OpenTTD 1.2.1-RC1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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frosch
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OpenTTD 1.2.1-RC1

Post by frosch »

Some of you might have a long weekend ahead, and after sobering up you might want to enjoy some game of OpenTTD. (Just don't build level crossings.)

With the first release candidate for 1.2.1 we give you the opportunity to test the upcoming next stable release of the 1.2 series.
As usual this is a maintenance release, so it comes with a lot of bug fixes, including some desyncs, crashes or general slowness.

Please help testing so we get a stable and nice release. Just report any bugs you encounter to our bugtacker. The download is in the usual place at http://www.openttd.org/download-testing .

Thanks and Have Fun!
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ChillCore
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Re: OpenTTD 1.2.1-RC1

Post by ChillCore »

Changelog says nothing but fix, fix, fix it seems ... Thank you to all Devs once again.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Alberth
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Re: OpenTTD 1.2.1-RC1

Post by Alberth »

ChillCore wrote:Changelog says nothing but fix, fix, fix it seems ... Thank you to all Devs once again.
That's normal.
New features go in trunk. Stables don't get new features after getting branched from trunk, but the reported and fixed bugs are backported from trunk to the stable branch to improve their quality and stability.
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