Hello.
I've got Windows 7 32bit, E8400 and 8800GTS. 2gb of RAM.
Game keeps freezing in lobby and in-game. It works about 15 seconds and then freezes for 20 seconds or more. Mouse doesn't move and sometimes the game crashes.
What is the problem? Very annoying...
Kepti
Game keeps freezing in lobby and in-game
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- planetmaker
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Re: Game keeps freezing in lobby and in-game
what's your openttd version? where are the crash data (crash.log, crash.sav, crash.dmp, and crash.png)? Any particular savegame or servers?
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Re: Game keeps freezing in lobby and in-game
If the game crashes there's a crash.dmp, crash.log and crash.png that should be reported to the bug tracker.
About the freezing: I've heard the same complaint from one other user, but we were never able to figure out what it is. As long as we do not know how to reproduce it, i.e. we have the exact same configuration of hardware and software as you have, we cannot trace the bug and thus find out what is going on. All reasons for freezing, namely looking up the address of the master server, has been separated into a secondary thread that prevents the user interface from stalling if the address resolution takes time. As such I cannot think of any reason why OpenTTD would freeze.
What could happen is that something, e.g. a virus scanner, is getting between OpenTTD and Windows, and by doing so unbearably delays the execution of sending or receiving some data. But again, that's just a guess and totally unproven.
Sadly enough the only way to get a hold on these kinds of issues is installing the development environment for OpenTTD, compile OpenTTD with debugging symbols, run OpenTTD and check the stack trace at the moments it is freezing. Beyond that, there's sadly enough not much we can do from here.
About the freezing: I've heard the same complaint from one other user, but we were never able to figure out what it is. As long as we do not know how to reproduce it, i.e. we have the exact same configuration of hardware and software as you have, we cannot trace the bug and thus find out what is going on. All reasons for freezing, namely looking up the address of the master server, has been separated into a secondary thread that prevents the user interface from stalling if the address resolution takes time. As such I cannot think of any reason why OpenTTD would freeze.
What could happen is that something, e.g. a virus scanner, is getting between OpenTTD and Windows, and by doing so unbearably delays the execution of sending or receiving some data. But again, that's just a guess and totally unproven.
Sadly enough the only way to get a hold on these kinds of issues is installing the development environment for OpenTTD, compile OpenTTD with debugging symbols, run OpenTTD and check the stack trace at the moments it is freezing. Beyond that, there's sadly enough not much we can do from here.
Re: Game keeps freezing in lobby and in-game
Hello, it's the newest one (nightly). I've already tried the stable 1.1.1 one also.planetmaker wrote:what's your openttd version? where are the crash data (crash.log, crash.sav, crash.dmp, crash.png)? Any particular savegame or servers?
The game itself doesn't crash. I think windows just shuts it down when it's not responding to Windows. So there is not any crash -file.
Re: Game keeps freezing in lobby and in-game
I have the same problem. Before a serversearch runs it normaly.
openttd 1.1.1 and 1.0.4 no bug report, the game freezes -> no crash
Win7 Ultimate 64bit
Intel Core2 Quad Q9400
4 GiB RAM
Sapphiere Radeon HD 4870 1 GiB
openttd 1.1.1 and 1.0.4 no bug report, the game freezes -> no crash
Win7 Ultimate 64bit
Intel Core2 Quad Q9400
4 GiB RAM
Sapphiere Radeon HD 4870 1 GiB
Re: Game keeps freezing in lobby and in-game
It might be completely unrelated, but there was a similar issue in this thread, where the game froze on the server list. Not in the game, though.
Re: Game keeps freezing in lobby and in-game
possibly unrelated, possibly not:
http://bugs.openttd.org/task/4697
the problem seems to be something to do with the [servers] entry in openttd.cfg
http://bugs.openttd.org/task/4697
the problem seems to be something to do with the [servers] entry in openttd.cfg
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