The new disaster: Mudflows/Landslides
Moderator: OpenTTD Developers
The new disaster: Mudflows/Landslides
After playing in Open TTD, with the standart ability to partially lower the terrain under some industries which are located at the top of the highest hills, I got this idea: if a large ammount of the highets hill block will fall down, at the bottom, it will create a random hill... These mudflows/landslides can destroy anything that will appear on their way:
industries, cities, tracks/roads/water ways with the ships/trains/buses if they were at that place during this event... A very extreme and random disaster - much interesting then the stupid UFO or coal mine disaster (very small version of my idea)...
I've the example of this in two screenshots (before and after)...
P.S. It seems that this idea was already told in the other places and in different forms exept this part of this forum...
industries, cities, tracks/roads/water ways with the ships/trains/buses if they were at that place during this event... A very extreme and random disaster - much interesting then the stupid UFO or coal mine disaster (very small version of my idea)...
I've the example of this in two screenshots (before and after)...
P.S. It seems that this idea was already told in the other places and in different forms exept this part of this forum...
- Attachments
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- After.png (333.24 KiB) Viewed 446 times
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- Before.png (352.29 KiB) Viewed 428 times
Last edited by RAMMAR on 23 Jun 2009 07:22, edited 1 time in total.
Life is the moving train on the tracks...
(Transport Tycoon Deluxe for the real)
(Transport Tycoon Deluxe for the real)
Re: The new disaster: Mudflows/Landslides
Please, provide PNG screenshots, and not PCX or JPG ones. JPG lowers the quality and PCX cannot be opened in Firefox (or other browsers).
As for the suggestion: I don't like it, but I wouldn't mind having this as a patch which can be turned off.
As for the suggestion: I don't like it, but I wouldn't mind having this as a patch which can be turned off.
Re: The new disaster: Mudflows/Landslides
Ooops... Sorry, forgot to convert them... Now it's done...
Anyway, back to the topic: it will be a possibility to lose a perfect coal mine or some other industry and the less valuable things, but still it will be the loss... This thing could be avoided on the plain terrain (easy mode or by using a lot of terrain morphing/hill killing) or via an option...
As for myself, I want this thing, because it will bring more road/railroad planning and of course much more spending - in other words, it could bring the real challenge...
Anyway, back to the topic: it will be a possibility to lose a perfect coal mine or some other industry and the less valuable things, but still it will be the loss... This thing could be avoided on the plain terrain (easy mode or by using a lot of terrain morphing/hill killing) or via an option...
As for myself, I want this thing, because it will bring more road/railroad planning and of course much more spending - in other words, it could bring the real challenge...
Life is the moving train on the tracks...
(Transport Tycoon Deluxe for the real)
(Transport Tycoon Deluxe for the real)
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- Tycoon
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Re: The new disaster: Mudflows/Landslides
Is a good idea to avoid building excessive slopes in terrain.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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- technosnorunt58
- Engineer
- Posts: 79
- Joined: 09 Nov 2008 00:59
Re: The new disaster: Mudflows/Landslides
Great idea I hope it gets lots of support.
- technosnorunt58
- Engineer
- Posts: 79
- Joined: 09 Nov 2008 00:59
Re: The new disaster: Mudflows/Landslides
Great idea I hope it gets lots of support.
Re: The new disaster: Mudflows/Landslides
Awesome!
And good with a realistic disaster!
And good with a realistic disaster!
- SwissFan91
- Tycoon
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Re: The new disaster: Mudflows/Landslides
You might need a few more signals in case it happens again
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