tracks & tracks foundations suggestions

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Wolf01
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tracks & tracks foundations suggestions

Post by Wolf01 »

i like to make elevated railroads, so the AI or cities can't cross the tracks and vehicles stay safe
but the foundations configurations aren't so good to view, especially in diagonals tracks, so i decided to do some artwork to explain how i like them
another questions are tunnels, rail and road tunnels, why not make possible to allow tunneling tiles with the foundation? in locomotion i see only tunnels with vertical entrances, in (O)TTD only tunnels with diagonal entrances.. i like that will be possible to do like the pic
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Post by bobingabout »

i see what you are aiming for, i think its a good idea.
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Post by Wolf01 »

and a little precization: the tunnels are only copied and pasted, the height is the same, so don't come out with "the tunnels doesn't fit in the foundations" because the pic demoustrate that they fit in, they are only moved near the edge of the tile
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Post by Yoeri »

yeah, good idea.....tunnels look a bit weird though. But it is correct
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Post by Mek »

Yoeri wrote:yeah, good idea.....tunnels look a bit weird though. But it is correct
i'm quite sure tunnels will look even weirder if you try to fit a roadvehicle inside/under them..
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Post by Wolf01 »

the height is the same, you can measure it if you want...

and the two tunnel entrances on the 3rd column of the 2nd row (yes is a picture i've took ingame, no artwork) doesn't like weird? they aren't alligned!
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Post by Patchman »

Tunnel entrances use a perspective trick (an optical illusion if you will) to make them look higher than they are. This trick does not work if the entrance is too short, and so it'll look weird when you have road vehicles going into these foundation tunnels.

In LoMo, tunnels require two height levels to build, in TTD it's only one, which is why they look too low without this trick, only the perspective trick makes them look like they're twice as high.
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Post by Alltaken »

I am proposing we go for 2 height levels for tunnels and bridges, (once the new map array is done)

Graphically i think it will also work better. i will need to test it but i am certain that it will.

BTW yeah i think the tunnesl look better going under rail directly.

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Post by Wolf01 »

Alltaken wrote:I am proposing we go for 2 height levels for tunnels and bridges, (once the new map array is done)

Graphically i think it will also work better. i will need to test it but i am certain that it will.

BTW yeah i think the tunnesl look better going under rail directly.

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i remember you also smooth slopes for trains, 2 tiles long and 1 up/down :)
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Post by }T{Reme [Q_G] »

Wolf01 wrote:the height is the same, you can measure it if you want...

and the two tunnel entrances on the 3rd column of the 2nd row (yes is a picture i've took ingame, no artwork) doesn't like weird? they aren't alligned!
That is an original bug from TTD itself. The graphics havent been altered.
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Post by Patchman »

}T{Reme [Q_G] wrote:
Wolf01 wrote:the height is the same, you can measure it if you want...

and the two tunnel entrances on the 3rd column of the 2nd row (yes is a picture i've took ingame, no artwork) doesn't like weird? they aren't alligned!
That is an original bug from TTD itself. The graphics havent been altered.
It's not a bug. It's intentional, and required to make the optical illusion work.
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Post by Aloysha »

I like it. Landscape as it stands doesn't allow for hugely creative designs.
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Post by csuke »

well here it is with buses going through, and personally i think it looks ok
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Post by bobingabout »

aslong as thats how its going to look ingame, i think its fine.
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Post by peter1138 »

Well, coding that one will be... interesting...
He's like, some kind of OpenTTD developer.
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Post by Wolf01 »

csuke wrote:well here it is with buses going through, and personally i think it looks ok
:D
i'm quite sure tunnels will look even weirder
tunnels look a bit weird
what? :twisted: :twisted: :twisted:
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Post by Yoeri »

must be the fact we're not used to it...
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Post by worldofklaus »

Good idea, this could be very useful.

I have another proposition to make for tunnels: tunnels "on slopes" so you can have parallel tunnels that don't end at the same place. Maybe a picture will help explain:
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Post by thgergo »

It will be a good feature :D if the devs can say "its possible" :roll:
I have some ideas: building tracks on steep slopes:
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Post by Yoeri »

yo, that looks great. this, and those tunnels. It allows better and cheaper junctions. :)

[EDIT] shouldn't this be possible for railway tunnels?[/EDIT]
Last edited by Yoeri on 18 Oct 2005 15:06, edited 1 time in total.
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