Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Thu Sep 02, 2010 5:56 pm

All times are UTC




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: OpenTTD 0.7.1-RC1
PostPosted: Tue May 12, 2009 9:00 am 
OpenTTD Developer
OpenTTD Developer
Offline

Joined: Wed Dec 20, 2006 1:31 pm
Posts: 376
Location: not that famous Aschaffenburg
As some of you might already have noticed, some hours ago the first release candidate for OpenTTD 0.7.1 was released. The version number tells you that this is going to be a bug-fix release, though no serious bugs were fixed because no were reported (your fault :p ).

Nevertheless a lot NoAI API fixes and additions have been backported, so AI developers will be able to use the newer functions in their AIs without dropping support for the (upcoming) stable release. (Read: More fun for you :) )

As usual you will find the download link on the top of http://www.openttd.org . Next to the download you will also find the detailed changelog.

And now I expect you to test this release candidate so we can be sure there are no new (or old) bugs before turning the release candidate into the final stable 0.7.1. :)

Of course any praising of our hard-working release team (consisting of Rubidium) is also welcome.

_________________
⢇⡸⢸⠢⡇⡇⢎⡁⢎⡱⢸⡱⢸⣭⠀⢸⢜⢸⢸⣀⢸⣀⢸⣭⢸⡱⠀⢰⠭⡆⣫⠰⣉⢸⢸⠀⢰⠭⡆⡯⡆⢹⠁⠀⢐⠰⡁


Top
 Profile  
 
 Post subject: Re: OpenTTD 0.7.1-RC1
PostPosted: Tue May 12, 2009 9:29 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Mon May 21, 2007 11:47 am
Posts: 2821
Location: The Netherlands
/me praises hard-working release team :D

Good work!

_________________
Plans: continue FIRS | some stations in OpenGFX style | expand Dutch Tram Set | rework TransRapid Track graphics
Clickables: FIRS Industry Replacement Set | OpenGFX base graphics set | TransRapid Track Set | New Tram Track Set | Metro Track Set | Dutch Tram Set


Top
 Profile  
 
 Post subject: Re: OpenTTD 0.7.1-RC1
PostPosted: Tue May 12, 2009 11:00 am 
Traffic Manager
Traffic Manager
User avatar
Offline

Joined: Sat Jan 03, 2009 5:55 pm
Posts: 244
Location: +49
frosch wrote:
As some of you might already have noticed, some hours ago the first release candidate for OpenTTD 0.7.1 was released. The version number tells you that this is going to be a bug-fix release, though no serious bugs were fixed because no were reported (your fault :p ).


Or you made it perfect ;)

Thank you very much!


Top
 Profile  
 
 Post subject: Re: OpenTTD 0.7.1-RC1
PostPosted: Tue May 12, 2009 11:02 am 
Chairman
Chairman
Offline

Joined: Sat Oct 04, 2008 11:05 pm
Posts: 821
Location: Lost in spaces
/ me joins the praising. Nice going Devs.

frosch wrote:
... though no serious bugs were fixed because no were reported (your fault :) ).

Your fault, you guys are too good / fast. ;)

Testing in progress...


Top
 Profile  
 
 Post subject: Re: OpenTTD 0.7.1-RC1
PostPosted: Tue May 12, 2009 4:57 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Mon Sep 20, 2004 10:45 pm
Posts: 11275
Location: Black Mesa Research Facility - New Mexico
I second all the above. :D

_________________
Image
quote="Wile E. Coyote": Authority is something you deserve, not something you impose.

Two brutes go in. One brute goes out.
The winners formed a group


Top
 Profile  
 
 Post subject: Re: OpenTTD 0.7.1-RC1
PostPosted: Tue May 12, 2009 8:57 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Tue Mar 06, 2007 7:32 pm
Posts: 1368
Location: In The Dark
So all of that backporting we saw on the change logs and in the chat room has finally brought forth some new fruit. I am sure that it will be as succulent, sweet, and tasty as the past offerings have been and that the rejoicing shall be loud and long.

_________________
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon


Top
 Profile  
 
 Post subject: Re: OpenTTD 0.7.1-RC1
PostPosted: Wed May 13, 2009 5:22 am 
Transport Coordinator
Transport Coordinator
User avatar
Offline

Joined: Fri Dec 19, 2008 5:03 am
Posts: 298
Location: Indonesia
frosch wrote:
...
Nevertheless a lot NoAI API fixes and additions have been backported, so AI developers will be able to use the newer functions in their AIs without dropping support for the (upcoming) stable release. (Read: More fun for you :) )
...


Great Work... :D

_________________
Correct me If I am wrong - PM me if my English was bad :D

**[OpenTTD AI]** Image
***[NewGRF] *** Image


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Dell Deals | Free Online Games | Loans | Sydney web site design | Breast Enlargement
Powered by phpBB © 2000-2009 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2010.
Hosted by Zernebok.