Doubt Opengfx + Industries, FIRS and Manual

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sunshare
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Doubt Opengfx + Industries, FIRS and Manual

Post by sunshare »

Hi!

It can be disabled so that no new industries appear in Opengfx + Industries?

Manual Industries me because industries are repeated if I want founding them?

And finally, FIRS no option that can be found new industries when it is disabled to appear automatically?

Grettings!!
Eddi
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Re: Doubt Opengfx + Industries, FIRS and Manual

Post by Eddi »

On game start, you can disable creation of industries.
sunshare
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Re: Doubt Opengfx + Industries, FIRS and Manual

Post by sunshare »

That I know, I was wondering if using a custom game scenario use these grf
Wahazar
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Re: Doubt Opengfx + Industries, FIRS and Manual

Post by Wahazar »

Try to use manpower industries - it is opengfx industries clone with manpower option (which can be disabled by setting 0 crew level) and "manual industry" option (enable/disable creation/annihilation of industries during game).
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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romazoon
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Re: Doubt Opengfx + Industries, FIRS and Manual

Post by romazoon »

when you are making a scenario from scratch, use the "funding only" option for industry, and firs industry won t pop up everywhere, except where player are funding them

On an existing scenario, i think you should grab a nightly of OTTD, there is inside a new option that allow player during a running game to modify a few of the "original option choosed before creation of the scenario", one of those option you can modify is the "industry funding" behavior.
sunshare
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Re: Doubt Opengfx + Industries, FIRS and Manual

Post by sunshare »

McZapkie wrote:Try to use manpower industries - it is opengfx industries clone with manpower option (which can be disabled by setting 0 crew level) and "manual industry" option (enable/disable creation/annihilation of industries during game).
No works, industries appear automatically.
Wahazar
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Re: Doubt Opengfx + Industries, FIRS and Manual

Post by Wahazar »

sunshare wrote:
McZapkie wrote:Try to use manpower industries - it is opengfx industries clone with manpower option (which can be disabled by setting 0 crew level) and "manual industry" option (enable/disable creation/annihilation of industries during game).
No works, industries appear automatically.
It is working - no new industries are created randomly during game.
Please be more specific - you need to disable creation on random map generation or during game?
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
sunshare
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Re: Doubt Opengfx + Industries, FIRS and Manual

Post by sunshare »

McZapkie wrote:
sunshare wrote:
McZapkie wrote:Try to use manpower industries - it is opengfx industries clone with manpower option (which can be disabled by setting 0 crew level) and "manual industry" option (enable/disable creation/annihilation of industries during game).
No works, industries appear automatically.
It is working - no new industries are created randomly during game.
Please be more specific - you need to disable creation on random map generation or during game?
disable during game with manual industries, but it is rare because industries continue to emerge.
Wahazar
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Re: Doubt Opengfx + Industries, FIRS and Manual

Post by Wahazar »

sunshare wrote: disable during game with manual industries, but it is rare because industries continue to emerge.
In case of manpower industry, closure/creation is disabled by default during game - for example in my custom real world based map I'm using game script to generate new industries where they are supposed to be.

Note - you can have active only one industry set in the game, otherwise things will be totally messed up.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
sunshare
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Re: Doubt Opengfx + Industries, FIRS and Manual

Post by sunshare »

Is there any way to a scenario that has many industries after manually delete them, stop them from appearing alone when the scenario is played?

Because I can not do it in spite Manual have been erased Industries and industries editor scenarios eg map carsteuropa
Alberth
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Re: Doubt Opengfx + Industries, FIRS and Manual

Post by Alberth »

No, you're stuck with the settings as the author of the scenario intended it to be.
A scenario is just like a savegame that you get from someone else.
Being a retired OpenTTD developer does not mean I know what I am doing.
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