Simply discarding 75% of the images really f*** the graphics up.
That's why I set out to create something more pleasant for the eyes

The results are quite nice. It's not actually full screen anti-aliased, pulling that off would've required a *lot* more work,
But rather anti-aliased on a per-sprite basis, discarding eventual alpha-channel information.
I tried anti-aliasing the edges too, by taking the average of the transparencies of the pixels, but that resulted in stuff in between tiles not to be re-drawn correctly.
It's all one big hack, but it produces pretty results, so who cares

So, first some screenshots with the new blitter: