Uneven distribution of towns
Moderator: OpenTTD Developers
Uneven distribution of towns
Is there any way to generate maps with an uneven distribution of its towns? That is, instead of cities being evenly placed across the map, "clusters" of cities would appear - sort of like metropolitan areas, with adjacent suburbs. I've tried adjusting the number of cities and the variety distribution, but to no avail. Is it possible?
Re: Uneven distribution of towns
Can't you just generate a random map in the scenario editor with no cities/towns and then place the cities/towns where you want them ??
Kind regards
Kind regards
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Re: Uneven distribution of towns
Yeah, I've tried that way but it can be quite time-consuming if you want to play a large map, so therefore I was looking for an easier, quicker way, if there is one.
Re: Uneven distribution of towns
That's true. It'll take a long time to do manually - And you need to make sure ALL difficulty settings are just right before saving the scenario..
I learned that the HARD way..
Kind regards
I learned that the HARD way..
Kind regards
The knack of flying is learning how to throw yourself at the ground and miss.
Douglas Adams.
Douglas Adams.
Re: Uneven distribution of towns
Found it
Scenario Editor -> Town Generation -> Place Random Towns..
Click delete on the ones you don't want..
Kind regards
Scenario Editor -> Town Generation -> Place Random Towns..
Click delete on the ones you don't want..
Kind regards
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The knack of flying is learning how to throw yourself at the ground and miss.
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Re: Uneven distribution of towns
It might be possible to influence world generation with a NoGo script. Can't remember for sure.
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Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Re: Uneven distribution of towns
AFAIK you can't found towns with a NOGO script.. At least I did not find the functionality for itFLHerne wrote:It might be possible to influence world generation with a NoGo script. Can't remember for sure.
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