OpenTTD 1.5.0-beta1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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slaca
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Re: OpenTTD 1.5.0-beta1

Post by slaca »

Hi, I don't know it is a bug or not, but i don't like the newobject window. The menu list is too small, and the 4 direction pictures are too big. Resizinig the window doesn't help.

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kamnet
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Re: OpenTTD 1.5.0-beta1

Post by kamnet »

It is a problem with the NewGRF itself not properly defensing the heights of the sprites in the view window. Remove that NewGRF and the issue should resolve itself.
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Sylf
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Re: OpenTTD 1.5.0-beta1

Post by Sylf »

Try removing OpenGFX+ Landscape first. (See this thread for a reason why.) If it doesn't fix it, start removing the new grf that adds new objects one by one.

If it's the fault of OpenGFX+, you can download the latest nightly version of it - I believe the issue's been fixed there.
slaca
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Re: OpenTTD 1.5.0-beta1

Post by slaca »

Thx for the answers, ogfx landscape was wrong. Its ok with newest nightly.
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planetmaker
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Re: OpenTTD 1.5.0-beta1

Post by planetmaker »

slaca wrote:Thx for the answers, ogfx landscape was wrong. Its ok with newest nightly.
Indeed. And I packed this nightly now as OpenGFX+ Landscape 1.1.2 - available from your favourite ingame fruit store.
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