OpenTTD 1.3.2-RC1
Moderator: OpenTTD Developers
OpenTTD 1.3.2-RC1
Many bugs got squashed due to your testing of the stable release. Now it has become time to release a new test version, namely 1.3.2-RC1.
Download is at the usual place. The changelog shows all the fixes that were done, including adding support for two new languages.
The new languages required a rewrite of all string rendering code, so it's possible that it's not working optimal in all cases. Please look out for text that suddenly looks different, as it might indicate a bug.
Should you stumble over any bugs or issues that we forgot to fix, please report them.
Enjoy and happy test-building!
Your OpenTTD team
Download is at the usual place. The changelog shows all the fixes that were done, including adding support for two new languages.
The new languages required a rewrite of all string rendering code, so it's possible that it's not working optimal in all cases. Please look out for text that suddenly looks different, as it might indicate a bug.
Should you stumble over any bugs or issues that we forgot to fix, please report them.
Enjoy and happy test-building!
Your OpenTTD team
Re: OpenTTD 1.3.2-RC1
And Cargodist now in an 'official' release - that's just epic
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Re: OpenTTD 1.3.2-RC1
No, not yet.UseYourIllusion wrote:And Cargodist now in an 'official' release - that's just epic
1. The changelog didn't mention cargodist.
2. I believe features like that would require a digit 2 release (i.e. 1.4).
3. And most importantly, I tried to start a new game with it but no cargodist switches available.
Re: OpenTTD 1.3.2-RC1
Not everything in the trunk would enter the new stable version, it'd still need some more time until everything is set up well and become very stable. (Or just stable - note that "stable" here means that it's also easy to maintain)UseYourIllusion wrote:And Cargodist now in an 'official' release - that's just epic
Not necessarily 1.4.x, it still could be 1.3.2.1 ...siu238X wrote:2. I believe features like that would require a digit 2 release (i.e. 1.4).
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Re: OpenTTD 1.3.2-RC1
Are you kidding me? Is cargodist in trunk?!?! (Nightly I mean)
Re: OpenTTD 1.3.2-RC1
Extreeeemely unlikely 1.4.0 is by far most likelyYNM wrote:Not necessarily 1.4.x, it still could be 1.3.2.1 ...siu238X wrote:2. I believe features like that would require a digit 2 release (i.e. 1.4).
Besides, fonsinchen is still ironing out bugs in it
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Re: OpenTTD 1.3.2-RC1
Yes, cargodist is in trunk, added around 3 weeks ago (r25361 and other revisions)Katve wrote:Are you kidding me? Is cargodist in trunk?!?! (Nightly I mean)
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Re: OpenTTD 1.3.2-RC1
i wish there are 2 new map sizes in 1.4
of course not increasing from current 2048x2048 max size. But by adding at least 2 new smaller map sizes to the game. like 768x768 and 1536x1536 to just increase some variety in map sizes.
of course not increasing from current 2048x2048 max size. But by adding at least 2 new smaller map sizes to the game. like 768x768 and 1536x1536 to just increase some variety in map sizes.
Re: OpenTTD 1.3.2-RC1
Woah - congrats all! This is a major achievement, which has been aimed at for many years, since cargodest and likely before .Transportman wrote:Yes, cargodist is in trunk, added around 3 weeks ago (r25361 and other revisions)Katve wrote:Are you kidding me? Is cargodist in trunk?!?! (Nightly I mean)
Re: OpenTTD 1.3.2-RC1
there are quite a few parts of the code which rely on map sizes being powers of 2, so this might be a rather hard change, especially if you want to do it the "right" way. it won't look like a lot of code afterwards, but finding the correct places to modify and making sure that you're not breaking anything is tricky. comparing that with the relatively low benefit, i'd not get my hopes up of that ever happeningAcol wrote:i wish there are 2 new map sizes in 1.4
of course not increasing from current 2048x2048 max size. But by adding at least 2 new smaller map sizes to the game. like 768x768 and 1536x1536 to just increase some variety in map sizes.
as far as my history knowledge goes, there were three incarnations of paxdest before cargodest. and there may still be some fractions of code in current cargodist stemming from those paxdest patches (the linkgraph in the minimap comes to mind)Wasila wrote: Woah - congrats all! This is a major achievement, which has been aimed at for many years, since cargodest and likely before .
Re: OpenTTD 1.3.2-RC1
Chillcore suggested a good solution to that problem some weeks ago, just make a part of your world a very big watery nothing, and ignore it.Acol wrote:But by adding at least 2 new smaller map sizes to the game. like 768x768 and 1536x1536 to just increase some variety in map sizes.
Re: OpenTTD 1.3.2-RC1
Thanks for your work!
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Re: OpenTTD 1.3.2-RC1
I have just downloaded the nightly and taken the graphics from TTDX but now its saying need a language pack. But I already have 1.3.1 so what am I missing and where can I find it?
Re: OpenTTD 1.3.2-RC1
After downloading the nightly, unzip the content of the archive into a new directory.
Don't just overwrite the OpenTTD.exe file in your 1.3.x installation. A nightly OpenTTD needs all the nightly language files etc. that are included when you download a nightly.
Don't just overwrite the OpenTTD.exe file in your 1.3.x installation. A nightly OpenTTD needs all the nightly language files etc. that are included when you download a nightly.
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Re: OpenTTD 1.3.2-RC1
typical. now its saying trying to load set original_windows. Asking for the graphics from TTDX.
Am I doing all this just to find cargodist not there?
Am I doing all this just to find cargodist not there?
Re: OpenTTD 1.3.2-RC1
Language packs are unique to each OpenTTD release. You are best advised to install the files in a new directory.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: OpenTTD 1.3.2-RC1
delete your .cfg file to let it re-detect what graphics set you have installed, or move the files to the personal dir (My Documents\OpenTTD on windows)CPR1983 wrote:typical. now its saying trying to load set original_windows. Asking for the graphics from TTDX.
Re: OpenTTD 1.3.2-RC1
Hmm. i don't actually have any .cfg files. have I downloaded something wrong?
Re: OpenTTD 1.3.2-RC1
make sure the filename extensions are not hidden (which is, sadly, a default setting of windows)
Re: OpenTTD 1.3.2-RC1
found one in a different folder. worked now
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