Do you customize NewGRFs for your own use?

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Do you customize NewGRF for your own use?

Yes
10
40%
No
15
60%
 
Total votes: 25

Roslav
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Do you customize NewGRFs for your own use?

Post by Roslav »

Do you customize/modify NewGRFs for your own use (as far as license allows it)?

Which ones? What changes did you made?
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Pyoro
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Re: Do you customize NewGRFs for your own use?

Post by Pyoro »

Naw, too much work for those I could, although I once did for the Total Bridge Replacement Set or whatever it's called. I doubt it'll happen again, customizing OpenTTD itself is work enough already ;)

€: totally forgot about this massive change:
totallynotswedish.png
totallynotswedish.png (1.33 KiB) Viewed 2047 times
^^
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keoz
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Re: Do you customize NewGRFs for your own use?

Post by keoz »

Yes.

- I modified TTRS, to allow buildings to be built before 1930.
- I largely modified FIRS, to reintroduce closure of all types of industries (not only secondary, but also primary), and changing some appearance probabilities.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
Eddi
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Re: Do you customize NewGRFs for your own use?

Post by Eddi »

i modified alpinew.grf to skip the industry part and FIRS to ignore the presence of alpine, so they can be used alongside each other.
Roslav
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Re: Do you customize NewGRFs for your own use?

Post by Roslav »

keoz wrote: - I largely modified FIRS, to reintroduce closure of all types of industries (not only secondary, but also primary), and changing some appearance probabilities.
I was thinking about reintroduction of closure of primary industries too. So far I have switched off Hotels, indroduced more farm types to FIRS economy and set farms to build farmtiles gradually.

And modified Dutch road furniture to use with ARRS (only partially)
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3iff
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Re: Do you customize NewGRFs for your own use?

Post by 3iff »

keoz wrote: - I largely modified FIRS, to reintroduce closure of all types of industries (not only secondary, but also primary)
How did you do that? I'd like to be able to have primary industries close down.

I've modified FIRS to change production values and items produced as well as removing a few industries I don't have need for. I also reduced/changed production levels in some cases and eliminated production boosts by eliminating engineering and farm supplies.

I've also modified OGFX industries to prevent output levels from changing...but that also stops them from closing down.
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planetmaker
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Re: Do you customize NewGRFs for your own use?

Post by planetmaker »

3iff wrote:I've also modified OGFX industries to prevent output levels from changing...but that also stops them from closing down.
Closing an industry is the same thing as changing output level to 0. You can't keep the pie and eat it at the same time.
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keoz
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Re: Do you customize NewGRFs for your own use?

Post by keoz »

3iff wrote:
keoz wrote: - I largely modified FIRS, to reintroduce closure of all types of industries (not only secondary, but also primary)
How did you do that? I'd like to be able to have primary industries close down.
Several code changes where necessary to trigger primary indutries closure (and BLACK_HOLE industries, such as hotels or groceries).

Considering that people seems to be interested, I'll maybee take some time to release the modified version.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
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Pyoro
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Re: Do you customize NewGRFs for your own use?

Post by Pyoro »

Roslav wrote:...set farms to build farmtiles gradually.
That's possible? I always fought that farmtile placement was something handled by OpenTTD itself, basically, independent of NGRFs ...
Roslav
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Re: Do you customize NewGRFs for your own use?

Post by Roslav »

Pyoro wrote:
Roslav wrote:...set farms to build farmtiles gradually.
That's possible? I always fought that farmtile placement was something handled by OpenTTD itself, basically, independent of NGRFs ...
There is a property spec_flags(...) in NML:industries IND_FLAG_PLANT_FIELDS_PERIODICALLY. If there is not flag IND_FLAG_PLANT_FIELDS_WHEN_BUILT defined, the farm will start without any fields and build them over time. Maybe the term farmtile I used is misleading. Sorry if that was the case.
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3iff
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Re: Do you customize NewGRFs for your own use?

Post by 3iff »

Keoz:

Thanks. I'd be interested in that. I don't know very much about NML but I can tinker with the code and that's good enough for my purposes.
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Re: Do you customize NewGRFs for your own use?

Post by Supercheese »

I had modified UKRS2 to increase the speed limit of the Express Mail Car... but then Pikka went and did it himself, so...

Let's see, other than that, I also modified Generic Cars to increase the speeds of the cars a bit, and I think I mucked around with Av8 long ago, but I don't quite remember what I was changing.
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kamnet
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Re: Do you customize NewGRFs for your own use?

Post by kamnet »

I've taken liberty of some of RobC's code in the past, with his permission. I modified his lorry/bus terminals to create my own Truck & Bus Lots (really just removing all but the ground itself). I took his statue replacement and made it a USA Flag instead. I took his interpretation of the helipad and turned it into a air mast for dirigibles and blimps. I took his radio antenna and turned it into a rock. All of this work is released in my own topic with appropriate licenses.

I started an attempt to revamp RSpeed Tycoon's Fake Airports, but it's currently on hiatus. I hit an issue with the code and just haven't had time to fix it, and honestly I probably forgot just about all the NFO I learned. I'm willing to donate all that to somebody else who wants to take a crack at it. I also have permission from Skidd13 to adapt/modify the Combined Airports set. Planetmaker has expressed interest in combining both into OpenGFX+ Airports if somebody is willing to draw rotated views of all the sprites to match those of OpenGFX+ Airports.
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Digitalfox
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Re: Do you customize NewGRFs for your own use?

Post by Digitalfox »

I've been doing it for the last 6 months.

First I take a look at my favorite NewGRF's, then I download the full source code, preferably in NML.

Then for example on OpenGFX+ Industries I completely rewrite everything to my own taste and I do this:

Image

Image
Attachments
Diamond Mine.png
Diamond Mine.png (957.58 KiB) Viewed 303 times
Farm.png
Farm.png (758.29 KiB) Viewed 1781 times
Machine Factory.png
Machine Factory.png (983.73 KiB) Viewed 303 times
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Digitalfox
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Re: Do you customize NewGRFs for your own use?

Post by Digitalfox »

Image

Image

Image
Attachments
List.png
List.png (44.58 KiB) Viewed 303 times
SawMill.png
(1.58 MiB) Downloaded 3 times
Steelmill.png
(1.93 MiB) Downloaded 3 times
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romazoon
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Re: Do you customize NewGRFs for your own use?

Post by romazoon »

:shock:
what a tease to watch those awesome sprites!
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3iff
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Re: Do you customize NewGRFs for your own use?

Post by 3iff »

Those are stunning.
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planetmaker
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Re: Do you customize NewGRFs for your own use?

Post by planetmaker »

Yeah... very nice indeed...
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