Annoying Industry Closures
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- Engineer
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Annoying Industry Closures
Hey all,
I was just in an online game building a train line on a very small map (256x256) and just as I had finished the line (Farm --> Factory), the damn factory closed! I had to quit because I used up all the money on that line + trains.
Anyway, is there a way to tell a business something like
'Do not close within 12 months of a compatible station being built within range'?
I understand that businesses close when there's no business, but when a station (potential business) opens up next door, you'd think they'd try to hold out a little while longer.
I was just in an online game building a train line on a very small map (256x256) and just as I had finished the line (Farm --> Factory), the damn factory closed! I had to quit because I used up all the money on that line + trains.
Anyway, is there a way to tell a business something like
'Do not close within 12 months of a compatible station being built within range'?
I understand that businesses close when there's no business, but when a station (potential business) opens up next door, you'd think they'd try to hold out a little while longer.
Re: Annoying Industry Closures
Sounds like a nice and quite feasible suggestion to me. I'll have a look.
Sincerely,
Albert
Sincerely,
Albert
Re: Annoying Industry Closures
Just created task #1857 for this suggestion, and added a patch.
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- Engineer
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Re: Annoying Industry Closures
i know what you mean i had it done on one of my game and i ended up being broke because of that. Here what i don't get is when you take away the station and have deleted it back then another sets up in the same location.
Re: Annoying Industry Closures
What about announcing planned closure due to delivery problems for processing industries / lack of transportation service for raw material sources 12 months before the closure. If the situation changes during these 12 months, the business keeps running.
The announcement should also be somehow included in the info window for the business, with the expected closure date.
The announcement should also be somehow included in the info window for the business, with the expected closure date.
Re: Annoying Industry Closures
the game does not know 12 months before?
- cmoiromain
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Re: Annoying Industry Closures
IIRC some industry sets do that. So the basic answer would be "instead of modifying the game, use a grf". Though I do personally agree industries not closing down shouldn't happen when a station has recently been build next to it, and that should be the normal behaviour in trunk.
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Re: Annoying Industry Closures
Well, then people would built small stations alongside all industries just to enforce that "normal behaviour". In fact, industry behaviour should be controlled by .grfs (both new industries and classic ones).cmoiromain wrote:I do personally agree industries not closing down shouldn't happen when a station has recently been build next to it, and that should be the normal behaviour in trunk.
regards
Michael
- cmoiromain
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Re: Annoying Industry Closures
industries SHOULD close down, but maybe give it 3 to 6 months between when the station is built and the first incoming train before it closes down. If, say, 6 months after the station has been built, there is still no train in the station, then it can close down. Similarly you could say people would create stations and stop a train in the station, but that would be totally pointless since it would take up all your time, and the game would not be any fun. And even then, you could add yet another check, so that after this first train has entered the station, it has another x months to bring some materials for it to transform/use, otherwise it can close.
I am little, ugly, and nasty. How do you do?
Re: Annoying Industry Closures
What's wrong with pausing and building while paused? If you don't know how, it's a "cheat".
- Beardie
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Re: Annoying Industry Closures
Well after i have connected a few iudustries sometimes most half on the map are gone, and when i do have money to connect the industries there arn't any. But of course i can build some but thats expensive.
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Re: Annoying Industry Closures
If I remember right, wasn't there a switch in TTDP that prevented industries closing?
And couldn't that be ported over to OTTD?
And couldn't that be ported over to OTTD?
Re: Annoying Industry Closures
You coding it ?Gremnon wrote:And couldn't that be ported over to OTTD?
- belugas
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Re: Annoying Industry Closures
Nothin can be "ported" from TTDPatch to OpenTTD.Gremnon wrote:If I remember right, wasn't there a switch in TTDP that prevented industries closing?
And couldn't that be ported over to OTTD?
It has to be coded from scratch. On some cases, it even means readind asm code.
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OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Re: Annoying Industry Closures
Can have a read of Patch: Disable Random Closing and Opening of Industries thread if you want; be warned though, its more deliberately argumentative than constructive, and I don't believe anything much came from it.
I'm sure a decent patch would be quickly added to any community build, though, even if official developers aren't interested.
I'm sure a decent patch would be quickly added to any community build, though, even if official developers aren't interested.
Re: Annoying Industry Closures
See, this is what happens when you get someone like me who hasn't the faintest idea of coding something like this.
Maybe it's about time I went and found out how.
Maybe it's about time I went and found out how.
- Beardie
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Re: Annoying Industry Closures
i'm doing my college a-level in computing now, but i still don't understand the coding of OpenTTD and stuff like this, we have only used Visual Basic so far.
What gets me is why OpenTTD didn't have a stop industries for closing button to begin with, Locomotion has one.
What gets me is why OpenTTD didn't have a stop industries for closing button to begin with, Locomotion has one.
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- belugas
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Re: Annoying Industry Closures
Locomotion is not something we would like to be compared with. Who care what the others are doing? It's OpenTTD, it's TTDPatch. It's not OpenL(ocomotion) nor L(ocomotion)Patch.Beardie27 wrote:iWhat gets me is why OpenTTD didn't have a stop industries for closing button to begin with, Locomotion has one.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: Annoying Industry Closures
Doesn't setting the economy to "stable" in difficulty settings prevent this to a point? Or does that just remove recessions?
Regards,
Dan MacKellar
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Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- Beardie
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Re: Annoying Industry Closures
Ok true, but i was just saying.belugas wrote:Locomotion is not something we would like to be compared with. Who care what the others are doing? It's OpenTTD, it's TTDPatch. It's not OpenL(ocomotion) nor L(ocomotion)Patch.
I always have it on that and i don't think it makes a difference.DanMacK wrote:Doesn't setting the economy to "stable" in difficulty settings prevent this to a point? Or does that just remove recessions?
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