Near or Far?
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Near or Far?
Having run out of trains - or, in one case, reached the aboslute capacity of a station, it's running trains in and out of platforms at the max speed possible unless there's a way of speeding up unloading times - I realised the next thing to try was extending my stations and lengthening the existing trains. I usually make five-tile long stations, seems to fit most requirements, but now i'm extending those that arn't hemmed in on this game to the full seven.
Where I have five-tile trains running in to seven-tile stations, and these trains don't need to be longer, it just offends aesthetically to have them go right to the front of the platform. Aha! I remembered you can have them stop at the near end or in the middle. So the passenger express now stops neatly in the middle of the platform which is also long enough for the big coal train.
Just wondering if there are any uses for the near/mid/far option *other* than aesthetics? Surely you can't have two short trains stop in one long platform coz the signalling won't let you? or will Path signalling allow that?
Where I have five-tile trains running in to seven-tile stations, and these trains don't need to be longer, it just offends aesthetically to have them go right to the front of the platform. Aha! I remembered you can have them stop at the near end or in the middle. So the passenger express now stops neatly in the middle of the platform which is also long enough for the big coal train.
Just wondering if there are any uses for the near/mid/far option *other* than aesthetics? Surely you can't have two short trains stop in one long platform coz the signalling won't let you? or will Path signalling allow that?
Re: Near or Far?
For terminus stations it would make a very small difference, but otherwise, yeah, just looking nice
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Re: Near or Far?
It is mostly aesthetics, but sometimes it might help with the traffic flow if the train stops at the near or far end as a result of the slightly different braking and accelerating points.
If you have short brake zones, a far end stop reduces the time the train spends on the splits, allowing higher throughput, while near end stops reduce the time a short train is in a longer station as it can accelerate to full speed instead of slowly reducing speed with a middle/far end stop and would allow a high/full speed merge.
If you have short brake zones, a far end stop reduces the time the train spends on the splits, allowing higher throughput, while near end stops reduce the time a short train is in a longer station as it can accelerate to full speed instead of slowly reducing speed with a middle/far end stop and would allow a high/full speed merge.
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Re: Near or Far?
Split platforms. Oh god now there's a dream. Only requesting a path as far as the orders require, and allowing a train with a similar order to do the same.
I know it's impossible. But let me dream!
I know it's impossible. But let me dream!
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Re: Near or Far?
Would behave mostly like a sequence of RV drive-through stations, not sure that I like that.
Wouldn't you be able to fake it with two stations and a few 'fake station' new-objects? For the perfectionists, the signal should be much closer to the ground, I guess. You could even throw in a switch to a neighbouring track
Wouldn't you be able to fake it with two stations and a few 'fake station' new-objects? For the perfectionists, the signal should be much closer to the ground, I guess. You could even throw in a switch to a neighbouring track
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Re: Near or Far?
I think it's already possible with a couple of station sets. But I guess you'd need to have dedicated terminus and through tracks then. But I'm being fussy.
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Re: Near or Far?
Trains[SIC!...meant stations] can't be BUILT more than seven tiles long,but they can be extended past that length.So no limit has been reached there (I think the extension limit is 12 tiles.
If the station is long enough for two trains one can stop near and the other far at the same time,right?
If the station is long enough for two trains one can stop near and the other far at the same time,right?
Last edited by Baldy's Boss on 26 Aug 2014 18:15, edited 1 time in total.
Re: Near or Far?
I'm afraid, Mr B. Boss, you're wrong on both counts.
You can't stop two trains in the same block (i.e. the station)
And the maximum train length can be set in advanced settings.
If you meant length of stations, the station spread can be set in the advanced settings too...
You can't stop two trains in the same block (i.e. the station)
And the maximum train length can be set in advanced settings.
If you meant length of stations, the station spread can be set in the advanced settings too...
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Re: Near or Far?
Yes,I meant STATION length (I think 12 is as high as it can be set,it's where I have it set).Dave wrote:I'm afraid, Mr B. Boss, you're wrong on both counts.
You can't stop two trains in the same block (i.e. the station)
And the maximum train length can be set in advanced settings.
If you meant length of stations, the station spread can be set in the advanced settings too...
Re: Near or Far?
Station length seems coupled to station spread (which makes sense, as you shouldn't be able to build a station longer than your spread).
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Re: Near or Far?
you can easily build stations that are longer or wider than 7 with the "drag&drop" button.
And the station spread can be set to 64.
And the station spread can be set to 64.
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Re: Near or Far?
But this can´t override given max platform length or number by a station newGRF. Just for the record.Eddi wrote: you can easily build stations that are longer or wider than 7 with the "drag&drop" button.
regards
Michael
Re: Near or Far?
yes. but NewGRFs can easily set their limits larger than that. (and some NewGRFs actually require you to build larger stations)michael blunck wrote:But this can´t override given max platform length or number by a station newGRF. Just for the record.Eddi wrote: you can easily build stations that are longer or wider than 7 with the "drag&drop" button.
regards
Michael
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