Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Thu Sep 02, 2010 5:52 pm

All times are UTC




Post new topic Reply to topic  [ 62 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
 Post subject: OpenTTD 1.0.0-RC2
PostPosted: Thu Mar 04, 2010 12:15 am 
OpenTTD Developer
OpenTTD Developer
Offline

Joined: Thu Feb 09, 2006 7:15 pm
Posts: 3181
Today we have released the second release candidate for 1.0.0. This is the first release of the 1.0 branch using the new title game you voted for.

This release can, as always, be found at: http://www.openttd.org/download-testing/1.0.0-RC2

We would also make you aware of the following topics related to the 1.0.0 release:
  • Translation of base sets. OpenTTD's own strings are pretty well translated, but the translation of the base sets (graphics, sounds and music) is still lacking for many languages. Currently 32 of the 52 languages are untranslated. Can you help us by providing translations for those yet untranslated base set descriptions?
  • The music replacement project. It's going in the right direction; you can download it already with the Windows installer, however the number of songs is still very low. Help us with creating a full complement for the 1.0.0 release!
  • We are looking for new/extra translators for the following languages, the number of missing strings and change since 1.0.0-beta4 as of writing is between parentheses:
    • Basque (2502) (+5)
    • Frisian (1717) (-30)
    • Icelandic (132) (+5)
    • Ido (3106) (+5)
    • Japanese (106) (+5)
    • Macedonian (2680) (+5)
    • Malay (265) (-14)
    • Persian (1913) (+5)
    • Thai (2111) (-195)
    • Urdu (3036) (+5)
    • Welsh (128) (+5)
    The FAQ of WT3 tells you how to become a translator. The languages not in this either have less than 100 missing strings, or are totally untranslated. See the translation status for more information about the current status of the translations. Generally speaking four of the previously listed languages have translated (some) strings, but there is still enough to be done. As we do not want to introduce translation bugs after the next release candidate up to 1.0.0 you only have two weeks to finish the translations.
  • The deprecation of the Mac OS X port, some user patches were applied but we still do not have an active maintainer of the port and there are still a number of open bug reports.

Finally we would like to ask whether you can help improve the documentation in the wiki so our new players have a good and up-to-date manual to help them exploring OpenTTD.

Happy OpenTTDing!


Top
 Profile  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Thu Mar 04, 2010 2:52 am 
Traffic Manager
Traffic Manager
Offline

Joined: Sat Feb 20, 2010 3:08 am
Posts: 129
Location: Here at my computer
Awesome, thanks for the heads up.

_________________
Compile for Mac: http://bit.ly/bC1OCW
"A camel is a horse designed by a committee" - Unknown
ImageImage
ImageImage


Top
 Profile E-mail  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Thu Mar 04, 2010 9:27 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Mon Jun 09, 2003 6:21 pm
Posts: 2916
Location: /home/sweden
Regarding the wiki I've noticed that we do not really have a good page about Newgrfs. It doesn't seem to have been updated since BaNaNaS was introduced. Having the manual procedure written down somewhere still would be good but also having the new easier way included in the article would probably be good. Or linking to the online content article.

Yes I know it is a wiki and I could do it myslef but I haven't had time to do it yet and wanted to highlight this page as one of those that would be useful to improve for 1.0.

_________________
My contributions (AIs, patches, OpenTTD Auto Updater, and some sprites)


Top
 Profile  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Fri Mar 05, 2010 10:02 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Mon Sep 20, 2004 10:45 pm
Posts: 11275
Location: Black Mesa Research Facility - New Mexico
Whoop! Another new version!

Thanks again guys! :D

_________________
Image
quote="Wile E. Coyote": Authority is something you deserve, not something you impose.

Two brutes go in. One brute goes out.
The winners formed a group


Top
 Profile  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Fri Mar 05, 2010 11:54 am 
Chairman
Chairman
User avatar
Offline

Joined: Sat May 12, 2007 1:09 am
Posts: 800
Location: Northeastern USA
No bugs so far.

_________________
Who is John Galt?


Top
 Profile  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Fri Mar 05, 2010 12:16 pm 
Engineer
Engineer
Offline

Joined: Wed Jan 02, 2008 8:05 pm
Posts: 5
is there going to be cargo and passenger destinations in stable?


Top
 Profile E-mail  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Fri Mar 05, 2010 12:22 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Mon Apr 07, 2008 6:29 pm
Posts: 1712
Location: Czech Republic
Surely not in 1.0, maybe in some later version.

_________________
Image


Top
 Profile E-mail  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Fri Mar 05, 2010 12:53 pm 
Engineer
Engineer
Offline

Joined: Wed Jan 02, 2008 8:05 pm
Posts: 5
thanks for clearing that out. is there anyway for me to get a .deb file (of cargo destinations version) (running ubuntu 9.10) i know i can pull it of git and compile it myself but that is really long shot for me.


Top
 Profile E-mail  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Fri Mar 05, 2010 7:45 pm 
Tycoon
Tycoon
Offline

Joined: Thu Apr 02, 2009 10:43 pm
Posts: 3004
Location: Massachusetts, USA
Deus wrote:
is there anyway for me to get a .deb file (of cargo destinations version) (running ubuntu 9.10)

Here is one of my old ones: viewtopic.php?t=41992&p=832800#p832800
Deus wrote:
i know i can pull it of git and compile it myself but that is really long shot for me.

Linux is probably the easiest OS to compile on, check out the wiki: http://wiki.openttd.org/Compiling

_________________
Image
SimulationNation Servers - Channel #sn on OFTC (irc.oftc.net)


Top
 Profile  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Sun Mar 07, 2010 1:58 pm 
OpenTTD Developer
OpenTTD Developer
Offline

Joined: Sun Sep 09, 2007 5:03 am
Posts: 915
Location: home
There is an entry in the knownbugs.txt about high cpu usage:
Code:
Extreme CPU usage/hangs when using SDL and PulseAudio [FS#3294]
Please read that to check whether it matches your situation.


Top
 Profile  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Sun Mar 07, 2010 3:30 pm 
Engineer
Engineer
Offline

Joined: Thu Nov 12, 2009 9:55 am
Posts: 11
I had problems reading the music of OpenMSX, I think because my windows 7 user name have ´ ` ~ ^ symbols
And that way the directory of the downloaded data have those symbols.
Tried with other user name (without the accents) and worked well.

OpenTTD didn't bring me any error message of any kind, the player in-game was working funny, was always skipping to the next song without start playing.

I may be wrong, but I think that was the problem (I'm no expert :( ).


Top
 Profile  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Mon Mar 08, 2010 5:10 pm 
Engineer
Engineer
Offline

Joined: Mon Dec 24, 2007 10:51 am
Posts: 5
Firsty At times openttd 1.0.0 rc2 runs slow and jerky
I am running Itnel Pentium D (2.8Ghz+2.8Ghz) Dual core, 2Gb Ram, Windows Vista home premium (64-bit), Nvidea Geforce 7300 gt graphics card.

Secondly when tranfering cargo trains appear to make money but this is not added to your bank balance


Top
 Profile E-mail  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Mon Mar 08, 2010 9:59 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Mon Jun 09, 2003 6:21 pm
Posts: 2916
Location: /home/sweden
Beavi501 wrote:
At times openttd 1.0.0 rc2 runs slow and jerky
I am running Itnel Pentium D (2.8Ghz+2.8Ghz) Dual core, 2Gb Ram, Windows Vista home premium (64-bit), Nvidea Geforce 7300 gt graphics card.

Secondly when tranfering cargo trains appear to make money but this is not added to your bank balance


How many AIs do you have?
How big map?
How many vehicles in total of each type (total over all companies)?
Do any company have ships and if so, what pathfinder do you use for ships?

To improve the situation in an existing game you can turn of Full detail and Full animation. Playing in a smaller resolution will also work.


Beavi501 wrote:
Secondly when tranfering cargo trains appear to make money but this is not added to your bank balance

That's how it is ment to be. Only when the cargo reaches its final destination (industry or town) where it is consumed, you will get paid for the full trip. What you see before is an estimate of how much each vehicle contribute to the full amount.

_________________
My contributions (AIs, patches, OpenTTD Auto Updater, and some sprites)


Top
 Profile  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Tue Mar 09, 2010 5:18 pm 
Engineer
Engineer
Offline

Joined: Sat Jan 09, 2010 6:20 am
Posts: 6
Im getting some random crashes on this release.

It doesnt happens anything special, it just crashes. The date when it does its random, had it in the first years and had it already 30 years after start.

Once it crashes no matter what save game i take, it will always crash on that day or in the 2-3 days around it... Which kinda sucks becuase i have to start all over again...

Im using Admiral AI, Convoy, noCab and clueless as AI's.
Using Basecost 3.0 mod as grf...


here is what the error says:


Quote:
Problem signature:
Problem Event Name: BEX64
Application Name: openttd.exe
Application Version: 1.0.0.19313
Application Timestamp: 4b8ef7f9
Fault Module Name: openttd.exe
Fault Module Version: 1.0.0.19313
Fault Module Timestamp: 4b8ef7f9
Exception Offset: 00000000002e5cd0
Exception Code: c0000417
Exception Data: 0000000000000000
OS Version: 6.0.6001.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0646
Additional Information 2: 075ef2a0522b35c3422bdd5c3c173730
Additional Information 3: 2ad2
Additional Information 4: b09d3fe78486fb038a8dd2ff9dd91f86




im using the 64 bits windows version on a vista machine.

hope it helps... :)


Top
 Profile E-mail  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Tue Mar 09, 2010 5:47 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 3075
you might want to try to supply the generated crash.log crash.dmp crash.png and crash.sav (all which are applicable)

_________________
Image
OpenTTD: manual | online content | translations | #openttdcoop: blog | wiki | public server | dev server | NewGRF pack | DevZone
Base Sets: OpenSFX | OpenMSX | OpenGFX | NewGRF: Swedish Rails | Variable Snowline | OpenGFX+ | ComicHouses


Top
 Profile E-mail  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Tue Mar 09, 2010 6:19 pm 
Engineer
Engineer
Offline

Joined: Sat Jan 09, 2010 6:20 am
Posts: 6
sure, but where do i get those files? :)


Top
 Profile E-mail  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Tue Mar 09, 2010 6:28 pm 
Chairman
Chairman
Offline

Joined: Sat Oct 04, 2008 11:05 pm
Posts: 821
Location: Lost in spaces
In the same folder your configuration file is.


Top
 Profile  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Tue Mar 09, 2010 7:00 pm 
Engineer
Engineer
Offline

Joined: Sat Jan 09, 2010 6:20 am
Posts: 6
the openttd.cfg file?

There are no log files there... only a hs.dat and my stuff folders like saves and scenarios...


Top
 Profile E-mail  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Tue Mar 09, 2010 7:16 pm 
Chairman
Chairman
Offline

Joined: Sat Oct 04, 2008 11:05 pm
Posts: 821
Location: Lost in spaces
Then they are not generated.
Would you mind posting the savegame that crashes and your openttd.cfg so people can get a looksie for themselves?


Top
 Profile  
 
 Post subject: Re: OpenTTD 1.0.0-RC2
PostPosted: Tue Mar 09, 2010 11:14 pm 
Traffic Manager
Traffic Manager
Offline

Joined: Sun Jan 27, 2008 1:02 pm
Posts: 177
Itzamna wrote:
Problem Event Name: BEX64

Dr. Google tells me this is related to buffer overflows / Data Execution Prevention (DEP). Enabling DEP may be necessary to reproduce the crash.

Also, you may want to try switching off your anti-virus software to see if it makes any difference. There have been reports about various anti-virus programs interfering with DEP in a somewhat nasty way. I cannot give any guarantees that this helps, though.

_________________
formerly known as Swallow


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 62 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Iphone 3gs | Cheap Home Insurance | Ipod | Breast Enlargement | Cheap Home Insurance
Powered by phpBB © 2000-2009 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2010.
Hosted by Zernebok.