openttdcoop prozone game fail

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Hysteresis
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openttdcoop prozone game fail

Post by Hysteresis »

i was watching a prozone game (no. 5 http://openttdcoop.org/files/prozone_ar ... _Final.sav) and of course was in awe.

i left it running in the background. when i came back to it, the year was about 2395 and 99% of the thing was deadlocked...

i traced it back to the "overflow control" in the... far left of the map lol. (not entirely sure about what is NESW, cos of the isometric view).

a train was trying to come out of the depo at the same time as one was trying to go into it.

i should've taken screenshots ¬.¬

i'm currently testing it again to see if it will do it again...

just thought you should know :D
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Hysteresis
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Re: openttdcoop prozone game fail

Post by Hysteresis »

not sure if it's the same jam, but one starts at Dec 2390.

the priorities near the ore + coal/steel stations causes a pileup all the way to the stations

apologies about the resolution. i'm using my 1080p tv as a moniter atm :D
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Hysteresis
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Re: openttdcoop prozone game fail

Post by Hysteresis »

there we go. end of dec 2392 is when it happens.
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Killer 11
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Re: openttdcoop prozone game fail

Post by Killer 11 »

Oh the irony.
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FooBar
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Re: openttdcoop prozone game fail

Post by FooBar »

Using longer trains is probably more efficient anyways.
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