Visualise where your teammate is looking
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Visualise where your teammate is looking
It would be cool if you could see where your teammates' view's are. I was thinking maybe a fuzzy team-coloured box could be overlayed on your display... Anyoe else think this would be cool and help teamwork?
Re: Visualise where your teammate is looking
I do, but this is a pretty small improvement so I doubt it'll ever get done.
Re: Visualise where your teammate is looking
I like this idea. I think a better approach would be something like a "player viewport" though.
Meaning you open a viewport that displays exactly what player x sees.
Meaning you open a viewport that displays exactly what player x sees.
Re: Visualise where your teammate is looking
I support the player viewport idea.
It's visible to teammates and server admins. Serveradmins can use it to check out bad players.
Would be nice too: a little window called action history, showing what a player did recently. It's visible to the team mates and the server admins:
If you clicked those lines you get to the place.
It's visible to teammates and server admins. Serveradmins can use it to check out bad players.
Would be nice too: a little window called action history, showing what a player did recently. It's visible to the team mates and the server admins:
Code: Select all
* Terraforming near....
* tree planting near...
* buying land near...
Re: Visualise where your teammate is looking
What about other players, not just team members? I'd like to keep an eye on my competitors.
What about you? Will you join me when the time comes to be a hero?
Re: Visualise where your teammate is looking
I'd say keeping an eye on competitors is spying, and not really an improvement to the fun of competing fairly.
Re: Visualise where your teammate is looking
That would need to result in a smart system that doesn't spam the action for every tile, or every action actually. When people (or at least me and some #openttdcoop guys) signal some pieces of track they put down one signal, make it the proper one way version and use autosignal. If that would result in placed signal, made one way, made one way for the other side, autosignalled it is still A LOT of lines when signaling complicated areassulai wrote:I support the player viewport idea.
It's visible to teammates and server admins. Serveradmins can use it to check out bad players.
Would be nice too: a little window called action history, showing what a player did recently. It's visible to the team mates and the server admins:If you clicked those lines you get to the place.Code: Select all
* Terraforming near.... * tree planting near... * buying land near...

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OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







Re: Visualise where your teammate is looking
Perhaps have it so that it only notifies when you change tools (ie track laying to signing) or when you move into a different LA area.
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