i was watching a prozone game (no. 5 http://openttdcoop.org/files/prozone_ar ... _Final.sav) and of course was in awe.
i left it running in the background. when i came back to it, the year was about 2395 and 99% of the thing was deadlocked...
i traced it back to the "overflow control" in the... far left of the map lol. (not entirely sure about what is NESW, cos of the isometric view).
a train was trying to come out of the depo at the same time as one was trying to go into it.
i should've taken screenshots ¬.¬
i'm currently testing it again to see if it will do it again...
just thought you should know
openttdcoop prozone game fail
Moderator: OpenTTD Developers
- Hysteresis
- Engineer
- Posts: 46
- Joined: 11 Jul 2010 23:20
Re: openttdcoop prozone game fail
not sure if it's the same jam, but one starts at Dec 2390.
the priorities near the ore + coal/steel stations causes a pileup all the way to the stations
apologies about the resolution. i'm using my 1080p tv as a moniter atm
the priorities near the ore + coal/steel stations causes a pileup all the way to the stations
apologies about the resolution. i'm using my 1080p tv as a moniter atm
- Hysteresis
- Engineer
- Posts: 46
- Joined: 11 Jul 2010 23:20
Re: openttdcoop prozone game fail
there we go. end of dec 2392 is when it happens.
Re: openttdcoop prozone game fail
Oh the irony.
Re: openttdcoop prozone game fail
Using longer trains is probably more efficient anyways.
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