0.6.3
-files added
0.6.2
-files added
13911 + 0.6.2-RC2
-files added
-just an update
0.6.2-RC1
-files added
13691
-just an update
13531
-just an update
13416
-conflicts resolved (fios stuff)
0.6.1
-files added
13346
-conflicts resolved
13265
-conflicts resolved
0.6.1-RC2
-files added
13214
-conflicts resolved
13173
-conflicts resolved
-made a class out of CopyPasteWindow
-crashing on exit was resolved in trunk
0.6.1-RC1
-files added
13085
-conflicts resolved
-Note: This version crashes on game quit.
This happens with plain trunk too...
maybe some problem with my compiler.
12983
-conflicts resolved
12968
-conflicts resolved
12932
-conflicts resolved
12846
-conflicts resolved
12647
-just an update
12548 + 0.6.0
-feature add: convert bridges to fastest available bridgetype, if "convert railtype" is enabled.
-behavior change: reset "Toggle Signal Direction" when copying and loading.
0.6.0
-files added
12452 + 0.6.0-RC1
-files added/update
12347 + 0.6.0-beta5
-files added
-just an update
And thanks to all who use this patch!
1111 Downloads just for beta4

12261
-just an update
0.6.0-beta4
-files added
12185
-moved code into c++ classes (CommandQueue & CopyPaste)
-use a CommandContainer struct for CommandQueue, instead of multiple arrays.
12167
-conflicts resolved
-Max copy area is now 255 x 255.
12097
-conflicts resolved
12072
-removed DC_FORCETEST. thx to Gonozal_VIII for spotting
12042
-just an update again
12002
-just an update
11946
-conflicts resolved
0.6.0-beta3
-files added
11874
-conflicts resolved
11804
-conflicts resolved
11781
-conflicts resolved
News Archive
GUI:

Usage:
Menu Shortcuts:
Copy: CTRL + C or CTRL+INSERT
Paste: CTRL + V or SHIFT+INSERT
Abort Paste in Multiplayer: CTRL + X
Buttons(from left to right):
(Copy/Paste)
-CopyArea: Select the button, then select an area on the map to be copied.
-PasteArea: Click on map to rebuild previously copied. Note: The topmost tile will be the reference tile for height. Be sure to remember this when copying an area.
(Load/Save)
-Load Template: Loads a template from file.
-Save Template: Saves a template to file.
(Content manipulation)
-Rotate Left(CCW): Rotates the currently copied content CCW.
-Rotate Right(CW): Rotates the currently copied content CW.
-Mirror(H/V): Mirror the currently copied content. The mirror axis is shown on the buttons. Note: Signal direction will be automatically reversed, to maintain your "drive right"/"drive left" situation.
(Copy/Paste options)
-Copy Vacant Terrain: Paste Option - If NEUTRAL(default), empty squares of terrain won't be recreated. Should be only be set to PLUS if you want to "copy a hill". MINUS just ignores copied terrain. May be useful to copy a station entrance on a slope. Don't use tunnels...

-Bulldoze before build: Paste Option - Tiles which will be used are bulldozed before rebuild. This is on by default and should only be disabled if you want to paste onto/over existing rails/roads.
-Copy With Rail: Copy Option - if disabled rails won't be copied.
-Copy With Road: Copy Option - if disabled roads won't be copied.
Reverse Signal Direction: Paste Option - reverses original signal direction if enabled.
-Convert Railtype: Paste Option - Converts all tracks to current railtype if enabled. Should only be disabled for special multitracktype layouts, like in priority merge layouts. NEW: Also converts bridges to fastest available bridges. This is for both, road and rail bridges.
-Copy Only Own: Copy Option - Copy stuff from other companies if enabled. Should only be enabled if you want to steal a layout

Copy Option means: The copied content will be modified / different.
Paste Option means: The copied content will stay the same, the change is only applied when pasting to map.
This is important to remember when saving templates, as they will be saved without those options applied.
For example:
If you currently have "reverse signal direction" enabled, it is best to paste the layout, copy it again, then save.
NOTE:
Please do not use this patch on servers which do not allow it. (currently #COOP)
The alternative would be to make it incompatible to any unpatched server.
You do not want this.
Also do not use this patch on servers which are dedicated to bugtesting.
NEVER report bugs from this build to ottd developers.
Test it again with an unpatched original build before reporting.
Downloads:
Latest SVN (trunk)
You need:
- copypaste.grf v7 (no entry in the cfg file needed, just extract to \data)
This grf is released under GPL. Just keep my name "Frostregen" somewhere near it, if you use it.
and one of those:
- .patch for svn rev 13531
OR
- The latest nightly together with win32 binaries + langfiles
NOTE: For precompiled binaries: You need a nightly somewhere NEAR the given revision. It is not necessary to have the exact same revision. The nightly is just needed for some datafiles, which do not change very often.
The same applies to the patchfile: Just use HEAD Revision. I'm trying to keep it patchable all the time.
If you still don't know how to install: read this
7-Zip
Here is all you need: https://www.7-zip.org
0.6.3
If you are using this version, you just need to extract this archive into your openttd directory:
- Win32 0.6.3 Package v1
Here is the patchfile, if you need to compile for another OS:
- 0.6.3 Patchfile v1
0.6.2
If you are using this version, you just need to extract this archive into your openttd directory:
- Win32 0.6.2 Package v1
Here is the patchfile, if you need to compile for another OS:
- 0.6.2 Patchfile v1
All versions are fully compatible with non-patched clients/servers.
Enter Downloads Archive here
Please download primarily from this forum, because my bandwidth is limited
