Insatiable Frudtown
Moderator: OpenTTD Developers
-
- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Insatiable Frudtown
When I bought a ChooChoo it served Frudtown with one bus.When Frudtown became my station with most "available waiting cargo" I started adding more busses to the line,but the more I add the more the crowd grows...more people than live in the town are waiting for a ride,and the route cannibalizes Ginnwell Woods (upper left),amply served by trains,because that's where the road depot is,even though I've branched out from cloning to send Frudtown busses elsewhere.
Is there a way to MEET this demand?
Is there a way to MEET this demand?
- Attachments
-
- Bundton & Malbourne R.R. Co., 20th Sep 1956.png
- (3.48 MiB) Downloaded 4 times
Re: Insatiable Frudtown
Do you use paxdest? I'd recommend branching to more towns and perhaps add a train line to the town.
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
-
- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Re: Insatiable Frudtown
Don't know paxdest.
Re: Insatiable Frudtown
pax == passengers
dest == cargo-dist
dest == cargo-dist
Being a retired OpenTTD developer does not mean I know what I am doing.
-
- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Re: Insatiable Frudtown
CargoDest and Dist are not enabled.
Re: Insatiable Frudtown
without cargodist, there is really not much point in trying to transport ALL the passengers. anyway, here is an example how i tried to get all passengers of a town transported
- Attachments
-
- Loisachkirchen Transport, 4. Aug 1953_3.png
- (464.08 KiB) Downloaded 1 time
-
- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Re: Insatiable Frudtown
Just getting the platform queue down to lower levels is the goal...Frudtown is far and away that game's biggest-backlogged station.And each bus added has only made the backlog bigger.
- Attachments
-
- Bundton&MalbourneR.R.Co.,4thOct1957.sav
- (3.78 MiB) Downloaded 42 times
Re: Insatiable Frudtown
When you start with a low station rating, adding another small vehicle can raise the station rating up a little while not reducing the number of cargo (pax in this case) significantly. When the station rate goes up, so does the number of people who come to the station. What you need is a large fleet, or a fleet of vehicles with higher throughput.
-
- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Re: Insatiable Frudtown
I think I've gone from one bus to six...and the waiting passengers exceed the town's population.
Re: Insatiable Frudtown
My point still stands.
Re: Insatiable Frudtown
take a look again at the picture i showed. i have there over 50 trams, and each tram probably has as much capacity as three of your busses.Baldy's Boss wrote:six
so... 150 busses.
-
- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Re: Insatiable Frudtown
Your city in question is much larger.Eddi wrote:take a look again at the picture i showed. i have there over 50 trams, and each tram probably has as much capacity as three of your busses.Baldy's Boss wrote:six
so... 150 busses.
Re: Insatiable Frudtown
sure. but even if you say my city is 10 times larger, that still is 15 busses. and your travel distance is longer, so you need to increase the number again.
maybe instead of number of busses you should think in time between pickups. my trams in that game went on a timetable that had a tram every 5 game days (and you should really have a timetable, otherwise all the busses will inevitably clump together, with long stretches of nothing inbetween.
maybe instead of number of busses you should think in time between pickups. my trams in that game went on a timetable that had a tram every 5 game days (and you should really have a timetable, otherwise all the busses will inevitably clump together, with long stretches of nothing inbetween.
-
- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Re: Insatiable Frudtown
(Those yellow busses are not my company,I run the far more profitable railroad in the foreground)
Re: Insatiable Frudtown
that is a feedback loop running amok.
presumably a combination of "my vehicles aren't arriving often enough, let's add more", and not noticing (or not being able to notice) how they get stuck.
in particular, never combine drive through stops with full load orders.
presumably a combination of "my vehicles aren't arriving often enough, let's add more", and not noticing (or not being able to notice) how they get stuck.
in particular, never combine drive through stops with full load orders.
Re: Insatiable Frudtown
That's a small town to be causing these sorts of issues. I'd concentrate on increasing the flow of the traffic. Make it easy and quick for busses to loop around and head back to their other station by improving the road infrastructure. Let them go 'around the block' easily and quickly. Consider building more depots to move distribute the traffic.
I almost always only use buses to transfer passengers to trains, which in turn do the long distance runs. That way the buses can get back to their stations quickly.
I also only use double deckers rather than longer buses as they take up half the space in the stations.
I almost always only use buses to transfer passengers to trains, which in turn do the long distance runs. That way the buses can get back to their stations quickly.
I also only use double deckers rather than longer buses as they take up half the space in the stations.
-
- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Re: Insatiable Frudtown
I don't have double decker buses available (I'm still waiting for the Leyland bus to replace the AEC!)
The AI built this as a feeder to the nearby train group,but all the buses I've added are actually starving the train station of passengers,it seems,which is why I've altered where some of them go.
The AI built this as a feeder to the nearby train group,but all the buses I've added are actually starving the train station of passengers,it seems,which is why I've altered where some of them go.
- Attachments
-
- Bundton&MalbourneR.R.Co.,1stJan1960.sav
- (3.79 MiB) Downloaded 18 times
Re: Insatiable Frudtown
if you don't want to starve your train station, use "transfer and leave empty" or "unload and leave empty" orders.
Re: Insatiable Frudtown
Perhaps consider downloading Bob's British Buses for future games, gives you double deckers way earlier. Got to agree with bear1.
-
- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Re: Insatiable Frudtown
Should anyone care,Frudtown has fallen off its perch as the most backlogged station in this game.
Now it's Fort Nanwell Woods,now up to 5 platforms with trains coming in and out all the time,but with thousands waiting.
Electrification is imminent but can the backlog be dealt with?
Edited to add a screenshot of that station,now 6 platforms,station now electrified but line and rolling stock still unconverted.
Now it's Fort Nanwell Woods,now up to 5 platforms with trains coming in and out all the time,but with thousands waiting.
Electrification is imminent but can the backlog be dealt with?
Edited to add a screenshot of that station,now 6 platforms,station now electrified but line and rolling stock still unconverted.
- Attachments
-
- Bundton&MalbourneR.R.Co.,1stSep1971.sav
- (3.86 MiB) Downloaded 22 times
-
- Bundton & Malbourne R.R. Co., 2nd Jul 1972.png
- (4.18 MiB) Not downloaded yet
Who is online
Users browsing this forum: Amazon [Bot] and 23 guests