Hi, I don't know it is a bug or not, but i don't like the newobject window. The menu list is too small, and the 4 direction pictures are too big. Resizinig the window doesn't help.
OpenTTD 1.5.0-beta1
Moderator: OpenTTD Developers
Re: OpenTTD 1.5.0-beta1
It is a problem with the NewGRF itself not properly defensing the heights of the sprites in the view window. Remove that NewGRF and the issue should resolve itself.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: OpenTTD 1.5.0-beta1
Try removing OpenGFX+ Landscape first. (See this thread for a reason why.) If it doesn't fix it, start removing the new grf that adds new objects one by one.
If it's the fault of OpenGFX+, you can download the latest nightly version of it - I believe the issue's been fixed there.
If it's the fault of OpenGFX+, you can download the latest nightly version of it - I believe the issue's been fixed there.
Re: OpenTTD 1.5.0-beta1
Thx for the answers, ogfx landscape was wrong. Its ok with newest nightly.
- planetmaker
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Re: OpenTTD 1.5.0-beta1
Indeed. And I packed this nightly now as OpenGFX+ Landscape 1.1.2 - available from your favourite ingame fruit store.slaca wrote:Thx for the answers, ogfx landscape was wrong. Its ok with newest nightly.
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