tracks & tracks foundations suggestions
Moderator: OpenTTD Developers
tracks & tracks foundations suggestions
i like to make elevated railroads, so the AI or cities can't cross the tracks and vehicles stay safe
but the foundations configurations aren't so good to view, especially in diagonals tracks, so i decided to do some artwork to explain how i like them
another questions are tunnels, rail and road tunnels, why not make possible to allow tunneling tiles with the foundation? in locomotion i see only tunnels with vertical entrances, in (O)TTD only tunnels with diagonal entrances.. i like that will be possible to do like the pic
but the foundations configurations aren't so good to view, especially in diagonals tracks, so i decided to do some artwork to explain how i like them
another questions are tunnels, rail and road tunnels, why not make possible to allow tunneling tiles with the foundation? in locomotion i see only tunnels with vertical entrances, in (O)TTD only tunnels with diagonal entrances.. i like that will be possible to do like the pic
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- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
i see what you are aiming for, i think its a good idea.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
Tunnel entrances use a perspective trick (an optical illusion if you will) to make them look higher than they are. This trick does not work if the entrance is too short, and so it'll look weird when you have road vehicles going into these foundation tunnels.
In LoMo, tunnels require two height levels to build, in TTD it's only one, which is why they look too low without this trick, only the perspective trick makes them look like they're twice as high.
In LoMo, tunnels require two height levels to build, in TTD it's only one, which is why they look too low without this trick, only the perspective trick makes them look like they're twice as high.
i remember you also smooth slopes for trains, 2 tiles long and 1 up/downAlltaken wrote:I am proposing we go for 2 height levels for tunnels and bridges, (once the new map array is done)
Graphically i think it will also work better. i will need to test it but i am certain that it will.
BTW yeah i think the tunnesl look better going under rail directly.
Alltaken
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- Route Supervisor
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That is an original bug from TTD itself. The graphics havent been altered.Wolf01 wrote:the height is the same, you can measure it if you want...
and the two tunnel entrances on the 3rd column of the 2nd row (yes is a picture i've took ingame, no artwork) doesn't like weird? they aren't alligned!
Siggy not gonna work unless someone allows javascripting...
It's not a bug. It's intentional, and required to make the optical illusion work.}T{Reme [Q_G] wrote:That is an original bug from TTD itself. The graphics havent been altered.Wolf01 wrote:the height is the same, you can measure it if you want...
and the two tunnel entrances on the 3rd column of the 2nd row (yes is a picture i've took ingame, no artwork) doesn't like weird? they aren't alligned!
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
aslong as thats how its going to look ingame, i think its fine.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
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- Engineer
- Posts: 119
- Joined: 09 May 2004 18:40
- Location: Munich, Bavaria
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yo, that looks great. this, and those tunnels. It allows better and cheaper junctions.
[EDIT] shouldn't this be possible for railway tunnels?[/EDIT]
[EDIT] shouldn't this be possible for railway tunnels?[/EDIT]
Last edited by Yoeri on 18 Oct 2005 15:06, edited 1 time in total.
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