Annoying Industry Closures

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ToiletDuck
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Annoying Industry Closures

Post by ToiletDuck »

Hey all,

I was just in an online game building a train line on a very small map (256x256) and just as I had finished the line (Farm --> Factory), the damn factory closed! I had to quit because I used up all the money on that line + trains.

Anyway, is there a way to tell a business something like
'Do not close within 12 months of a compatible station being built within range'?

I understand that businesses close when there's no business, but when a station (potential business) opens up next door, you'd think they'd try to hold out a little while longer.
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Re: Annoying Industry Closures

Post by Alberth »

Sounds like a nice and quite feasible suggestion to me. I'll have a look.

Sincerely,
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Re: Annoying Industry Closures

Post by Alberth »

Just created task #1857 for this suggestion, and added a patch.
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Re: Annoying Industry Closures

Post by samjville1 »

i know what you mean i had it done on one of my game and i ended up being broke because of that. Here what i don't get is when you take away the station and have deleted it back then another sets up in the same location.
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Re: Annoying Industry Closures

Post by x-bt »

What about announcing planned closure due to delivery problems for processing industries / lack of transportation service for raw material sources 12 months before the closure. If the situation changes during these 12 months, the business keeps running.

The announcement should also be somehow included in the info window for the business, with the expected closure date.
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Re: Annoying Industry Closures

Post by dihedral »

the game does not know 12 months before?
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cmoiromain
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Re: Annoying Industry Closures

Post by cmoiromain »

IIRC some industry sets do that. So the basic answer would be "instead of modifying the game, use a grf". Though I do personally agree industries not closing down shouldn't happen when a station has recently been build next to it, and that should be the normal behaviour in trunk.
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Re: Annoying Industry Closures

Post by michael blunck »

cmoiromain wrote:I do personally agree industries not closing down shouldn't happen when a station has recently been build next to it, and that should be the normal behaviour in trunk.
Well, then people would built small stations alongside all industries just to enforce that "normal behaviour". In fact, industry behaviour should be controlled by .grfs (both new industries and classic ones).

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Re: Annoying Industry Closures

Post by cmoiromain »

industries SHOULD close down, but maybe give it 3 to 6 months between when the station is built and the first incoming train before it closes down. If, say, 6 months after the station has been built, there is still no train in the station, then it can close down. Similarly you could say people would create stations and stop a train in the station, but that would be totally pointless since it would take up all your time, and the game would not be any fun. And even then, you could add yet another check, so that after this first train has entered the station, it has another x months to bring some materials for it to transform/use, otherwise it can close.
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CMircea
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Re: Annoying Industry Closures

Post by CMircea »

What's wrong with pausing and building while paused? If you don't know how, it's a "cheat".
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Re: Annoying Industry Closures

Post by Beardie »

Well after i have connected a few iudustries sometimes most half on the map are gone, and when i do have money to connect the industries there arn't any. But of course i can build some but thats expensive.
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Re: Annoying Industry Closures

Post by Gremnon »

If I remember right, wasn't there a switch in TTDP that prevented industries closing?
And couldn't that be ported over to OTTD?
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Re: Annoying Industry Closures

Post by Tom0004 »

Gremnon wrote:And couldn't that be ported over to OTTD?
You coding it ?
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Re: Annoying Industry Closures

Post by belugas »

Gremnon wrote:If I remember right, wasn't there a switch in TTDP that prevented industries closing?
And couldn't that be ported over to OTTD?
Nothin can be "ported" from TTDPatch to OpenTTD.
It has to be coded from scratch. On some cases, it even means readind asm code.
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sc79
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Re: Annoying Industry Closures

Post by sc79 »

Can have a read of Patch: Disable Random Closing and Opening of Industries thread if you want; be warned though, its more deliberately argumentative than constructive, and I don't believe anything much came from it.

I'm sure a decent patch would be quickly added to any community build, though, even if official developers aren't interested.
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Re: Annoying Industry Closures

Post by Gremnon »

See, this is what happens when you get someone like me who hasn't the faintest idea of coding something like this.
Maybe it's about time I went and found out how.
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Re: Annoying Industry Closures

Post by Beardie »

i'm doing my college a-level in computing now, but i still don't understand the coding of OpenTTD and stuff like this, we have only used Visual Basic so far.

What gets me is why OpenTTD didn't have a stop industries for closing button to begin with, Locomotion has one.
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belugas
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Re: Annoying Industry Closures

Post by belugas »

Beardie27 wrote:iWhat gets me is why OpenTTD didn't have a stop industries for closing button to begin with, Locomotion has one.
Locomotion is not something we would like to be compared with. Who care what the others are doing? It's OpenTTD, it's TTDPatch. It's not OpenL(ocomotion) nor L(ocomotion)Patch.
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Re: Annoying Industry Closures

Post by DanMacK »

Doesn't setting the economy to "stable" in difficulty settings prevent this to a point? Or does that just remove recessions?
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Re: Annoying Industry Closures

Post by Beardie »

belugas wrote:Locomotion is not something we would like to be compared with. Who care what the others are doing? It's OpenTTD, it's TTDPatch. It's not OpenL(ocomotion) nor L(ocomotion)Patch.
Ok true, but i was just saying.
DanMacK wrote:Doesn't setting the economy to "stable" in difficulty settings prevent this to a point? Or does that just remove recessions?
I always have it on that and i don't think it makes a difference.
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