Signal Tutorial for OpenTTD

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
domsson
Engineer
Engineer
Posts: 23
Joined: 25 Nov 2010 21:50

Signal Tutorial for OpenTTD

Post by domsson »

Hey there!

About a year ago, I was quite confused by all the new and old signals in OpenTTD. So I started to look for a nice and clean tutorial/explanation on it, but couldn't manage to find one. The best source around seemed to be the OpenTTD wiki. Because of this, I started to write a Tutorial for myself. When I was finished, I realised that it was quite useful, so I published it on my website.

Today, I found the time to have a look at my website stats and was quite amazed that the tutorial has genereated much more traffic than I assumed. It seems that a lot of people think this is a useful article. Since I got a little time on my hand, I tried to translate it into english, so more people can make use of it.

I just finished the translation - but I'm not sure whether my english is correct troughout the whole article. Especially when it comes to some technical terms, for example "signal block", I'm wondering if I used the right ones. So: If someone finds any mistakes - just point them out. I'd like to get that clean. :)

Here you go: http://kokolokus.de/?s=blog&v=6

Of course, any other suggestions and comments are welcome.
Thanks! :)
User avatar
kamnet
Moderator
Moderator
Posts: 8532
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Signal Tutorial for OpenTTD

Post by kamnet »

Perhaps you should take a crack at editing the wiki as well?
User avatar
Lord Aro
Tycoon
Tycoon
Posts: 2369
Joined: 25 Jun 2009 16:42
Location: Location, Location
Contact:

Re: Signal Tutorial for OpenTTD

Post by Lord Aro »

kamnet wrote:Perhaps you should take a crack at editing the wiki as well?
Please do! :mrgreen:
Well done, looks pretty awesome
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
User avatar
belugas
OpenTTD Developer
OpenTTD Developer
Posts: 1507
Joined: 05 Apr 2005 01:48
Location: Deep down the deepest blue
Contact:

Re: Signal Tutorial for OpenTTD

Post by belugas »

It is more than just looking cool :)
It's a very well done and comprehensive tutorial.
COngrats
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: Signal Tutorial for OpenTTD

Post by Supercheese »

I was enlightened by this tutorial. Excellent work, sir! :D
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
User avatar
Lord Aro
Tycoon
Tycoon
Posts: 2369
Joined: 25 Jun 2009 16:42
Location: Location, Location
Contact:

Re: Signal Tutorial for OpenTTD

Post by Lord Aro »

i added a link to your page on the wiki (here) but by all means edit the page itself
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
TERdON
Engineer
Engineer
Posts: 90
Joined: 09 Nov 2010 15:30

Re: Signal Tutorial for OpenTTD

Post by TERdON »

That's a very nice tutorial. Since you were unsure about language, I do have one comment though (although I'm also not a native speaker, so this may not be the only lapsus to be found). There is a severe case of denglish, in that you refer to trains as "he", "his", "him", etc. You don't do that in English - "it", "its" and "it" respectively would be a lot better! :-)
domsson
Engineer
Engineer
Posts: 23
Joined: 25 Nov 2010 21:50

Re: Signal Tutorial for OpenTTD

Post by domsson »

Thanks for your compliments! It's great to hear you like it. :)

Also, it's great that the translation seems to be good enough to really help people at understanding signals.
Special thanks to TERdON for pointing out one deficite. I'll try to fix that next week!

Regarding the wiki: that's a nice explanation itself (while still being different), isn't it? If I'd alter that, it would probably be very similar to my tutorial in the end. Or is that what you'd suggest?

So long! :)
Tyr Antilles
Engineer
Engineer
Posts: 3
Joined: 27 Nov 2010 18:17
Contact:

Re: Signal Tutorial for OpenTTD

Post by Tyr Antilles »

Awesome tutorial. I was struggling with the signals for a long time already, but your tutorial made them clear.
domsson
Engineer
Engineer
Posts: 23
Joined: 25 Nov 2010 21:50

Re: Signal Tutorial for OpenTTD

Post by domsson »

FYI: I just found the time to update the article according to the advices by Tyr Antilles an 3iff - thanks to both of you. I hope the language is fine now. :)
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 6 guests