
As I remember, Railroad Tycoon 2 has been using 3D models and game looked pretty cool, it was also pretty fast on my old Cyrix 150MHz with 32MBs of RAM... (WOW! even my sound card has more RAM than this computer!

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Wow... A 150Mhz Cyrix running RT2 smoothly? I can hardly believe it.knedle wrote: As I remember, Railroad Tycoon 2 has been using 3D models and game looked pretty cool, it was also pretty fast on my old Cyrix 150MHz with 32MBs of RAM
I think current day 3d remakes fail not because they are 3d but because the gameplay gets simplified to appeal to the mainstream\casual gamer.athanasios wrote:Most strategy games converted to 3D are a failure. Seems they are great hits in our days but when compared to older versions they are 0. Younger guys have to go and play original games and then understand what I mean.
3D OpenTTD would be nice for viewing but not to play. Isometric is the best way to display things and you don't get confused. So any attempt for 3D should not remove isometric view and should mainly concentrate on 3D vehicles to make their movement more natural.
Yeah! I've been credited! (Thanks, Jezulkim)Jezulkim wrote:Credits:
- Johnny B Goode, for digging this thread up and giving me an idea for this update.
- Mr. Owen Rudge, for his TT website where I grabbed the names.
I hate manuals. You don't need a manual when game has good tutorials like TTD and in game help. Consider Dune 2000 and many other strategy games. Campaigns have a simple start and get more difficult. Some have tutorial campaigns to learn the GUI. Much much better than reading a manual.dmh_mac wrote:most people expect to be able to start playing without reading one line of manual text.
athanasios wrote:Isometric is the best way to display things and you don't get confused
I agree with both of the above. I think it would be possible to keep the gameplay the same way, even though i'm convinced that 2D is actually the best way to overlook any strategic scenario.dmh_mac wrote:If done correctly a 3d version of openttd could keep almost the exact visual style and certainly play the same way
Nope, you can do orthogonal perspectives in dx3d too.SuperVGA wrote:Heh, Ok, i use dx3d(yeah, i know), that must be why...
Consider the ammount of work to do it and what could be possibly gained. Then think about it for like 10 minutes and maybe you'll get the same result as me. If you want we can secretly compare our results.Gubius wrote:Well, I don't know the complete conversation here now, but 3d should be possible, no? I just think of the PS1 Version of TransportTycoon, and it worked fine for me(just framerate to low then)
And you could make it optional, or something, for the ppl that can't stand it
Well so I just want to question again...is it even posible, or do you have to redo it from bottomline?
Sorry, to redo an old thread
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