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PostPosted: Tue Jul 24, 2012 8:28 pm 
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Consider a station which covers two or more the same industry, e.g. arable farm. It's normal the station receives grain and sugar beets from all the industry in coverage area. When you deliver on the other hand to that station farm supplies only one industry receives it. Wouldn't it be better and more naturally that every industry would receive the cargo?

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PostPosted: Tue Jul 24, 2012 8:35 pm 
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liquid wrote:
Consider a station which covers two or more the same industry, e.g. arable farm. It's normal the station receives grain and sugar beets from all the industry in coverage area. When you deliver on the other hand to that station farm supplies only one industry receives it. Wouldn't it be better and more naturally that every industry would receive the cargo?

While that is slightly annoying im not sure how it can be coded and this should probably be reported/said/etc in the FIRS topic rather than a brand new one.

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PostPosted: Tue Jul 24, 2012 8:47 pm 
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Jacko wrote:
While that is slightly annoying im not sure how it can be coded and this should probably be reported/said/etc in the FIRS topic rather than a brand new one.


This is here in a separate and new thread quite appropriate:

Delivery to one industry and one industry only is an intrinsic behaviour of OpenTTD (and TTD, TTDPatch) and cannot be modified at all by NewGRFs. Stuff is alwas delivered to the industry accepting the cargo which lies closest to the station sign.

Can it be changed? Surely...
Will it improve gameplay? Not sure, maybe, maybe not and probably depends. You might then have many industries which produce less instead of one which produces loads.

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PostPosted: Tue Jul 24, 2012 9:47 pm 
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It would improve gameplay, definitely. Makes little difference with the default industries, but with FIRS-style supplies (which need delivering, ideally, to every accepting industry) this would be a big help.
There was a previous suggestion thread on this subject*, and someone made a patch (which, apparently, wasn't very stable).

*Mod hint: merge?

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PostPosted: Wed Jul 25, 2012 2:56 pm 
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It would help in terms of farm supply. But for "regular" secondary industries, I doubt that it would be useful. It would just force you do connect the pickups there to all industries which might pop up close to the drop at some time in the future, as they would "steal" a part of the cargo. In addition, you cannot get rid of them, as they are serviced.


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PostPosted: Wed Jul 25, 2012 3:00 pm 
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that is not an argument, because currently they might "steal" all the cargo...

PS: YACD circumvents this issue by choosing a destination industry instead of a destination station.

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PostPosted: Wed Jul 25, 2012 7:38 pm 
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It's an old issue, it would be solved by round-robin distributing arriving cargo to each accepting industry, 1 unit at a time.

It's blocked for performance reasons*. Cargo is shifted frequently from station to industry, and having to calculate nearby accepting industries would be cpu intensive. * or so Rubidium told me some time ago.

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FIRS Industry Replacement Set (Released)
HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
FISH is Ships (Released)
CHIPS Has Improved Players' Stations (Finished)


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