Putting downloadable content into scenarios.

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
wheels0132
Engineer
Engineer
Posts: 9
Joined: 16 Apr 2013 13:09

Putting downloadable content into scenarios.

Post by wheels0132 »

Hi! I've been having a great time with the USA (v1.0) scenario. It's an extremely accurate map of almost the entire continent of North America. However, I can only use the stock vehicles in it. (Unable to load any additional downloadable content to the scenario.) I tried saving the heightmap and loading a new game, but then I lose the Great Lakes and new fictional towns are placed everywhere including where the Great Lakes were. I would prefer to use the real-life cities in their correct positions that the scenario has, rather than random "English-named" cities everywhere that the heightmap generates.

Another attempt was to load the USA heightmap in 1920 with the downloadable content I want and manually use the elevate terrain feature to make the Great Lakes the same elevation as the ocean, but it's very difficult and time consuming to get the exact shorelines as they really are, plus any towns in the "flood zone" get covered in water eventually.

The only viable solution I see here would be to somehow allow the downloadable content into the scenario, but I don't know how to edit the scenario itself (is that even possible?) Thanks!
User avatar
kamnet
Moderator
Moderator
Posts: 8588
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Putting downloadable content into scenarios.

Post by kamnet »

If you will kindly point me to the scenario, along with the NewGRFs you would like, I will edit it. I warn as a precaution there is a very slight risk that altering a scenario could result in a destabilized game. It should be pretty small because all we are doing is adding a vehicle set, not removing one altering the economy directly.
Eddi
Tycoon
Tycoon
Posts: 8272
Joined: 17 Jan 2007 00:14

Re: Putting downloadable content into scenarios.

Post by Eddi »

USA scenario with 4 different town/industry set combinations: http://www.tt-ms.de/forum/showthread.php?tid=3959 [german, downloads at the end of the post]
wheels0132
Engineer
Engineer
Posts: 9
Joined: 16 Apr 2013 13:09

Re: Putting downloadable content into scenarios.

Post by wheels0132 »

Thanks kamnet!

The scenario is USA (v1.0)

DLC:
North American Renewal Set (NARS) 2.03
North American Road Vehicle Set (NARVS) 0.1.2
American Road Replacement Set 2.0.0
US Stations Set v.0.86
Original Vehicle Names .2

I guess the dlc that's most important to me are the first two listed above, but would love to have all five on that scenario.

@ Eddi, I'll check that link out!

What a great community here, really appreciate the help!!
trainrover
Transport Coordinator
Transport Coordinator
Posts: 283
Joined: 29 Nov 2014 23:23

Re: Putting downloadable content into scenarios.

Post by trainrover »

I too am playing version 1 and the vehicules I fudged into it haven't seemed to have messed with any stability. However, do you know what AIs it uses, because I really don't want to download all AIs just to determine which ones are being deployed (no indicative description or readme)? I've had no luck at readily grasping how to play with any AI, and I'm hoping that I can weave the WMDOT one into my savegame from this scenario.
wheels0132
Engineer
Engineer
Posts: 9
Joined: 16 Apr 2013 13:09

Re: Putting downloadable content into scenarios.

Post by wheels0132 »

How do you "fudge in" vehicle sets? When I click into the files, it says "Windows can't open this file. Have web service find the appropriate program?"

What program do I need? (I know, I'm a noob!)

My only "modding" experience is changing the text docs in Hearts of Iron and Rome: Total War which are beginner friendly files that are easy to change.
Eddi
Tycoon
Tycoon
Posts: 8272
Joined: 17 Jan 2007 00:14

Re: Putting downloadable content into scenarios.

Post by Eddi »

wheels0132 wrote: North American Renewal Set (NARS) 2.03
IIRC the trouble with that set was that adding it to this scenario messed with the cargos that ECS uses, so you can only add it with regearing disabled by parameter.
wheels0132 wrote:How do you "fudge in" vehicle sets?
it's a secret.
wheels0132
Engineer
Engineer
Posts: 9
Joined: 16 Apr 2013 13:09

Re: Putting downloadable content into scenarios.

Post by wheels0132 »

Eddi wrote:
wheels0132 wrote:How do you "fudge in" vehicle sets?
it's a secret.
:(
trainrover
Transport Coordinator
Transport Coordinator
Posts: 283
Joined: 29 Nov 2014 23:23

Re: Putting downloadable content into scenarios.

Post by trainrover »

^^ times 2: I think the only exceptional newgrf v1 draws from is the na city set v1.0, although your feedback reveals why weaving in ecs proved too bothersome.

Anyhow, wheels0132, I just gave you a heads-up so as to not be despairing..in the hopes that my own query be addressed. Editing save games/scenarios is tricky with clunky, old-school software, such that corrupting a game file is all too easy without much editing experience..moderators here discourage unnecessary modifications. Me, I can't even grasp artificial intelligence.
trainrover
Transport Coordinator
Transport Coordinator
Posts: 283
Joined: 29 Nov 2014 23:23

Re: Putting downloadable content into scenarios.

Post by trainrover »

Disregard my plea here, some other members have helped me at working around my problems with ais.
Toffo
Engineer
Engineer
Posts: 62
Joined: 04 Jun 2009 10:59
Location: NSW, Australia

Re: Putting downloadable content into scenarios.

Post by Toffo »

wheels0132, I know this game and forum can be somewhat daunting for newbies. Heaps and heaps of stuff to learn. Have a read of this post about adding NewGRFs to running games. Please note that use of this functionality is discouraged and has been hidden for a reason, it has been known to corrupt save games so if you experience any strange behaviour that would be why. Hopefully it will help.

Also you can't just open a .grf file from Windows Explorer. If you have manually downloaded graphics (say, from GRFCrawler or somewhere else) you will need to move the file to Documents/OpenTTD/newgrf. When you next start the game it should auto-detect your new piece of downloadable content and then you can add it into the game from there. Have a look here for more details (including screenshots of the process). Feel free to have a read through the wiki if you get the chance, there's a bunch of useful info in there.

Let me know if you have any more questions or if I can help out in any way.
User avatar
GuilhermeJK
Engineer
Engineer
Posts: 55
Joined: 01 Nov 2014 05:24
Location: São José dos Campos, Brazil

Re: Putting downloadable content into scenarios.

Post by GuilhermeJK »

I've been modifying the NewGRF on running saved games with quite success. The game never crashed and only a few times I'd experienced odd side effects, like buildings not being drawn properly. Just in case, keep backups of your maps before altering anything :)
wheels0132
Engineer
Engineer
Posts: 9
Joined: 16 Apr 2013 13:09

Re: Putting downloadable content into scenarios.

Post by wheels0132 »

Late reply... Thanks Toffo, I'll check out those links!
wheels0132
Engineer
Engineer
Posts: 9
Joined: 16 Apr 2013 13:09

Re: Putting downloadable content into scenarios.

Post by wheels0132 »

Toffo wrote:wheels0132, I know this game and forum can be somewhat daunting for newbies. Heaps and heaps of stuff to learn. Have a read of this post about adding NewGRFs to running games. Please note that use of this functionality is discouraged and has been hidden for a reason, it has been known to corrupt save games so if you experience any strange behaviour that would be why. Hopefully it will help.

Also you can't just open a .grf file from Windows Explorer. If you have manually downloaded graphics (say, from GRFCrawler or somewhere else) you will need to move the file to Documents/OpenTTD/newgrf. When you next start the game it should auto-detect your new piece of downloadable content and then you can add it into the game from there. Have a look here for more details (including screenshots of the process). Feel free to have a read through the wiki if you get the chance, there's a bunch of useful info in there.

Let me know if you have any more questions or if I can help out in any way.
Awesome!!! It totally worked, thanks a ton Toffo! Not only do I prefer to see North American trains going across the US, but I also like to see the cross country buses (Greyhounds) rather than the antiquated European ones running on my interstates. This made my day!
Toffo
Engineer
Engineer
Posts: 62
Joined: 04 Jun 2009 10:59
Location: NSW, Australia

Re: Putting downloadable content into scenarios.

Post by Toffo »

No worries at all wheels0132, I'm really glad I could help. Enjoy your game :D
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: superdrive1, ZaphodB and 34 guests