OpenTTD 1.0.2 RC-1

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frosch
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OpenTTD 1.0.2 RC-1

Post by frosch »

Hello, this weekend we released the first release candidate for the upcoming OpenTTD 1.0.2.
It is a maintenance release without big new features, but with a lot of bugfixes.

As usual please help testing the release candidate [0], whether it is as good as we intend it to be, or whether we broke something :)
Download at: http://www.openttd.org/download-testing
Changelog at: http://binaries.openttd.org/releases/1. ... ngelog.txt

[0] Just take it as excuse to play some OpenTTD from time to time :p
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Drury
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Re: OpenTTD 1.0.2 RC-1

Post by Drury »

There are some interesting fixes like:
- Fix: Blocked roadvehicles should first check whether they are still blocked before accelerating again, instead of continuous starting/stopping (r19755)
I was waiting for this fix for ten years :D
- Fix: Pay for the rail/road when constructing tunnels, bridges, depots and stations [FS#3859, FS#3827] (r19925, r19887, r19881)
That sounds realistic :)
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Zuu
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Re: OpenTTD 1.0.2 RC-1

Post by Zuu »

- Fix: Blocked roadvehicles should first check whether they are still blocked before accelerating again, instead of continuous starting/stopping (r19755)
I just noticed while playing as human that after this fix it is not longer possible to turn around vehicles that are stuck in a queue. So while it has become easier for AIs to detect vehicles stuck in queues, its impossible to resolve the queues now by turning around vehicles. The only possibility is to wait for a vehicle to drive through and be quick to turn around the vehicles while they are moving forward. But that would be fairly complex to write a such logic. Resolving queues is hard enough already to make an algorithm for.
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Kogut
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Re: OpenTTD 1.0.2 RC-1

Post by Kogut »

Drury wrote:There are some interesting fixes like:
- Fix: Blocked roadvehicles should first check whether they are still blocked before accelerating again, instead of continuous starting/stopping (r19755)
I was waiting for this fix for ten years :D
Is it possibe to fix also this?
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Drury
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Re: OpenTTD 1.0.2 RC-1

Post by Drury »

No, that's side effect of plane speed factor setting. The only solution is to set it to 4/4
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