Station Add Ons
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- Born Acorn
- Tycoon
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Well taxi ranks do have a small office (where d'you think you ring to order one? ) so you could have one of them....
EDIT: Kinda like this. In England they're usually Portacabins, so that's what i done (NB: You'll have to do your own, cos i aint used TTD colours.)
EDIT: Kinda like this. In England they're usually Portacabins, so that's what i done (NB: You'll have to do your own, cos i aint used TTD colours.)
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- 1
- taxi_101atl.png (1.08 KiB) Viewed 3485 times
Latest Version
Right. Here's the latest version, with graphics of my own invention. Diff is against 1047
Known bugs:
- No attempt made to do save/load
- The taxi rank doesn't change what a station accepts; however it does mean extra passengers come to the station.
I think everything else works, so it should now be useable. It is in the patches menu under "stations"
Swapping whether the patch is on or not during game play is likely to cause interesting behaviour if the Build Road window is showing.
If you build a taxi rank with the patch on, then turn the patch off the taxi rank keeps working - all that happens is you can't build new ones. Hopefully this is reasonable.
Don't forget to remove opntitle.dat
Now I'm sure there are bugs in this, find them for me!
Known bugs:
- No attempt made to do save/load
- The taxi rank doesn't change what a station accepts; however it does mean extra passengers come to the station.
I think everything else works, so it should now be useable. It is in the patches menu under "stations"
Swapping whether the patch is on or not during game play is likely to cause interesting behaviour if the Build Road window is showing.
If you build a taxi rank with the patch on, then turn the patch off the taxi rank keeps working - all that happens is you can't build new ones. Hopefully this is reasonable.
Don't forget to remove opntitle.dat
Now I'm sure there are bugs in this, find them for me!
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- taxi_patch_v3.zip
- Version 3 of the patch.
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That depends on the devs. I'd like them to, because it means I won't have to keep updating the code as the svn version changes
I guess the standard caveats apply: they have to be satisfied it's not buggy for starters. As I said, I haven't tried saveing/loading games and there's a couple of other things that probably need to be fixed before it goes in.
Have you had a chance to test it on a proper game? Did it make a difference? My few tests have suggested it makes some difference but not as much as I expected; possibly there's a bug in there somewhere...
I guess the standard caveats apply: they have to be satisfied it's not buggy for starters. As I said, I haven't tried saveing/loading games and there's a couple of other things that probably need to be fixed before it goes in.
Have you had a chance to test it on a proper game? Did it make a difference? My few tests have suggested it makes some difference but not as much as I expected; possibly there's a bug in there somewhere...
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
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well, the graphics don't line up with the road properly, and they look a bit toylandy.
Bugwise, there aren't any Ive encountered, Apart from being able to build them on 'ghost stations' (when the station has gone, but the grey name is still present)
Bugwise, there aren't any Ive encountered, Apart from being able to build them on 'ghost stations' (when the station has gone, but the grey name is still present)
Well, since they need to be built next to a passenger place anyway, we can assume there are any Restaurants or shops in the passenger terminal anyway, and since this is a station add-on thread anyway, we could rig it to actually build shops and food places next to it anyway! This Is the reason I didn't add any buildings anyway, and its hard to write taxi small enough and diagonal, to read. The player already knows they are for taxis anyway!MeusH wrote: So this building could be restaurant or small shop.
Last edited by Born Acorn on 14 Dec 2004 17:49, edited 1 time in total.
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
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I'm not sure what you mean about recoding the nfo.
At the moment, the grf file contains one graphic for the taxi rank and another for the sign which is displayed on top - if you make that completely invisible to test your stuff, I'll remove the code for the sign once that's done.
Alternatively if you want a building that'll go invisible, send me a graphic and a screenshot of where you want it placed and I'll sort out the code.
At the moment, the grf file contains one graphic for the taxi rank and another for the sign which is displayed on top - if you make that completely invisible to test your stuff, I'll remove the code for the sign once that's done.
Alternatively if you want a building that'll go invisible, send me a graphic and a screenshot of where you want it placed and I'll sort out the code.
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Note for myself so I don't forget (but feel free to comment): Celestar suggested
1) Taxi icon added to station name
2) An extra part of the station gui listing the improvements present.
I'd also like to add to 2) something that would show which squares the taxi rank was allowing to access the station; at the moment that's somewhat difficult, but is a long term plan.
1) Taxi icon added to station name
2) An extra part of the station gui listing the improvements present.
I'd also like to add to 2) something that would show which squares the taxi rank was allowing to access the station; at the moment that's somewhat difficult, but is a long term plan.
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
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- Tycoon
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- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
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