OpenTTD 1.2.2 released

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Alberth
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OpenTTD 1.2.2 released

Post by Alberth »

The olympic games are done, and the summer holidays are almost over, but what to do with the remaining days before you go back to work or school?
Luckily, OpenTTD is here to help.
We present you stable release 1.2.2, that you can download from the usual place.

Have fun!
The development team
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Nite Owl
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Re: OpenTTD 1.2.2 released

Post by Nite Owl »

Much thanks to all involved !!
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Re: OpenTTD 1.2.2 released

Post by John_Smith »

Quick question, how many lines of codes are there in OTTD now compared to TTD.

JS
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Alberth
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Re: OpenTTD 1.2.2 released

Post by Alberth »

I doubt you can do a sane comparison, TTD was written in assembly language, and C++ didn't even exist at that time.

Edit: Oh, and nobody here ever had the source code of TTD
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Re: OpenTTD 1.2.2 released

Post by frosch »

Take a look at http://www.ohloh.net/p/openttd/analyses ... es_summary

Ignoring the 3rd-party stuff (like squirrel) and all comments, there are about twice as many lines of code (compared to ottd 0.3).

Though it is very questionable what a "line of code" actually means :)
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John_Smith
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Re: OpenTTD 1.2.2 released

Post by John_Smith »

frosch wrote:Take a look at http://www.ohloh.net/p/openttd/analyses ... es_summary
Thanks frosch just what I was looking for.

JS
I not an boring person, I just get excited over boring things.
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orudge
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Re: OpenTTD 1.2.2 released

Post by orudge »

Alberth wrote:I doubt you can do a sane comparison, TTD was written in assembly language, and C++ didn't even exist at that time.
C++ didn't exist in the early-to-mid 1990s? It was perhaps not standardised then, but it definitely existed. ;)
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