 10, 2008 1:50 am 
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Tycoon
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Industries produce goods. So "produce" is not good choice.
What about "generate"?

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PostPosted: Thu Jan 10, 2008 5:24 am 
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Generate? that sounds like the goods are magically appearing at the station somehow.

We all know what that thing means, but we can't find a word for it :)

Perhaps using completely different word like "Production:" or "Industry:" or "Industry production:" for it.

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My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)


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PostPosted: Thu Jan 10, 2008 10:19 am 
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Director
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Supplies makes perfect sense to me. You 'supply' an industry with raw items, it 'supplies' your station/network with goods. Whether you take advantage of that supply (station ratings) is a separate matter; the goods are still 'there', with the potential to transport them. I doubt theres anything that will better convey this exact situation (both the 'production' and the 'not-quite-guaranteed' aspect), and even if someone has an 'ahh ha' moment and pulls one out of nowhere, It will almost certainly loose all context when translated to the other ~35 supported languages. Keep it simple IMO.


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PostPosted: Thu Jan 10, 2008 12:58 pm 
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sc79 wrote:
~35 supported languages.


39

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My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)


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PostPosted: Thu Jan 10, 2008 1:33 pm 
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Tycoon
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Bilbo wrote:
sc79 wrote:
~35 supported languages.


39


That's <=10% (rounded) off, so his statement is valid :lol:

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PostPosted: Fri Jan 11, 2008 12:08 am 
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Supplies is a good word to choose.
Another word we can use is "export".
From Merriam Webster:
export
Quote:
Function:
verb
Etymology:
Middle English, from Latin exportare, from ex- + portare to carry — more at fare
Date:
15th century

transitive verb 1 : to carry away : remove 2 : to carry or send (as a commodity) to some other place (as another country) intransitive verb : to export something abroad

fare
Quote:
Function:
intransitive verb
Inflected Form(s):
fared; far·ing
Etymology:
Middle English faren, from Old English faran; akin to Old High German faran to go, Latin portare to carry, Greek peran to pass through, poros passage, journey
Date:
before 12th century

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PostPosted: Fri Jan 11, 2008 7:51 am 
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Director
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Quote:
39

Ingame options lists 38... 2 are english (uk/us), and 'original vehicle names' isnt a language IMO, so that leaves 35 'others' :)


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PostPosted: Fri Jan 11, 2008 11:16 am 
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sc79 wrote:
Quote:
39

Ingame options lists 38... 2 are english (uk/us), and 'original vehicle names' isnt a language IMO, so that leaves 35 'others' :)

You'r not counting english at all :) There are 35 others + english so 36 languages supported.


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PostPosted: Fri Jan 11, 2008 9:46 pm 
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Tycoon
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sc79 wrote:
Quote:
39

Ingame options lists 38... 2 are english (uk/us), and 'original vehicle names' isnt a language IMO, so that leaves 35 'others' :)


Oops ... I mislooked, the 39th language was the ".svn" subdirectory :)

Well, if you count us/uk/original vehicles english as one language (or multiple dialects of one language) you should probably group other languages too:

simplified_chinese.txt
traditional_chinese.txt

brazilian_portuguese.txt
portuguese.txt

norwegian_bokmal.txt
norwegian_nynorsk.txt

So 3 languages less in fact, so we have only 32 languages (including english)

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If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)


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PostPosted: Sat Jan 12, 2008 9:32 am 
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Director
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While I'm fairly sure that 'supplies' means the same in 'us english' and 'uk english', I'm not confident enough of my chinese, portuguese or norwegian to know if it would translate the same in both, so I counted separately :)
Quote:
You'r not counting english at all :) There are 35 others + english so 36 languages supported.
Of course not. I said "when translated to the other ~35 supported languages". In the context of my post, I stand by my original count, dammit! :roll:


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PostPosted: Tue Jan 15, 2008 12:17 pm 
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Tycoon
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I've updated the patch to revision 11861. Enjoy.

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<Lakie> Well, they do the same thing but the code is different.

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PostPosted: Fri Feb 01, 2008 8:26 pm 
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Tycoon
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Okay, i've made a new version and updated to the newest revision (r12035). It also includes some bugfixes and improvements.
Download in first post.

Changelog

Changes:
- Adapted new code in trunk that resizes the window when the "Accepts" text is too long to my own means ("Improved" in my opinion). Window gets not only bigger when text is too long, but always the fitting size. Plus the "Supplies" text always starts right below the end of the "Accepts" text (nifty eh? 8) )

Fixes:
- Houses that produced custom cargo (namely TTRS Hotels with ECS Town vector enabled) broke something. Now able to handle custom production of up to 256 cargoes. (That's the hardcoded limit anyways)
- Last version skipped checking tiles that are within the tile(s) of the station placement selection (because that's how the original function worked - Only god, Chris Sawyer and maybe the AI knows why). Now they are also checked.

Credits:
- Sorry to Belugas for wasting your time with stupid questions ^_^'

---
Please comment and report bugs if you find something.

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* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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PostPosted: Fri Feb 29, 2008 3:10 pm 
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Could we please have an update on this patch, I'm addicted so, its one of the patches I gotta have on my game...

It seem to work OK eventough BOTTD gives an error...

Code:
patching file `src/station_cmd.cpp'
Hunk #1 FAILED at 466.
1 out of 1 hunk FAILED -- saving rejects to src/station_cmd.cpp.rej

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PostPosted: Fri Feb 29, 2008 4:05 pm 
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Engineer
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"Transports"


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PostPosted: Fri Feb 29, 2008 9:43 pm 
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Tycoon
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rediff for r12320.


Attachments:
File comment: station supplies v3 for r12320
station_supplies_v3_r12320.diff [14.84 KiB]
Downloaded 52 times

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* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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PostPosted: Sat Mar 01, 2008 5:19 am 
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Thanks for update!

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The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRF: Norwegian Funny Town Names v2.13 | Favorites: GRFCrawler | ISR | OpenGFX | WIKI | Now Playing: OTTD r13003m MyIn |

Ewo-wox-co-dah-wa


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PostPosted: Sat Mar 01, 2008 2:36 pm 
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Engineer
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I suggest we use Supplies. It would make more sense if instead of Accepts we had Demands, as it goes with Supplies... Supply and demand, the foundation of the entire US economy...
Quote:
Industries produce goods. So "produce" is not good choice.

Uh... How does that work exactly? I'm pretty sure that if we place a train station by say an oil refinery, said oil refinery would be PRODUCING goods...
Produces or Provides would go with Accepts...

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PostPosted: Sat Mar 01, 2008 3:53 pm 
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Transport Coordinator
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jaybud4 wrote:
I suggest we use Supplies. It would make more sense if instead of Accepts we had Demands, as it goes with Supplies... Supply and demand, the foundation of the entire US economy...

Sounds good to me, makes good sense.
Quote:
Uh... How does that work exactly? I'm pretty sure that if we place a train station by say an oil refinery, said oil refinery would be PRODUCING goods...
Produces or Provides would go with Accepts...

Yeah but only if oil is delivered there...


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PostPosted: Sat Mar 01, 2008 4:42 pm 
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Engineer
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T-Unit wrote:
Yeah but only if oil is delivered there...
Maybe so, but common sense dictates:
Accepts Oil
Produces Goods

It really gets wacky if you get two different industries together:

Accepts Oil, Steel, Livestock, Grain
Produces Wood, Goods ?(

Course, some of this might not make so much sense with passengers/mail for cities:

Accepts Passengers, Mail
Produces Passengers, Mail

So then we use Supply/Demand:
Demands Oil
Supplies Goods

Demands Passengers, Mail
Supplies Passengers, Mail

Demands Wood
Supplies Goods

Demands Steel, Livestock, Grain
Supplies Goods

See where I'm going with this?

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PostPosted: Sat Mar 01, 2008 11:35 pm 
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Director
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Stations are the link between an industry and the network; as such, they accept goods from elsewhere, and supply them for pickup. They don't demand materials, nor do any of the actual production (these are both industry actions).


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