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 Post subject: OpenTTD 1.0.0-beta4
PostPosted: Thu Feb 04, 2010 5:58 pm 
OpenTTD Developer
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Today we have released the fourth beta for 1.0.0. Again a lot of bug fixes, small features and other improvements.

This release can, as always, be found at: http://www.openttd.org/download-testing/1.0.0-beta4

We would also make you aware of the following topics related to the 1.0.0 release:
  • The title game for 1.0 series 'contest', only 10 days to go for submissions
  • The music replacement project
  • We are looking for new/extra translators for the following languages, the number of missing strings as of writing is between parentheses:
    • Basque (2627)
    • Esperanto (516)
    • Frisian (1739)
    • Galician (145)
    • Icelandic (119)
    • Ido (3094)
    • Japanese (172)
    • Luxembourgish (124)
    • Macedonian (2667)
    • Malay (271)
    • Persian (1900)
    • Thai (2388)
    • Urdu (3023)
    • Welsh (115)
    The FAQ of WT3 tells you how to become a translator. The languages not in this either have less than 100 missing strings, or are totally untranslated. See the translation status for more information about the current status of the translations. Generally speaking not much has happened to this list since 1.0.0-beta3, except the Vietnamese translators translating about 1800 strings.
  • The deprecation of the Mac OS X port, some user patches were applied but we still do not have an active maintainer of the port and there are still a number of open bug reports.

Finally we would like to ask whether you can help improve the documentation in the wiki so our new players have a good and up-to-date manual to help them exploring OpenTTD.

Happy OpenTTDing!


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Thu Feb 04, 2010 6:20 pm 
Engineer
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Joined: Wed Jan 20, 2010 9:07 am
Posts: 8
downloaded it, upgrade from beta 3 went smooth, will be offline to play ;)


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Thu Feb 04, 2010 6:31 pm 
Tycoon
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Joined: Tue Apr 22, 2003 3:55 am
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Location: Gold Coast, Queensland, Australia.
Hi Rubidium

Thank you to Devs for another beta for OTTD1.0.0 :bow:
Missing changelog though. Was interested to uncover latest features :!:


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Thu Feb 04, 2010 6:37 pm 
OpenTTD Developer
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Flavius wrote:
Missing changelog though.
Not anymore; the script to generate the changelog automatically was broken. Should be fixed now (again), but that's something we'll see with the next release.


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Thu Feb 04, 2010 10:32 pm 
Engineer
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is it me (or my large amounts of items) or is it a little slower than beta 3?

running on a amd x2 4450e, 2gb on win7


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Thu Feb 04, 2010 10:48 pm 
Tycoon
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If you run the same savegame in beta3 and then load it in beta4 is it slower then in beta4?

If you just had the same game that you started in some version and then moved along with it it will naturally come to a point when things will start to get slower (in non-fast forward mode) because the CPU can't keep up anymore. Many trains, road vehicles, ships and AIs can slow down the game. (and I have possible forgot something else that is also important)

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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Thu Feb 04, 2010 10:55 pm 
OpenTTD Developer
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Might be that the bug in the AI API caused AIs to not build proper roads, so they weren't as active/had no money to build stuff and thus OpenTTD seemed faster.


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Thu Feb 04, 2010 10:59 pm 
Tycoon
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Location: Black Mesa Research Facility - New Mexico
Huzzah! Masterpiece again!

Thanks for the release! :D

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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Fri Feb 05, 2010 10:50 am 
Tycoon
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Joined: Wed Jun 06, 2007 9:07 pm
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Location: Czech Republic
Hmm ... what is the new "Content mirroring support" feature?

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My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Fri Feb 05, 2010 10:53 am 
Tycoon
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load balancing of the downloads over several servers [automatically]

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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Fri Feb 05, 2010 10:55 am 
OpenTTD Developer
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Bilbo wrote:
Hmm ... what is the new "Content mirroring support" feature?
A method to prevent the single content server we had to be swamped by content downloads when 1.0.0 is released (by means of load balancing). Given the enormous spikes in traffic for 'only' the beta we expect a big bandwidth spike when the stable is finally released and we would like to 'share' that spike with the mirrors. It also means that generally speaking the downloads can be a bit faster as it's likely that the server is closer to you.


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Fri Feb 05, 2010 4:56 pm 
Engineer
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Joined: Sun Dec 13, 2009 5:35 pm
Posts: 8
Arm Compile without errors ;-)

Quote:
gzip -d openttd-1.0.0-beta4-source.tar.gz

tar -xf openttd-1.0.0-beta4-source.tar

./configure --enable-dedicated

make

make install


Last edited by Klaus1978 on Fri Feb 05, 2010 5:41 pm, edited 1 time in total.

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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Fri Feb 05, 2010 5:00 pm 
Tycoon
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has anyone introduced you to the magic of "tar -xzf file.tar.gz" yet? :)

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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Fri Feb 05, 2010 5:41 pm 
Engineer
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not really... :?:


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Fri Feb 05, 2010 8:42 pm 
Traffic Manager
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Rubidium wrote:
Given the enormous spikes in traffic for 'only' the beta we expect a big bandwidth spike when the stable is finally released and we would like to 'share' that spike with the mirrors. It also means that generally speaking the downloads can be a bit faster as it's likely that the server is closer to you.
I have several 15Mbit lines i happily let you use for serving the ones who want to download it :)
Just let me know if you would like the extra bandwith :)

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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Fri Feb 05, 2010 8:46 pm 
OpenTTD Developer
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Starbud wrote:
I have several 15Mbit lines i happily let you use for serving the ones who want to download it :)
Just let me know if you would like the extra bandwith :)
See [Website] Mirror request and explanation


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Mon Feb 08, 2010 6:12 pm 
Engineer
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Your Debian .debs won't install in Ubuntu Karmic because of "Package libicu38 is not installed".

I built a 1.0.0-beta4~ppa1 package that should work.
https://launchpad.net/~sahtor/+archive/ppa

Don't consider this as offer to maintain Ubuntu version. This was my 2nd successful .deb build so it's probably not 100% valid. I also build it without liblzo2-2 meaning old savegames don't work.


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Mon Feb 08, 2010 6:17 pm 
Transport Coordinator
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Location: Bulgaria
Doesn't the generic linux work for Ubuntu?

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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Mon Feb 08, 2010 6:17 pm 
Tycoon
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Location: The Netherlands
@Wold, I was about to say that :P

Maybe that's because Ubuntu isn't Debian... It might be based on it, but it obviously isn't the same.
Try the generic Linux binary instead.

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Clickables: FIRS Industry Replacement Set | OpenGFX base graphics set | TransRapid Track Set | New Tram Track Set | Metro Track Set | Dutch Tram Set


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 Post subject: Re: OpenTTD 1.0.0-beta4
PostPosted: Mon Feb 08, 2010 6:32 pm 
Engineer
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Yes generic should work fine. This deb fits better on top of old install and it's cleaner to uninstall/upgrade.


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