What patches are the devs working on?
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- TrainLover
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What patches are the devs working on?
So reading http://wiki.openttd.org/Requested_features I realized there are a lot of cool features that are at 90% development or 75% development? Does this mean that these will be in the next version of OpenTTD?
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Re: What patches are the devs working on?
I wouldn't take those numbers as accurate. The history for that page is very inconsistant, with gaps of over a year between page updates in the past https://wiki.openttd.org/?title=Request ... on=history
Re: What patches are the devs working on?
No, it just means the feature was '90% done' in the estimation of whoever added that entry, usually several years ago.
In general, '90%' seems to mean "a patch exists, and does the thing". The rate of external patches getting into trunk, even when apparently complete, is very low for Reasons*.
100% presumably means the feature is in trunk, hence will appear in the next release if it wasn't already in a past one.
*i.e. devs with commit access ignoring most patches until their author stops caring...
In general, '90%' seems to mean "a patch exists, and does the thing". The rate of external patches getting into trunk, even when apparently complete, is very low for Reasons*.
100% presumably means the feature is in trunk, hence will appear in the next release if it wasn't already in a past one.
*i.e. devs with commit access ignoring most patches until their author stops caring...
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Re: What patches are the devs working on?
the 90-90 rule says that once you're 90% done, you just have to do the other 90%.
- andythenorth
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Re: What patches are the devs working on?
That page on the wiki ought to be binned It's of no real use.
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Re: What patches are the devs working on?
Maybe the request itself is 90% complete
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Re: What patches are the devs working on?
I like day length. It's at 50%. Well, the patch does it 100%, but since it comes with fundamental bugs, its approach is probably unsuitable for trunk inclusion, so that's 0% progress there. Which I guess amounts to 50% done. Ha ha. Rite ...
Still, it's a nice overview for patches. There's some I hadn't heard of. ^^
Still, it's a nice overview for patches. There's some I hadn't heard of. ^^
Re: What patches are the devs working on?
Which particular day-length patch are we talking about? There must be at least half a dozen flavours of varying levels of quirkiness floating around.Pyoro wrote:I like day length. It's at 50%. Well, the patch does it 100%, but since it comes with fundamental bugs, its approach is probably unsuitable for trunk inclusion, so that's 0% progress there. Which I guess amounts to 50% done. Ha ha. Rite ...
Still, it's a nice overview for patches. There's some I hadn't heard of. ^^
It's a wiki, so in principle at least people can make edits to make it less out of date.andythenorth wrote:That page on the wiki ought to be binned It's of no real use.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: What patches are the devs working on?
pavel's Another Daylength patch. Of course, which precise variation of that variation of daylength patches the wiki refers to - I have no idea either But I'm fairly sure they all have those animation problems.
Re: What patches are the devs working on?
If you mean the industry/house/GRF animation slow-downs, those and some other day length issues are fixed in my patch pack, which is based on Pavel's patch.Pyoro wrote:pavel's Another Daylength patch. Of course, which precise variation of that variation of daylength patches the wiki refers to - I have no idea either But I'm fairly sure they all have those animation problems.
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Patch Pack, Github
Patch Pack, Github
Re: What patches are the devs working on?
Yes, that's the ones I meant. Interesting - yeah, I see it in your changelog now Guess I wasn't up-to-date.
So, release it separately and put it up for trunk inclusion
So, release it separately and put it up for trunk inclusion
Re: What patches are the devs working on?
Heh. If I were to start proposing stuff for trunk inclusion, day length wouldn't even be near the top of the list.Pyoro wrote:So, release it separately and put it up for trunk inclusion
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: What patches are the devs working on?
Just curious, what would be your top 5?
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Re: What patches are the devs working on?
I hadn't really thought that far when I made that comment, but thinking about it now I might go with (excluding bugfix/performance patches) in no particular order:kamnet wrote:Just curious, what would be your top 5?
- Close adjacent level crossings
- Enhanced viewports (with bugfixes applied, etc.)
- Vehicles visible in tunnels (transparency setting)
- Build and refit
- Town cargo generation factor
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Patch Pack, Github
Re: What patches are the devs working on?
What means "enhanced viewports"?
Wasn't it planned to make the map turnable at least in 90° steps? Was that idea abandoned?
Wasn't it planned to make the map turnable at least in 90° steps? Was that idea abandoned?
Re: What patches are the devs working on?
This: http://www.tt-forums.net/viewtopic.php?t=53394R2 wrote:What means "enhanced viewports"?
Unless somebody is writing a whole new game to make that happen, it was never a plan at all.R2 wrote:Wasn't it planned to make the map turnable at least in 90° steps? Was that idea abandoned?
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Re: What patches are the devs working on?
A new game is even quite feasible, the bigger issue is making a few graphics (all base sets, and all newgrfs)
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Re: What patches are the devs working on?
Feasible? Yes. But, again, who is actually working on it? Nobody. At least, nobody who has publicly announced it.Alberth wrote:A new game is even quite feasible, the bigger issue is making a few graphics (all base sets, and all newgrfs)
Waaaiiit... Alberth, are you holding out on something?
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Re: What patches are the devs working on?
You don't need a large choice of graphics to have a playable game, GRFs are mostly eye-candy, and users can create them themselves.Alberth wrote:A new game is even quite feasible, the bigger issue is making a few graphics (all base sets, and all newgrfs)
I wouldn't underestimate the accumulated development time/effort in the game itself, and in a hypothetical replacement.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: What patches are the devs working on?
If you want rotatable maps, you need to fill3 extra views that currently don't exist in any newgrf or baseset, except for what is rotatable now, ie vehicles, tracks/roads, and airports.
My first attempt in the program would be to just walk the map array in a different order and render a different side. Alternatively, you could rotate the map-array itself, but that requires the view to be stored in the map too (which you would also need if you want free builds in any orientation, btw).
My first attempt in the program would be to just walk the map array in a different order and render a different side. Alternatively, you could rotate the map-array itself, but that requires the view to be stored in the map too (which you would also need if you want free builds in any orientation, btw).
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