OpenTTD 1.5.0-beta1
Moderator: OpenTTD Developers
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Re: OpenTTD 1.5.0-beta1 - dual install
If I install this alongside the stable version, will the two versions simply share "My Documents/OpenTTD" or is there anything I should know concerning where to place newGRFs and other possible additions?
(I am on Win7 64 bit and understand that dual install is simply achieved by unzipping/running the installer to a different target folder than other OpenTTD versions).
(I am on Win7 64 bit and understand that dual install is simply achieved by unzipping/running the installer to a different target folder than other OpenTTD versions).
Re: OpenTTD 1.5.0-beta1
The readme explains it all (section 4.2 by the looks of it) http://vcs.openttd.org/svn/browser/tags ... readme.txt
Being a retired OpenTTD developer does not mean I know what I am doing.
Re: OpenTTD 1.5.0-beta1
For my reproducible map generation patch, I'm using DoCommandP with CMD_BUILD_OBJECT command, to build transmitter/lighthouse object. It is no longer working for 1.5.0-beta version.
Are object IDs (0 for transmitter and 1 for antenna) untouched?
More general question - how to inspect new object ID?
Are object IDs (0 for transmitter and 1 for antenna) untouched?
More general question - how to inspect new object ID?
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
- LaDoncella
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Re: OpenTTD 1.5.0-beta1
I'm the only one that gets fugly UI icons at standard size with opengfx-5426?kamnet wrote:Download the latest OpenGfX Nightly: http://bundles.openttdcoop.org/opengfx/nightlies/LATESTMcZapkie wrote:My openttd display warning about lack of sprites, I'm using opengfx base set, which set should be downloaded instead?
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- te_lanus
- Transport Coordinator
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- Joined: 19 Jul 2012 18:04
- Location: The Elizabeth Arkham Asylum for the Criminally Insane
Re: OpenTTD 1.5.0-beta1
No problem HereLaDoncella wrote:I'm the only one that gets fugly UI icons at standard size with opengfx-5426?kamnet wrote:Download the latest OpenGfX Nightly: http://bundles.openttdcoop.org/opengfx/nightlies/LATESTMcZapkie wrote:My openttd display warning about lack of sprites, I'm using opengfx base set, which set should be downloaded instead?
Re: OpenTTD 1.5.0-beta1
Thanks for the update! Didn't think there would be much after CargoDist but I'm apparently wrong!
I like the "hide" feature best, but hiding them one-by-one seems time consuming. Any means to shorten the work?
I like the "hide" feature best, but hiding them one-by-one seems time consuming. Any means to shorten the work?
Re: OpenTTD 1.5.0-beta1
The hide feature was designed to make 'old' engines go away when there are newer engines with better stats.
Since this happens at a slow rate, the 'one at a time' solution is adequate.
If you find that you are not using significant parts of a newgrf, then perhaps it's time to talk to the author to add a switch to disable parts. Alternatively, you can see if there are other NewGRFs that address your needs in a better way, or you can make a new one.
Since this happens at a slow rate, the 'one at a time' solution is adequate.
If you find that you are not using significant parts of a newgrf, then perhaps it's time to talk to the author to add a switch to disable parts. Alternatively, you can see if there are other NewGRFs that address your needs in a better way, or you can make a new one.
Being a retired OpenTTD developer does not mean I know what I am doing.
Re: OpenTTD 1.5.0-beta1
Alberth wrote:The hide feature was designed to make 'old' engines go away when there are newer engines with better stats.
Since this happens at a slow rate, the 'one at a time' solution is adequate.
If you find that you are not using significant parts of a newgrf, then perhaps it's time to talk to the author to add a switch to disable parts. Alternatively, you can see if there are other NewGRFs that address your needs in a better way, or you can make a new one.
Well, I admit that I was using that feature in a well advanced game...
Re: OpenTTD 1.5.0-beta1
oh nice, a new release just finished updateing translation strings and fixed about 300 errors and some typos
Re: OpenTTD 1.5.0-beta1
Because you can not apply to have snow at least in the mountains in temperate climate?
So you play the game more realistic.
So you play the game more realistic.
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Re: OpenTTD 1.5.0-beta1
It is possible with OpenGFX+ Landscape, setting high snowline + temperate grass in alpinesunshare wrote:Because you can not apply to have snow at least in the mountains in temperate climate?
So you play the game more realistic.
Re: OpenTTD 1.5.0-beta1
Thanks for responding, but does not work me, tells me it only works with Arctic climate.
Re: OpenTTD 1.5.0-beta1
Yes, you play in the Arctic environment. Before you start the game, change the settings in OpenGFX+ Landscape to use Temperate grass in Arctic Climate, and then set your snowline levels.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: OpenTTD 1.5.0-beta1
I thought it was the other way around, that could be snow in the mountains in temperate
Re: OpenTTD 1.5.0-beta1
There was a patch that allows you to have snow in Temperate, but it has not been updated in a very long time and may not work unless you work on compiling it yourself.
OpenGFX+ Landscape, on the other hand, is just a NewGRF and not a patch. It can change the grass in Arctic to display as Temperate and modify the snowline level between summer and, among other things. This is the easiest route to take.
OpenGFX+ Landscape, on the other hand, is just a NewGRF and not a patch. It can change the grass in Arctic to display as Temperate and modify the snowline level between summer and, among other things. This is the easiest route to take.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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- Engineer
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Re: OpenTTD 1.5.0-beta1
I have just started playing 1.5.0-beta 1, and I quite like what I see so far. But there is one thing I am wondering about. The sea level. I have chosen "very low" and the attached image shows how much water that is. I have tride to change it to manual, setting the level to as low as 5, but nothing changes.
Re: OpenTTD 1.5.0-beta1
By the looks of it, you're using the original map generator, which is quite limited.
How large is your map? What is your terrain type?
I can create similar maps at 64x128, or if I set the terrain type to "very flat".
You can try using the Terragenesis map generator, generate a bigger map, or a less flat map.
In general, play a bit with the parameter settings until it works for you.
How large is your map? What is your terrain type?
I can create similar maps at 64x128, or if I set the terrain type to "very flat".
You can try using the Terragenesis map generator, generate a bigger map, or a less flat map.
In general, play a bit with the parameter settings until it works for you.
Being a retired OpenTTD developer does not mean I know what I am doing.
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- Engineer
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Re: OpenTTD 1.5.0-beta1
I was using Terragenesis, with a map size of 256X512. And you were quite right, the setting of "very flat" gave that sea level. When I tried with "hilly" I got more like the result I was hoping for. But then I need to completely rearrange my mind to the way I lay rails. Going around hills is something I don't like much. I prefer the land as flat as possible. The Netherlands would be a great map for me.Alberth wrote:By the looks of it, you're using the original map generator, which is quite limited.
How large is your map? What is your terrain type?
I can create similar maps at 64x128, or if I set the terrain type to "very flat".
You can try using the Terragenesis map generator, generate a bigger map, or a less flat map.
In general, play a bit with the parameter settings until it works for you.
Re: OpenTTD 1.5.0-beta1
You may want to try a few heightmaps then
Being a retired OpenTTD developer does not mean I know what I am doing.
Re: OpenTTD 1.5.0-beta1
kamnet wrote:There was a patch that allows you to have snow in Temperate, but it has not been updated in a very long time and may not work unless you work on compiling it yourself.
OpenGFX+ Landscape, on the other hand, is just a NewGRF and not a patch. It can change the grass in Arctic to display as Temperate and modify the snowline level between summer and, among other things. This is the easiest route to take.
Because you can get in arctic climate, tempered, and not vice versa?
t would be a goal at least get snow height and mountains
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