Visualise where your teammate is looking

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acidd_uk
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Visualise where your teammate is looking

Post by acidd_uk »

It would be cool if you could see where your teammates' view's are. I was thinking maybe a fuzzy team-coloured box could be overlayed on your display... Anyoe else think this would be cool and help teamwork?
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Core Xii
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Re: Visualise where your teammate is looking

Post by Core Xii »

I do, but this is a pretty small improvement so I doubt it'll ever get done.
Roujin
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Re: Visualise where your teammate is looking

Post by Roujin »

I like this idea. I think a better approach would be something like a "player viewport" though.

Meaning you open a viewport that displays exactly what player x sees.
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sulai
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Re: Visualise where your teammate is looking

Post by sulai »

I support the player viewport idea.

It's visible to teammates and server admins. Serveradmins can use it to check out bad players.

Would be nice too: a little window called action history, showing what a player did recently. It's visible to the team mates and the server admins:

Code: Select all

* Terraforming near....
* tree planting near...
* buying land near...
If you clicked those lines you get to the place.
tb2571989
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Re: Visualise where your teammate is looking

Post by tb2571989 »

What about other players, not just team members? I'd like to keep an eye on my competitors.
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Niek
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Re: Visualise where your teammate is looking

Post by Niek »

I'd say keeping an eye on competitors is spying, and not really an improvement to the fun of competing fairly.
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XeryusTC
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Re: Visualise where your teammate is looking

Post by XeryusTC »

sulai wrote:I support the player viewport idea.

It's visible to teammates and server admins. Serveradmins can use it to check out bad players.

Would be nice too: a little window called action history, showing what a player did recently. It's visible to the team mates and the server admins:

Code: Select all

* Terraforming near....
* tree planting near...
* buying land near...
If you clicked those lines you get to the place.
That would need to result in a smart system that doesn't spam the action for every tile, or every action actually. When people (or at least me and some #openttdcoop guys) signal some pieces of track they put down one signal, make it the proper one way version and use autosignal. If that would result in placed signal, made one way, made one way for the other side, autosignalled it is still A LOT of lines when signaling complicated areas ;).
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JenovaUK
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Re: Visualise where your teammate is looking

Post by JenovaUK »

Perhaps have it so that it only notifies when you change tools (ie track laying to signing) or when you move into a different LA area.
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