Scale in Kilometres (open ttd)
Moderator: OpenTTD Developers
Re: Scale in Kilometres (open ttd)
Personally, I'd like something as simple as diagonal roads. I'm not too concerned about proportion - maybe someone out there is working on something like that from scratch?
Re: Scale in Kilometres (open ttd)
Diagonal road are not simple - try to prepare method of construction, even it is complicated.Amandom wrote:Personally, I'd like something as simple as diagonal roads. I'm not too concerned about proportion - maybe someone out there is working on something like that from scratch?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: Scale in Kilometres (open ttd)
Kogut wrote:Diagonal road are not simple - try to prepare method of construction, even it is complicated.Amandom wrote:Personally, I'd like something as simple as diagonal roads. I'm not too concerned about proportion - maybe someone out there is working on something like that from scratch?
Oh, I just figured diagonal tracks - roads, no difference
Re: Scale in Kilometres (open ttd)
If i can add my 2p, just to be a pain
instead of looking at the theory of everything has a different scale, why not play the game and see where length is mentioned in metres/kilometres, in order to try and help the OP out with a usable answer?
The only visible distance i can see in game is the height of a tile, which is 25m. now i think it would be fair to answer the OP by letting them know, based on the tile size, how wide a tile is?
on a very rough guess a tile is 100-150m wide, if someone has the exact math i think it would be helpful
on a side note it would probably be helpful to either do the dragging tool tips in tiles, or metres, not a combination as presently.
instead of looking at the theory of everything has a different scale, why not play the game and see where length is mentioned in metres/kilometres, in order to try and help the OP out with a usable answer?
The only visible distance i can see in game is the height of a tile, which is 25m. now i think it would be fair to answer the OP by letting them know, based on the tile size, how wide a tile is?
on a very rough guess a tile is 100-150m wide, if someone has the exact math i think it would be helpful
on a side note it would probably be helpful to either do the dragging tool tips in tiles, or metres, not a combination as presently.
Re: Scale in Kilometres (open ttd)
That would be 50 metres to be correct.csuke wrote: The only visible distance i can see in game is the height of a tile, which is 25m.
For a while the scale in the smallmap height legend displayed this incorrectly as 25m but this has been corrected. Can not remember in what revision exactly for the moment.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: Scale in Kilometres (open ttd)
r19767
Code: Select all
-Fix [FS#3808]: Height in smallmap was different from measured heights (ChillCore).
Re: Scale in Kilometres (open ttd)
^^ That's the one.
That reminds me ...
I still have not experimented with making the number of height legend entries configurable by the user.
That reminds me ...
I still have not experimented with making the number of height legend entries configurable by the user.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: Scale in Kilometres (open ttd)
the tooltip for drag and drop construction still says it's 25m
Re: Scale in Kilometres (open ttd)
Then you're likely not using trunk with a revision higher or equal to the before mentioned revision but e.g. 1.0.5, which doesn't contain that trunk revision.csuke wrote:the tooltip for drag and drop construction still says it's 25m
Re: Scale in Kilometres (open ttd)
I like to assume that the buildings are to scale, while the distances between towns/vehicle sizes/speeds are arbitrary.
It makes more sense in my head that way, anyway.
It makes more sense in my head that way, anyway.
Jon
Re: Scale in Kilometres (open ttd)
In all likelihood the scale of the game was just winged. If it looks good, plays good, then that's the way it is. I doubt the developers ever seriously considered the interplay between the various scales, or how large a tile is.
Re: Scale in Kilometres (open ttd)
if you want scale, have a look at flightgear, that's got a scale copy of the world (to a certain degree) - i.e. flying from Frankfurt to London Heathrow really takes about one hour;-)
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