We're moving quickly forward towards the next stable release version, starting with its first RC, 1.4.4-RC1. This version fixes a crash which happened in some cases when 'full animation' was enabled in multiplayer mode. Also a small issue with cargo handling with cargo dist was fixed and compilation issues for a few less-frequently used platforms were resolved. Find the full changelog here.
Please test this release candidate thoroughly so that the next release will be best and most stable OpenTTD ever If you find any issues, please make use of our bug tracker.
Enjoy,
Your OpenTTD team
OpenTTD 1.4.4-RC1
Moderator: OpenTTD Developers
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
OpenTTD 1.4.4-RC1
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: OpenTTD 1.4.4-RC1
What is the reason why it is not incorporated using large maps like having CarstsWorldScenario measurements above 8000?
Gretting!
Gretting!
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenTTD 1.4.4-RC1
We don't include voluntarily and knowingly bugs. Sizes larger than 4096x4096 are known to cause issues at least with airports and planes in certain situations. Besides: please show me a 4096^2 map where you connected every town and industry and which still runs with a reasonable speed on your computer.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: OpenTTD 1.4.4-RC1
Ok, I do not have any games yet with the map, but I've seen many forum if used apparently
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