Is it possible to rotate view angle?
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Is it possible to rotate view angle?
Just asking... Would it be possible to see the game from different angles -I mean rotate camera by 45 degrees (like RCT for example)? And if yes will you guys do that too? That would be just great!
And I wanted to Really good job so far!
And I wanted to Really good job so far!
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If you can rotate in 90 degrees angles you will need 4 times the amount of sprites. Or you need to use 3D models.mike[F] wrote:It would be a lot of work, huge numbers of graphics would need redrawing from different angles..
When rotating in 45 degrees angles you will need 8 times the amount of sprites.
Vongodric, that's a lot, as mike[F] said. And why do you want the rotation-option?
Logical speaking (360/90=4) that true,Purno wrote:If you can rotate in 90 degrees angles you will need 4 times the amount of sprites.
but from a practical point thats absolutely not needed.
(still not easy to implement)
Last edited by Tyrell on 15 Apr 2004 15:44, edited 1 time in total.
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In SimCity in did make some sense. Because huge buildings could cover up areas behind them. But in OTTD this is rarely the case. I always found rotating the map confusing though. But if someone is finished with re-drawing thousands of sprites for all three additional angles, I'll be willing to implement it.
which is why they introduced transparent buildings.dominik81 wrote:In SimCity in did make some sense. Because huge buildings could cover up areas behind them. But in OTTD this is rarely the case. I always found rotating the map confusing though....
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Granted, the visual benefits in this case are less than the expected benefitsdominik81 wrote:In SimCity in did make some sense. Because huge buildings could cover up areas behind them. But in OTTD this is rarely the case.
of being able to rotate the map.
(personally I think OTTD don't really needs its)
yea, yea we hear you.Born Acorn wrote:... stupid ...
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- Born Acorn
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Yes. But there are all the industries to consider.Snorbuckle wrote:Implementing a basic rotation system would be nice, but I see no reason why any buildings that aren't square need to have more sprites drawn for them. We can just use the ones from the original angle, and the function will be pretty much the same.
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One extra sprite for each industry then.mike[F] wrote:Yes. But there are all the industries to consider.Snorbuckle wrote:Implementing a basic rotation system would be nice, but I see no reason why any buildings that aren't square need to have more sprites drawn for them. We can just use the ones from the original angle, and the function will be pretty much the same.
I think redrawing graphocs could come later, rotating should be a great feature even with odd graphoc that don't rotate.mike[F] wrote:It would be a lot of work, huge numbers of graphics would need redrawing from different angles..
Some games (Sim City 2000 ?) allow user to rotate map, but don't rotate graphics. It's near to be useless. The only graphics to be adaped it form indutries, because they are no squared.
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