As you can see from the saves,my "modern" games are nearly 100% electric.Are there any mapping tools to highlight the last few non-electric rail tiles so they can be converted or removed?
I have no vehicles that can run on conventional rails.
Finding holdout tiles
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- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Finding holdout tiles
- Attachments
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- Bundton&MalbourneR.R.Co.,1stOct2006.sav
- (3.83 MiB) Downloaded 22 times
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- MalbergMauveR.R.Co.,1stJun 2019.sav
- (3.96 MiB) Downloaded 21 times
Re: Finding holdout tiles
It's probably easiest to do a blanket conversion of the entire map's rail type than trying to find any holes.
- Zoom out all the way
- Go to the top corner of the map
- Start the rail conversion
- Use the down arrow key on the keyboard while the conversion is still going on, so the screen scrolls
- Press the shift key while the above 2 steps are in progress, so the screen scrolls faster
- When all tiles are highlighted, let go of the shift key before you let go of other keys/mouse buttons. If you have shift key down when you let go of the mouse button, it'll give you cost estimate of the conversion instead of doing the conversion itself.
Re: Finding holdout tiles
Good idea, but you can do it simpler.
Go to one corner of the map, open an extra viewport at it.
Go to the opposite corner of the map.
Select upgrade, and start a drag in the view port, and drag onto the corner in the main view.
Let go of the button, with shift if you want to know an estimate, without shift if you're feeling lucky.
Go to one corner of the map, open an extra viewport at it.
Go to the opposite corner of the map.
Select upgrade, and start a drag in the view port, and drag onto the corner in the main view.
Let go of the button, with shift if you want to know an estimate, without shift if you're feeling lucky.
Being a retired OpenTTD developer does not mean I know what I am doing.
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- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Re: Finding holdout tiles
The map's not square,but electrifying the whole map would also disable the pioneer maglev projects.Malberg Mauve got one in 2010,with the short-train-only Consortium Maglev design,and has now converted existing lines at Prupool (served since 1932) and Gestown(also site of the Consortium project).It's now ready to convert busy lines like Lindton,where a lot of equipment is due for replacement anyway.
The Bundton game has just set up its Consortium proof-of-concept run (Trains 202-206).
I guess those few unelectrified tiles will stay in hiding.
The Bundton game has just set up its Consortium proof-of-concept run (Trains 202-206).
I guess those few unelectrified tiles will stay in hiding.
- Attachments
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- Bundton&MalbourneR.R.Co.,1stDec2010.sav
- (3.83 MiB) Downloaded 17 times
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- MalbergMauveR.R.Co.,1stJan2022.sav
- (3.98 MiB) Downloaded 17 times
Re: Finding holdout tiles
Run a 'pilot' train through any newly electrified sections just to make sure there are no problems before unleashing a full electric service.
Re: Finding holdout tiles
If you have monorail or maglev tracks, you can either
- Use the same trick to convert any large area, just avoid the maglev area, or
- Convert the entire map to electric, and convert the needed area back to maglev
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